scenegraph-sun-earth-moon-axes-grids.html 5.2 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Scenegraph - Sun Earth</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. color: white;
  13. font-family: monospace;
  14. }
  15. #c {
  16. width: 100%;
  17. height: 100%;
  18. display: block;
  19. }
  20. #ui {
  21. position: absolute;
  22. right: 1em;
  23. top: 1em;
  24. background: rgba(64, 64, 64, 0.8);
  25. padding: .5em;
  26. }
  27. #ui .axisgrid {
  28. display: flex;
  29. align-items: center;
  30. }
  31. #ui .axisgrid:nth-child(odd) {
  32. background: rgba(72, 72, 72, 0.8);
  33. }
  34. #ui .label {
  35. width: 8em;
  36. overflow: hidden;
  37. text-overflow: ellipsis;
  38. }
  39. #ui .checkbox {
  40. display: flex;
  41. align-items: center;
  42. }
  43. </style>
  44. </head>
  45. <body>
  46. <canvas id="c"></canvas>
  47. <div id="ui"></div>
  48. </body>
  49. <!-- Import maps polyfill -->
  50. <!-- Remove this when import maps will be widely supported -->
  51. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  52. <script type="importmap">
  53. {
  54. "imports": {
  55. "three": "../../build/three.module.js",
  56. "three/addons/": "../../examples/jsm/"
  57. }
  58. }
  59. </script>
  60. <script type="module">
  61. import * as THREE from 'three';
  62. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  63. function main() {
  64. const canvas = document.querySelector( '#c' );
  65. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  66. const gui = new GUI();
  67. const fov = 40;
  68. const aspect = 2; // the canvas default
  69. const near = 0.1;
  70. const far = 1000;
  71. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  72. camera.position.set( 0, 50, 0 );
  73. camera.up.set( 0, 0, 1 );
  74. camera.lookAt( 0, 0, 0 );
  75. const scene = new THREE.Scene();
  76. {
  77. const color = 0xFFFFFF;
  78. const intensity = 3;
  79. const light = new THREE.PointLight( color, intensity );
  80. scene.add( light );
  81. }
  82. const objects = [];
  83. const radius = 1;
  84. const widthSegments = 6;
  85. const heightSegments = 6;
  86. const sphereGeometry = new THREE.SphereGeometry(
  87. radius, widthSegments, heightSegments );
  88. const solarSystem = new THREE.Object3D();
  89. scene.add( solarSystem );
  90. objects.push( solarSystem );
  91. const sunMaterial = new THREE.MeshPhongMaterial( { emissive: 0xFFFF00 } );
  92. const sunMesh = new THREE.Mesh( sphereGeometry, sunMaterial );
  93. sunMesh.scale.set( 5, 5, 5 );
  94. solarSystem.add( sunMesh );
  95. objects.push( sunMesh );
  96. const earthOrbit = new THREE.Object3D();
  97. earthOrbit.position.x = 10;
  98. solarSystem.add( earthOrbit );
  99. objects.push( earthOrbit );
  100. const earthMaterial = new THREE.MeshPhongMaterial( { color: 0x2233FF, emissive: 0x112244 } );
  101. const earthMesh = new THREE.Mesh( sphereGeometry, earthMaterial );
  102. earthOrbit.add( earthMesh );
  103. objects.push( earthMesh );
  104. const moonOrbit = new THREE.Object3D();
  105. moonOrbit.position.x = 2;
  106. earthOrbit.add( moonOrbit );
  107. const moonMaterial = new THREE.MeshPhongMaterial( { color: 0x888888, emissive: 0x222222 } );
  108. const moonMesh = new THREE.Mesh( sphereGeometry, moonMaterial );
  109. moonMesh.scale.set( .5, .5, .5 );
  110. moonOrbit.add( moonMesh );
  111. objects.push( moonMesh );
  112. // Turns both axes and grid visible on/off
  113. // GUI requires a property that returns a bool
  114. // to decide to make a checkbox so we make a setter
  115. // can getter for `visible` which we can tell GUI
  116. // to look at.
  117. class AxisGridHelper {
  118. constructor( node, units = 10 ) {
  119. const axes = new THREE.AxesHelper();
  120. axes.material.depthTest = false;
  121. axes.renderOrder = 2; // after the grid
  122. node.add( axes );
  123. const grid = new THREE.GridHelper( units, units );
  124. grid.material.depthTest = false;
  125. grid.renderOrder = 1;
  126. node.add( grid );
  127. this.grid = grid;
  128. this.axes = axes;
  129. this.visible = false;
  130. }
  131. get visible() {
  132. return this._visible;
  133. }
  134. set visible( v ) {
  135. this._visible = v;
  136. this.grid.visible = v;
  137. this.axes.visible = v;
  138. }
  139. }
  140. function makeAxisGrid( node, label, units ) {
  141. const helper = new AxisGridHelper( node, units );
  142. gui.add( helper, 'visible' ).name( label );
  143. }
  144. makeAxisGrid( solarSystem, 'solarSystem', 26 );
  145. makeAxisGrid( sunMesh, 'sunMesh' );
  146. makeAxisGrid( earthOrbit, 'earthOrbit' );
  147. makeAxisGrid( earthMesh, 'earthMesh' );
  148. makeAxisGrid( moonOrbit, 'moonOrbit' );
  149. makeAxisGrid( moonMesh, 'moonMesh' );
  150. function resizeRendererToDisplaySize( renderer ) {
  151. const canvas = renderer.domElement;
  152. const width = canvas.clientWidth;
  153. const height = canvas.clientHeight;
  154. const needResize = canvas.width !== width || canvas.height !== height;
  155. if ( needResize ) {
  156. renderer.setSize( width, height, false );
  157. }
  158. return needResize;
  159. }
  160. function render( time ) {
  161. time *= 0.001;
  162. if ( resizeRendererToDisplaySize( renderer ) ) {
  163. const canvas = renderer.domElement;
  164. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  165. camera.updateProjectionMatrix();
  166. }
  167. objects.forEach( ( obj ) => {
  168. obj.rotation.y = time;
  169. } );
  170. renderer.render( scene, camera );
  171. requestAnimationFrame( render );
  172. }
  173. requestAnimationFrame( render );
  174. }
  175. main();
  176. </script>
  177. </html>