webxr_ar_plane_detection.html 2.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js ar - plane detection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - plane detection<br/>(Chrome Android 81+)
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { ARButton } from 'three/addons/webxr/ARButton.js';
  27. import { XRPlanes } from 'three/addons/webxr/XRPlanes.js';
  28. //
  29. const renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  30. renderer.setPixelRatio( window.devicePixelRatio );
  31. renderer.setSize( window.innerWidth, window.innerHeight );
  32. renderer.setAnimationLoop( render );
  33. renderer.useLegacyLights = false;
  34. renderer.xr.enabled = true;
  35. document.body.appendChild( renderer.domElement );
  36. document.body.appendChild( ARButton.createButton( renderer, {
  37. requiredFeatures: [ 'plane-detection' ]
  38. } ) );
  39. window.addEventListener( 'resize', onWindowResize );
  40. //
  41. const scene = new THREE.Scene();
  42. const planes = new XRPlanes( renderer );
  43. scene.add( planes );
  44. const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
  45. const light = new THREE.HemisphereLight( 0xffffff, 0xbbbbff, 3 );
  46. light.position.set( 0.5, 1, 0.25 );
  47. scene.add( light );
  48. //
  49. function onWindowResize() {
  50. camera.aspect = window.innerWidth / window.innerHeight;
  51. camera.updateProjectionMatrix();
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. }
  54. function render() {
  55. renderer.render( scene, camera );
  56. }
  57. </script>
  58. </body>
  59. </html>