FogExp2.html 1.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. <h1>雾-指数([name])</h1>
  11. <p class="desc">该类所包含的参数定义了指数雾,它可以在相机附近提供清晰的视野,且距离相机越远,雾的浓度随着指数增长越快。</p>
  12. <h2>代码示例</h2>
  13. <code>const scene = new THREE.Scene();
  14. scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
  15. </code>
  16. <h2>构造器</h2>
  17. <h3>[name]( [param:Integer color], [param:Float density] )</h3>
  18. <p>颜色参数传入[page:Color]构造函数中,来设置颜色属性。颜色可以是一个十六进制的整型数,或者是CSS风格的字符串。</p>
  19. <h2>属性</h2>
  20. <h3>[property:Boolean isFogExp2]</h3>
  21. <p>
  22. Read-only flag to check if a given object is of type [name].
  23. </p>
  24. <h3>[property:String name]</h3>
  25. <p>对象的名称,可选、不必唯一。默认值是一个空字符串。</p>
  26. <h3>[property:Color color]</h3>
  27. <p>雾的颜色。比如说,如果将其设置为黑色,远处的物体将被渲染成黑色。</p>
  28. <h3>[property:Float density]</h3>
  29. <p>定义雾的密度将会增长多块。</p>
  30. <p>默认值是0.00025.</p>
  31. <h2>方法</h2>
  32. <h3>[method:FogExp2 clone]()</h3>
  33. <p>返回一个具有和当前雾参数相同的新的FogExp2实例。</p>
  34. <h3>[method:Object toJSON]()</h3>
  35. <p>以JSON格式返回FogExp2的数据。</p>
  36. <h2>源代码</h2>
  37. <p>
  38. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  39. </p>
  40. </body>
  41. </html>