MaterialNode.js 7.8 KB

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  1. import Node, { addNodeClass } from '../core/Node.js';
  2. import { reference } from './ReferenceNode.js';
  3. import { materialReference } from './MaterialReferenceNode.js';
  4. import { nodeImmutable, float } from '../shadernode/ShaderNode.js';
  5. const cache = new WeakMap();
  6. class MaterialNode extends Node {
  7. constructor( scope ) {
  8. super();
  9. this.scope = scope;
  10. }
  11. getCache( builder, property, type ) {
  12. const material = builder.context.material;
  13. let cacheMaterial = cache.get( material );
  14. if ( cacheMaterial === undefined ) {
  15. cacheMaterial = {};
  16. cache.set( material, cacheMaterial );
  17. }
  18. let node = cacheMaterial[ property ];
  19. if ( node === undefined ) {
  20. node = materialReference( property, type );
  21. cacheMaterial[ property ] = node;
  22. }
  23. return node;
  24. }
  25. getFloat( builder, property ) {
  26. return this.getCache( builder, property, 'float' );
  27. }
  28. getColor( builder, property ) {
  29. return this.getCache( builder, property, 'color' );
  30. }
  31. getTexture( builder, property ) {
  32. return this.getCache( builder, property, 'texture' );
  33. }
  34. construct( builder ) {
  35. const material = builder.context.material;
  36. const scope = this.scope;
  37. let node = null;
  38. if ( scope === MaterialNode.ALPHA_TEST || scope === MaterialNode.SHININESS || scope === MaterialNode.REFLECTIVITY || scope === MaterialNode.ROTATION || scope === MaterialNode.IRIDESCENCE || scope === MaterialNode.IRIDESCENCE_IOR ) {
  39. node = this.getFloat( builder, scope );
  40. } else if ( scope === MaterialNode.SPECULAR_COLOR ) {
  41. node = this.getColor( builder, 'specular' );
  42. } else if ( scope === MaterialNode.COLOR ) {
  43. const colorNode = this.getColor( builder, 'color' );
  44. if ( material.map && material.map.isTexture === true ) {
  45. node = colorNode.mul( this.getTexture( builder, 'map' ) );
  46. } else {
  47. node = colorNode;
  48. }
  49. } else if ( scope === MaterialNode.OPACITY ) {
  50. const opacityNode = this.getFloat( builder, 'opacity' );
  51. if ( material.alphaMap && material.alphaMap.isTexture === true ) {
  52. node = opacityNode.mul( this.getTexture( builder, 'alphaMap' ) );
  53. } else {
  54. node = opacityNode;
  55. }
  56. } else if ( scope === MaterialNode.SPECULAR_STRENGTH ) {
  57. if ( material.specularMap && material.specularMap.isTexture === true ) {
  58. node = this.getTexture( builder, 'specularMap' ).r;
  59. } else {
  60. node = float( 1 );
  61. }
  62. } else if ( scope === MaterialNode.ROUGHNESS ) {
  63. const roughnessNode = this.getFloat( builder, 'roughness' );
  64. if ( material.roughnessMap && material.roughnessMap.isTexture === true ) {
  65. node = roughnessNode.mul( this.getTexture( builder, 'roughnessMap' ).g );
  66. } else {
  67. node = roughnessNode;
  68. }
  69. } else if ( scope === MaterialNode.METALNESS ) {
  70. const metalnessNode = this.getFloat( builder, 'metalness' );
  71. if ( material.metalnessMap && material.metalnessMap.isTexture === true ) {
  72. node = metalnessNode.mul( this.getTexture( builder, 'metalnessMap' ).b );
  73. } else {
  74. node = metalnessNode;
  75. }
  76. } else if ( scope === MaterialNode.EMISSIVE ) {
  77. const emissiveNode = this.getColor( builder, 'emissive' );
  78. if ( material.emissiveMap && material.emissiveMap.isTexture === true ) {
  79. node = emissiveNode.mul( this.getTexture( builder, 'emissiveMap' ) );
  80. } else {
  81. node = emissiveNode;
  82. }
  83. } else if ( scope === MaterialNode.CLEARCOAT ) {
  84. const clearcoatNode = this.getFloat( builder, 'clearcoat' );
  85. if ( material.clearcoatMap && material.clearcoatMap.isTexture === true ) {
  86. node = clearcoatNode.mul( this.getTexture( builder, 'clearcoatMap' ).r );
  87. } else {
  88. node = clearcoatNode;
  89. }
  90. } else if ( scope === MaterialNode.CLEARCOAT_ROUGHNESS ) {
  91. const clearcoatRoughnessNode = this.getFloat( builder, 'clearcoatRoughness' );
  92. if ( material.clearcoatRoughnessMap && material.clearcoatRoughnessMap.isTexture === true ) {
  93. node = clearcoatRoughnessNode.mul( this.getTexture( builder, 'clearcoatRoughnessMap' ).r );
  94. } else {
