lots-of-objects-merged-vertexcolors.html 6.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Lots of Objects - Merged w/vertex colors</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
  37. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  38. function main() {
  39. const canvas = document.querySelector( '#c' );
  40. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  41. const fov = 60;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 10;
  45. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  46. camera.position.z = 2.5;
  47. const controls = new OrbitControls( camera, canvas );
  48. controls.enableDamping = true;
  49. controls.enablePan = false;
  50. controls.minDistance = 1.2;
  51. controls.maxDistance = 4;
  52. controls.update();
  53. const scene = new THREE.Scene();
  54. scene.background = new THREE.Color( 'black' );
  55. {
  56. const loader = new THREE.TextureLoader();
  57. const texture = loader.load( 'resources/images/world.jpg', render );
  58. texture.colorSpace = THREE.SRGBColorSpace;
  59. const geometry = new THREE.SphereGeometry( 1, 64, 32 );
  60. const material = new THREE.MeshBasicMaterial( { map: texture } );
  61. scene.add( new THREE.Mesh( geometry, material ) );
  62. }
  63. async function loadFile( url ) {
  64. const req = await fetch( url );
  65. return req.text();
  66. }
  67. function parseData( text ) {
  68. const data = [];
  69. const settings = { data };
  70. let max;
  71. let min;
  72. // split into lines
  73. text.split( '\n' ).forEach( ( line ) => {
  74. // split the line by whitespace
  75. const parts = line.trim().split( /\s+/ );
  76. if ( parts.length === 2 ) {
  77. // only 2 parts, must be a key/value pair
  78. settings[ parts[ 0 ] ] = parseFloat( parts[ 1 ] );
  79. } else if ( parts.length > 2 ) {
  80. // more than 2 parts, must be data
  81. const values = parts.map( ( v ) => {
  82. const value = parseFloat( v );
  83. if ( value === settings.NODATA_value ) {
  84. return undefined;
  85. }
  86. max = Math.max( max === undefined ? value : max, value );
  87. min = Math.min( min === undefined ? value : min, value );
  88. return value;
  89. } );
  90. data.push( values );
  91. }
  92. } );
  93. return Object.assign( settings, { min, max } );
  94. }
  95. function addBoxes( file ) {
  96. const { min, max, data } = file;
  97. const range = max - min;
  98. // these helpers will make it easy to position the boxes
  99. // We can rotate the lon helper on its Y axis to the longitude
  100. const lonHelper = new THREE.Object3D();
  101. scene.add( lonHelper );
  102. // We rotate the latHelper on its X axis to the latitude
  103. const latHelper = new THREE.Object3D();
  104. lonHelper.add( latHelper );
  105. // The position helper moves the object to the edge of the sphere
  106. const positionHelper = new THREE.Object3D();
  107. positionHelper.position.z = 1;
  108. latHelper.add( positionHelper );
  109. // Used to move the center of the cube so it scales from the position Z axis
  110. const originHelper = new THREE.Object3D();
  111. originHelper.position.z = 0.5;
  112. positionHelper.add( originHelper );
  113. const color = new THREE.Color();
  114. const lonFudge = Math.PI * .5;
  115. const latFudge = Math.PI * - 0.135;
  116. const geometries = [];
  117. data.forEach( ( row, latNdx ) => {
  118. row.forEach( ( value, lonNdx ) => {
  119. if ( value === undefined ) {
  120. return;
  121. }
  122. const amount = ( value - min ) / range;
  123. const boxWidth = 1;
  124. const boxHeight = 1;
  125. const boxDepth = 1;
  126. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  127. // adjust the helpers to point to the latitude and longitude
  128. lonHelper.rotation.y = THREE.MathUtils.degToRad( lonNdx + file.xllcorner ) + lonFudge;
  129. latHelper.rotation.x = THREE.MathUtils.degToRad( latNdx + file.yllcorner ) + latFudge;
  130. // use the world matrix of the origin helper to
  131. // position this geometry
  132. positionHelper.scale.set( 0.005, 0.005, THREE.MathUtils.lerp( 0.01, 0.5, amount ) );
  133. originHelper.updateWorldMatrix( true, false );
  134. geometry.applyMatrix4( originHelper.matrixWorld );
  135. // compute a color
  136. const hue = THREE.MathUtils.lerp( 0.7, 0.3, amount );
  137. const saturation = 1;
  138. const lightness = THREE.MathUtils.lerp( 0.4, 1.0, amount );
  139. color.setHSL( hue, saturation, lightness );
  140. // get the colors as an array of values from 0 to 255
  141. const rgb = color.toArray().map( v => v * 255 );
  142. // make an array to store colors for each vertex
  143. const numVerts = geometry.getAttribute( 'position' ).count;
  144. const itemSize = 3; // r, g, b
  145. const colors = new Uint8Array( itemSize * numVerts );
  146. // copy the color into the colors array for each vertex
  147. colors.forEach( ( v, ndx ) => {
  148. colors[ ndx ] = rgb[ ndx % 3 ];
  149. } );
  150. const normalized = true;
  151. const colorAttrib = new THREE.BufferAttribute( colors, itemSize, normalized );
  152. geometry.setAttribute( 'color', colorAttrib );
  153. geometries.push( geometry );
  154. } );
  155. } );
  156. const mergedGeometry = BufferGeometryUtils.mergeGeometries(
  157. geometries, false );
  158. const material = new THREE.MeshBasicMaterial( {
  159. vertexColors: true,
  160. } );
  161. const mesh = new THREE.Mesh( mergedGeometry, material );
  162. scene.add( mesh );
  163. }
  164. loadFile( 'resources/data/gpw/gpw_v4_basic_demographic_characteristics_rev10_a000_014mt_2010_cntm_1_deg.asc' )
  165. .then( parseData )
  166. .then( addBoxes )
  167. .then( render );
  168. function resizeRendererToDisplaySize( renderer ) {
  169. const canvas = renderer.domElement;
  170. const width = canvas.clientWidth;
  171. const height = canvas.clientHeight;
  172. const needResize = canvas.width !== width || canvas.height !== height;
  173. if ( needResize ) {
  174. renderer.setSize( width, height, false );
  175. }
  176. return needResize;
  177. }
  178. let renderRequested = false;
  179. function render() {
  180. renderRequested = undefined;
  181. if ( resizeRendererToDisplaySize( renderer ) ) {
  182. const canvas = renderer.domElement;
  183. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  184. camera.updateProjectionMatrix();
  185. }
  186. controls.update();
  187. renderer.render( scene, camera );
  188. }
  189. render();
  190. function requestRenderIfNotRequested() {
  191. if ( ! renderRequested ) {
  192. renderRequested = true;
  193. requestAnimationFrame( render );
  194. }
  195. }
  196. controls.addEventListener( 'change', requestRenderIfNotRequested );
  197. window.addEventListener( 'resize', requestRenderIfNotRequested );
  198. }
  199. main();
  200. </script>
  201. </html>