webgl_shaders_sky.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
  11. </div>
  12. <!-- Import maps polyfill -->
  13. <!-- Remove this when import maps will be widely supported -->
  14. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { Sky } from 'three/addons/objects/Sky.js';
  28. let camera, scene, renderer;
  29. let sky, sun;
  30. init();
  31. render();
  32. function initSky() {
  33. // Add Sky
  34. sky = new Sky();
  35. sky.scale.setScalar( 450000 );
  36. scene.add( sky );
  37. sun = new THREE.Vector3();
  38. /// GUI
  39. const effectController = {
  40. turbidity: 10,
  41. rayleigh: 3,
  42. mieCoefficient: 0.005,
  43. mieDirectionalG: 0.7,
  44. elevation: 2,
  45. azimuth: 180,
  46. exposure: renderer.toneMappingExposure
  47. };
  48. function guiChanged() {
  49. const uniforms = sky.material.uniforms;
  50. uniforms[ 'turbidity' ].value = effectController.turbidity;
  51. uniforms[ 'rayleigh' ].value = effectController.rayleigh;
  52. uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient;
  53. uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG;
  54. const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
  55. const theta = THREE.MathUtils.degToRad( effectController.azimuth );
  56. sun.setFromSphericalCoords( 1, phi, theta );
  57. uniforms[ 'sunPosition' ].value.copy( sun );
  58. renderer.toneMappingExposure = effectController.exposure;
  59. renderer.render( scene, camera );
  60. }
  61. const gui = new GUI();
  62. gui.add( effectController, 'turbidity', 0.0, 20.0, 0.1 ).onChange( guiChanged );
  63. gui.add( effectController, 'rayleigh', 0.0, 4, 0.001 ).onChange( guiChanged );
  64. gui.add( effectController, 'mieCoefficient', 0.0, 0.1, 0.001 ).onChange( guiChanged );
  65. gui.add( effectController, 'mieDirectionalG', 0.0, 1, 0.001 ).onChange( guiChanged );
  66. gui.add( effectController, 'elevation', 0, 90, 0.1 ).onChange( guiChanged );
  67. gui.add( effectController, 'azimuth', - 180, 180, 0.1 ).onChange( guiChanged );
  68. gui.add( effectController, 'exposure', 0, 1, 0.0001 ).onChange( guiChanged );
  69. guiChanged();
  70. }
  71. function init() {
  72. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  73. camera.position.set( 0, 100, 2000 );
  74. scene = new THREE.Scene();
  75. const helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
  76. scene.add( helper );
  77. renderer = new THREE.WebGLRenderer();
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  81. renderer.toneMappingExposure = 0.5;
  82. document.body.appendChild( renderer.domElement );
  83. const controls = new OrbitControls( camera, renderer.domElement );
  84. controls.addEventListener( 'change', render );
  85. //controls.maxPolarAngle = Math.PI / 2;
  86. controls.enableZoom = false;
  87. controls.enablePan = false;
  88. initSky();
  89. window.addEventListener( 'resize', onWindowResize );
  90. }
  91. function onWindowResize() {
  92. camera.aspect = window.innerWidth / window.innerHeight;
  93. camera.updateProjectionMatrix();
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. render();
  96. }
  97. function render() {
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>