responsive-hd-dpi.html 2.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Responsive HD-DPI</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. function main() {
  36. const canvas = document.querySelector( '#c' );
  37. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  38. const fov = 75;
  39. const aspect = 2; // the canvas default
  40. const near = 0.1;
  41. const far = 5;
  42. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  43. camera.position.z = 2;
  44. const scene = new THREE.Scene();
  45. {
  46. const color = 0xFFFFFF;
  47. const intensity = 3;
  48. const light = new THREE.DirectionalLight( color, intensity );
  49. light.position.set( - 1, 2, 4 );
  50. scene.add( light );
  51. }
  52. const boxWidth = 1;
  53. const boxHeight = 1;
  54. const boxDepth = 1;
  55. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  56. function makeInstance( geometry, color, x ) {
  57. const material = new THREE.MeshPhongMaterial( { color } );
  58. const cube = new THREE.Mesh( geometry, material );
  59. scene.add( cube );
  60. cube.position.x = x;
  61. return cube;
  62. }
  63. const cubes = [
  64. makeInstance( geometry, 0x44aa88, 0 ),
  65. makeInstance( geometry, 0x8844aa, - 2 ),
  66. makeInstance( geometry, 0xaa8844, 2 ),
  67. ];
  68. function resizeRendererToDisplaySize( renderer ) {
  69. const canvas = renderer.domElement;
  70. const pixelRatio = window.devicePixelRatio;
  71. const width = canvas.clientWidth * pixelRatio | 0;
  72. const height = canvas.clientHeight * pixelRatio | 0;
  73. const needResize = canvas.width !== width || canvas.height !== height;
  74. if ( needResize ) {
  75. renderer.setSize( width, height, false );
  76. }
  77. return needResize;
  78. }
  79. function render( time ) {
  80. time *= 0.001;
  81. if ( resizeRendererToDisplaySize( renderer ) ) {
  82. const canvas = renderer.domElement;
  83. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  84. camera.updateProjectionMatrix();
  85. }
  86. cubes.forEach( ( cube, ndx ) => {
  87. const speed = 1 + ndx * .1;
  88. const rot = time * speed;
  89. cube.rotation.x = rot;
  90. cube.rotation.y = rot;
  91. } );
  92. renderer.render( scene, camera );
  93. requestAnimationFrame( render );
  94. }
  95. requestAnimationFrame( render );
  96. }
  97. main();
  98. </script>
  99. </html>