Oleksandr Popov f258d0d687 Improved performance of Unreal Bloom example. (#26356) 2 anni fa
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AfterimagePass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 anni fa
BloomPass.js f096de7b87 Shaders: Add name property (#26101) 2 anni fa
BokehPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 anni fa
ClearPass.js eadd35e44c Examples: use import maps + polyfill (#23255) 3 anni fa
CubeTexturePass.js da820c4dab Shader Refactoring (#24805) 2 anni fa
DotScreenPass.js f096de7b87 Shaders: Add name property (#26101) 2 anni fa
EffectComposer.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) 2 anni fa
FilmPass.js f096de7b87 Shaders: Add name property (#26101) 2 anni fa
GlitchPass.js 047f163354 Examples: Remove dependency checks from postprocessing. (#25051) 2 anni fa
HalftonePass.js 047f163354 Examples: Remove dependency checks from postprocessing. (#25051) 2 anni fa
LUTPass.js f9cd9cab03 Add new render target types for 3D and array textures. (#23498) 3 anni fa
MaskPass.js 0d7d5ea4d2 MaskPass: Make sure depth and color buffer are writable. (#26382) 2 anni fa
OutlinePass.js 14e12e0b05 Examples: Clean up. (#26193) 2 anni fa
OutputPass.js 7fa8637df3 OutputPass: Extract renderer settings. (#26380) 2 anni fa
Pass.js 03e4e05557 NodeEditor: New Version (Rev. 3) (#25692) 2 anni fa
RenderPass.js eadd35e44c Examples: use import maps + polyfill (#23255) 3 anni fa
RenderPixelatedPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 anni fa
SAOPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 anni fa
SMAAPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 anni fa
SSAARenderPass.js 74e72fab62 Revert "SSAARenderPass: Remove `unbiased` property. (#26178)" (#26198) 2 anni fa
SSAOPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 anni fa
SSRPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 anni fa
SavePass.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) 2 anni fa
ShaderPass.js f096de7b87 Shaders: Add name property (#26101) 2 anni fa
TAARenderPass.js 77ba7432bd Material: Add "material.alphaHash" transparency mode (#24271) 2 anni fa
TexturePass.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) 2 anni fa
UnrealBloomPass.js f258d0d687 Improved performance of Unreal Bloom example. (#26356) 2 anni fa