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nodes
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7b7cef6267
WebGPURenderer: Fix background (#26493)
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2 years ago |
Animation.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
Attributes.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
Backend.js
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b287bde4f8
WebGPURenderer: ReadRenderTargetPixelsAsync (RFC) (#26326)
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2 years ago |
Background.js
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7b7cef6267
WebGPURenderer: Fix background (#26493)
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2 years ago |
Binding.js
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3166056814
WebGPURenderer: Add DepthTexture.compareFunction (#26420)
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2 years ago |
Bindings.js
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3166056814
WebGPURenderer: Add DepthTexture.compareFunction (#26420)
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2 years ago |
Buffer.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
BufferUtils.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
ChainMap.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
ComputePipeline.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
Constants.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
CubeRenderTarget.js
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517ce63ecc
WebGPURenderer: CubeRenderTarget and CubeCamera (#26152)
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2 years ago |
DataMap.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
Geometries.js
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3e0a5739d9
WebGPURenderer: Fix Node.updateBefore() sequence call (#26391)
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2 years ago |
Info.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
Pipeline.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
Pipelines.js
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3166056814
WebGPURenderer: Add DepthTexture.compareFunction (#26420)
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2 years ago |
ProgrammableStage.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
RenderContext.js
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afe58df473
WebGPURenderer: Support MSAA for texture render targets. (#26451)
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2 years ago |
RenderContexts.js
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afe58df473
WebGPURenderer: Support MSAA for texture render targets. (#26451)
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2 years ago |
RenderList.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
RenderLists.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
RenderObject.js
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3e0a5739d9
WebGPURenderer: Fix Node.updateBefore() sequence call (#26391)
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2 years ago |
RenderObjects.js
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1a4f54bccc
WebGPUPipelines: Improve reuse pipeline and ComputeNode dispose (#26361)
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2 years ago |
RenderPipeline.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
Renderer.js
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e4db75aeaa
RendererNodes: Add .isToneMappingState (#26463)
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2 years ago |
SampledTexture.js
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517ce63ecc
WebGPURenderer: CubeRenderTarget and CubeCamera (#26152)
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2 years ago |
Sampler.js
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517ce63ecc
WebGPURenderer: CubeRenderTarget and CubeCamera (#26152)
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2 years ago |
StorageBuffer.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
Textures.js
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afe58df473
WebGPURenderer: Support MSAA for texture render targets. (#26451)
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2 years ago |
Uniform.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
UniformBuffer.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
UniformsGroup.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |