webgpu_loader_gltf_iridescence.html 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - GLTFloader + Iridescence</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence" target="_blank" rel="noopener">KHR_materials_iridescence</a><br />
  12. Iridescence Lamp from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/IridescenceLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br />
  13. <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  14. </div>
  15. <!-- Import maps polyfill -->
  16. <!-- Remove this when import maps will be widely supported -->
  17. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  29. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  32. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  33. let renderer, scene, camera, controls;
  34. init().catch( function ( err ) {
  35. console.error( err );
  36. } );
  37. async function init() {
  38. if ( WebGPU.isAvailable() === false ) {
  39. document.body.appendChild( WebGPU.getErrorMessage() );
  40. throw new Error( 'No WebGPU support' );
  41. }
  42. renderer = new WebGPURenderer( { antialias: true } );
  43. renderer.setAnimationLoop( render );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  47. document.body.appendChild( renderer.domElement );
  48. scene = new THREE.Scene();
  49. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.05, 20 );
  50. camera.position.set( 0.35, 0.05, 0.35 );
  51. controls = new OrbitControls( camera, renderer.domElement );
  52. controls.autoRotate = true;
  53. controls.autoRotateSpeed = - 0.5;
  54. controls.target.set( 0, 0.2, 0 );
  55. controls.update();
  56. const rgbeLoader = new RGBELoader()
  57. .setPath( 'textures/equirectangular/' );
  58. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
  59. const [ texture, gltf ] = await Promise.all( [
  60. rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  61. gltfLoader.loadAsync( 'IridescenceLamp.glb' ),
  62. ] );
  63. // environment
  64. texture.mapping = THREE.EquirectangularReflectionMapping;
  65. scene.background = texture;
  66. scene.environment = texture;
  67. // model
  68. scene.add( gltf.scene );
  69. render();
  70. window.addEventListener( 'resize', onWindowResize );
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. render();
  77. }
  78. function render() {
  79. controls.update();
  80. renderer.render( scene, camera );
  81. }
  82. </script>
  83. </body>
  84. </html>