webgl_loader_obj_mtl.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - OBJLoader + MTLLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader + MTLLoader
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { MTLLoader } from 'three/addons/loaders/MTLLoader.js';
  27. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. let camera, scene, renderer;
  30. init();
  31. animate();
  32. function init() {
  33. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
  34. camera.position.z = 2.5;
  35. // scene
  36. scene = new THREE.Scene();
  37. const ambientLight = new THREE.AmbientLight( 0xffffff );
  38. scene.add( ambientLight );
  39. const pointLight = new THREE.PointLight( 0xffffff, 15 );
  40. camera.add( pointLight );
  41. scene.add( camera );
  42. // model
  43. const onProgress = function ( xhr ) {
  44. if ( xhr.lengthComputable ) {
  45. const percentComplete = xhr.loaded / xhr.total * 100;
  46. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  47. }
  48. };
  49. new MTLLoader()
  50. .setPath( 'models/obj/male02/' )
  51. .load( 'male02.mtl', function ( materials ) {
  52. materials.preload();
  53. new OBJLoader()
  54. .setMaterials( materials )
  55. .setPath( 'models/obj/male02/' )
  56. .load( 'male02.obj', function ( object ) {
  57. object.position.y = - 0.95;
  58. object.scale.setScalar( 0.01 );
  59. scene.add( object );
  60. }, onProgress );
  61. } );
  62. //
  63. renderer = new THREE.WebGLRenderer( { antialias: true } );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. document.body.appendChild( renderer.domElement );
  67. //
  68. const controls = new  OrbitControls( camera, renderer.domElement );
  69. controls.minDistance = 2;
  70. controls.maxDistance = 5;
  71. //
  72. window.addEventListener( 'resize', onWindowResize );
  73. }
  74. function onWindowResize() {
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. }
  79. //
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. renderer.render( scene, camera );
  83. }
  84. </script>
  85. </body>
  86. </html>