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- import { transformedNormalView } from '../../accessors/NormalNode.js';
- import { positionViewDirection } from '../../accessors/PositionNode.js';
- import { sheen, sheenRoughness } from '../../core/PropertyNode.js';
- import { tslFn, float } from '../../shadernode/ShaderNode.js';
- // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
- const D_Charlie = ( roughness, dotNH ) => {
- const alpha = roughness.pow2();
- // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"
- const invAlpha = float( 1.0 ).div( alpha );
- const cos2h = dotNH.pow2();
- const sin2h = cos2h.oneMinus().max( 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
- return float( 2.0 ).add( invAlpha ).mul( sin2h.pow( invAlpha.mul( 0.5 ) ) ).div( 2.0 * Math.PI );
- };
- // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
- const V_Neubelt = ( dotNV, dotNL ) => {
- // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
- return float( 1.0 ).div( float( 4.0 ).mul( dotNL.add( dotNV ).sub( dotNL.mul( dotNV ) ) ) );
- };
- const BRDF_Sheen = tslFn( ( { lightDirection } ) => {
- const halfDir = lightDirection.add( positionViewDirection ).normalize();
- const dotNL = transformedNormalView.dot( lightDirection ).clamp();
- const dotNV = transformedNormalView.dot( positionViewDirection ).clamp();
- const dotNH = transformedNormalView.dot( halfDir ).clamp();
- const D = D_Charlie( sheenRoughness, dotNH );
- const V = V_Neubelt( dotNV, dotNL );
- return sheen.mul( D ).mul( V );
- } );
- export default BRDF_Sheen;
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