webgl_loader_pcd.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PCD</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  12. <a href="https://pointclouds.org/documentation/tutorials/pcd_file_format.html" target="_blank" rel="noopener">PCD File format</a>
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { PCDLoader } from 'three/addons/loaders/PCDLoader.js';
  29. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  30. let camera, scene, renderer;
  31. init();
  32. render();
  33. function init() {
  34. renderer = new THREE.WebGLRenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. scene = new THREE.Scene();
  39. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 0.01, 40 );
  40. camera.position.set( 0, 0, 1 );
  41. scene.add( camera );
  42. const controls = new OrbitControls( camera, renderer.domElement );
  43. controls.addEventListener( 'change', render ); // use if there is no animation loop
  44. controls.minDistance = 0.5;
  45. controls.maxDistance = 10;
  46. //scene.add( new THREE.AxesHelper( 1 ) );
  47. const loader = new PCDLoader();
  48. loader.load( './models/pcd/binary/Zaghetto.pcd', function ( points ) {
  49. points.geometry.center();
  50. points.geometry.rotateX( Math.PI );
  51. points.name = 'Zaghetto.pcd';
  52. scene.add( points );
  53. //
  54. const gui = new GUI();
  55. gui.add( points.material, 'size', 0.001, 0.01 ).onChange( render );
  56. gui.addColor( points.material, 'color' ).onChange( render );
  57. gui.open();
  58. //
  59. render();
  60. } );
  61. window.addEventListener( 'resize', onWindowResize );
  62. }
  63. function onWindowResize() {
  64. camera.aspect = window.innerWidth / window.innerHeight;
  65. camera.updateProjectionMatrix();
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. render();
  68. }
  69. function render() {
  70. renderer.render( scene, camera );
  71. }
  72. </script>
  73. </body>
  74. </html>