render-on-demand-w-damping.html 3.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Rendering on Demand w/Damping</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. function main() {
  38. const canvas = document.querySelector( '#c' );
  39. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  40. const fov = 75;
  41. const aspect = 2; // the canvas default
  42. const near = 0.1;
  43. const far = 5;
  44. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  45. camera.position.z = 2;
  46. const controls = new OrbitControls( camera, canvas );
  47. controls.enableDamping = true;
  48. controls.target.set( 0, 0, 0 );
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. {
  52. const color = 0xFFFFFF;
  53. const intensity = 3;
  54. const light = new THREE.DirectionalLight( color, intensity );
  55. light.position.set( - 1, 2, 4 );
  56. scene.add( light );
  57. }
  58. const boxWidth = 1;
  59. const boxHeight = 1;
  60. const boxDepth = 1;
  61. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  62. function makeInstance( geometry, color, x ) {
  63. const material = new THREE.MeshPhongMaterial( { color } );
  64. const cube = new THREE.Mesh( geometry, material );
  65. scene.add( cube );
  66. cube.position.x = x;
  67. return cube;
  68. }
  69. makeInstance( geometry, 0x44aa88, 0 );
  70. makeInstance( geometry, 0x8844aa, - 2 );
  71. makeInstance( geometry, 0xaa8844, 2 );
  72. function resizeRendererToDisplaySize( renderer ) {
  73. const canvas = renderer.domElement;
  74. const width = canvas.clientWidth;
  75. const height = canvas.clientHeight;
  76. const needResize = canvas.width !== width || canvas.height !== height;
  77. if ( needResize ) {
  78. renderer.setSize( width, height, false );
  79. }
  80. return needResize;
  81. }
  82. let renderRequested = false;
  83. function render() {
  84. renderRequested = undefined;
  85. if ( resizeRendererToDisplaySize( renderer ) ) {
  86. const canvas = renderer.domElement;
  87. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  88. camera.updateProjectionMatrix();
  89. }
  90. controls.update();
  91. renderer.render( scene, camera );
  92. }
  93. render();
  94. function requestRenderIfNotRequested() {
  95. if ( ! renderRequested ) {
  96. renderRequested = true;
  97. requestAnimationFrame( render );
  98. }
  99. }
  100. controls.addEventListener( 'change', requestRenderIfNotRequested );
  101. window.addEventListener( 'resize', requestRenderIfNotRequested );
  102. }
  103. main();
  104. </script>
  105. </html>