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webgl_materials_cubemap_refraction.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube refraction [Lucy]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org">Three.js</a> cube map refraction demo<br/>
  12. Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository<br/>
  13. Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>
  14. </div>
  15. <!-- Import maps polyfill -->
  16. <!-- Remove this when import maps will be widely supported -->
  17. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import Stats from 'three/addons/libs/stats.module.js';
  29. import { PLYLoader } from 'three/addons/loaders/PLYLoader.js';
  30. let container, stats;
  31. let camera, scene, renderer;
  32. let mouseX = 0, mouseY = 0;
  33. let windowHalfX = window.innerWidth / 2;
  34. let windowHalfY = window.innerHeight / 2;
  35. init();
  36. animate();
  37. function init() {
  38. container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  41. camera.position.z = - 4000;
  42. //
  43. const r = 'textures/cube/Park3Med/';
  44. const urls = [
  45. r + 'px.jpg', r + 'nx.jpg',
  46. r + 'py.jpg', r + 'ny.jpg',
  47. r + 'pz.jpg', r + 'nz.jpg'
  48. ];
  49. const textureCube = new THREE.CubeTextureLoader().load( urls );
  50. textureCube.mapping = THREE.CubeRefractionMapping;
  51. scene = new THREE.Scene();
  52. scene.background = textureCube;
  53. // LIGHTS
  54. const ambient = new THREE.AmbientLight( 0xffffff, 3.5 );
  55. scene.add( ambient );
  56. // material samples
  57. const cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0xccddff, envMap: textureCube, refractionRatio: 0.98, reflectivity: 0.9 } );
  58. const cubeMaterial2 = new THREE.MeshPhongMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
  59. const cubeMaterial1 = new THREE.MeshPhongMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } );
  60. //
  61. renderer = new THREE.WebGLRenderer( { antialias: true } );
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. container.appendChild( renderer.domElement );
  65. stats = new Stats();
  66. container.appendChild( stats.dom );
  67. const loader = new PLYLoader();
  68. loader.load( 'models/ply/binary/Lucy100k.ply', function ( geometry ) {
  69. createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 );
  70. } );
  71. document.addEventListener( 'mousemove', onDocumentMouseMove );
  72. //
  73. window.addEventListener( 'resize', onWindowResize );
  74. }
  75. function onWindowResize() {
  76. windowHalfX = window.innerWidth / 2;
  77. windowHalfY = window.innerHeight / 2;
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. function createScene( geometry, m1, m2, m3 ) {
  83. geometry.computeVertexNormals();
  84. const s = 1.5;
  85. let mesh = new THREE.Mesh( geometry, m1 );
  86. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  87. scene.add( mesh );
  88. mesh = new THREE.Mesh( geometry, m2 );
  89. mesh.position.x = - 1500;
  90. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  91. scene.add( mesh );
  92. mesh = new THREE.Mesh( geometry, m3 );
  93. mesh.position.x = 1500;
  94. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  95. scene.add( mesh );
  96. }
  97. function onDocumentMouseMove( event ) {
  98. mouseX = ( event.clientX - windowHalfX ) * 4;
  99. mouseY = ( event.clientY - windowHalfY ) * 4;
  100. }
  101. //
  102. function animate() {
  103. requestAnimationFrame( animate );
  104. render();
  105. stats.update();
  106. }
  107. function render() {
  108. camera.position.x += ( mouseX - camera.position.x ) * .05;
  109. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  110. camera.lookAt( scene.position );
  111. renderer.render( scene, camera );
  112. }
  113. </script>
  114. </body>
  115. </html>