  95. node = clearcoatRoughnessNode;
  96. }
  97. } else if ( scope === MaterialNode.SHEEN ) {
  98. const sheenNode = this.getColor( builder, 'sheenColor' ).mul( this.getFloat( builder, 'sheen' ) ); // Move this mul() to CPU
  99. if ( material.sheenColorMap && material.sheenColorMap.isTexture === true ) {
  100. node = sheenNode.mul( this.getTexture( builder, 'sheenColorMap' ).rgb );
  101. } else {
  102. node = sheenNode;
  103. }
  104. } else if ( scope === MaterialNode.SHEEN_ROUGHNESS ) {
  105. const sheenRoughnessNode = this.getFloat( builder, 'sheenRoughness' );
  106. if ( material.sheenRoughnessMap && material.sheenRoughnessMap.isTexture === true ) {
  107. node = sheenRoughnessNode.mul( this.getTexture( builder, 'sheenRoughnessMap' ).a );
  108. } else {
  109. node = sheenRoughnessNode;
  110. }
  111. node = node.clamp( 0.07, 1.0 );
  112. } else if ( scope === MaterialNode.IRIDESCENCE_THICKNESS ) {
  113. const iridescenceThicknessMaximum = reference( 1, 'float', material.iridescenceThicknessRange );
  114. if ( material.iridescenceThicknessMap ) {
  115. const iridescenceThicknessMinimum = reference( 0, 'float', material.iridescenceThicknessRange );
  116. node = iridescenceThicknessMaximum.sub( iridescenceThicknessMinimum ).mul( this.getTexture( builder, 'iridescenceThicknessMap' ).g ).add( iridescenceThicknessMinimum );
  117. } else {
  118. node = iridescenceThicknessMaximum;
  119. }
  120. } else {
  121. const outputType = this.getNodeType( builder );
  122. node = materialReference( scope, outputType );
  123. }
  124. return node;
  125. }
  126. }
  127. MaterialNode.ALPHA_TEST = 'alphaTest';
  128. MaterialNode.COLOR = 'color';
  129. MaterialNode.OPACITY = 'opacity';
  130. MaterialNode.SHININESS = 'shininess';
  131. MaterialNode.SPECULAR = 'specular';
  132. MaterialNode.SPECULAR_STRENGTH = 'specularStrength';
  133. MaterialNode.REFLECTIVITY = 'reflectivity';
  134. MaterialNode.ROUGHNESS = 'roughness';
  135. MaterialNode.METALNESS = 'metalness';
  136. MaterialNode.CLEARCOAT = 'clearcoat';
  137. MaterialNode.CLEARCOAT_ROUGHNESS = 'clearcoatRoughness';
  138. MaterialNode.EMISSIVE = 'emissive';
  139. MaterialNode.ROTATION = 'rotation';
  140. MaterialNode.SHEEN = 'sheen';
  141. MaterialNode.SHEEN_ROUGHNESS = 'sheenRoughness';
  142. MaterialNode.IRIDESCENCE = 'iridescence';
  143. MaterialNode.IRIDESCENCE_IOR = 'iridescenceIOR';
  144. MaterialNode.IRIDESCENCE_THICKNESS = 'iridescenceThickness';
  145. export default MaterialNode;
  146. export const materialAlphaTest = nodeImmutable( MaterialNode, MaterialNode.ALPHA_TEST );
  147. export const materialColor = nodeImmutable( MaterialNode, MaterialNode.COLOR );
  148. export const materialShininess = nodeImmutable( MaterialNode, MaterialNode.SHININESS );
  149. export const materialEmissive = nodeImmutable( MaterialNode, MaterialNode.EMISSIVE );
  150. export const materialOpacity = nodeImmutable( MaterialNode, MaterialNode.OPACITY );
  151. export const materialSpecularColor = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_COLOR );
  152. export const materialSpecularStrength = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_STRENGTH );
  153. export const materialReflectivity = nodeImmutable( MaterialNode, MaterialNode.REFLECTIVITY );
  154. export const materialRoughness = nodeImmutable( MaterialNode, MaterialNode.ROUGHNESS );
  155. export const materialMetalness = nodeImmutable( MaterialNode, MaterialNode.METALNESS );
  156. export const materialClearcoat = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT );
  157. export const materialClearcoatRoughness = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_ROUGHNESS );
  158. export const materialRotation = nodeImmutable( MaterialNode, MaterialNode.ROTATION );
  159. export const materialSheen = nodeImmutable( MaterialNode, MaterialNode.SHEEN );
  160. export const materialSheenRoughness = nodeImmutable( MaterialNode, MaterialNode.SHEEN_ROUGHNESS );
  161. export const materialIridescence = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE );
  162. export const materialIridescenceIOR = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_IOR );
  163. export const materialIridescenceThickness = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_THICKNESS );
  164. addNodeClass( MaterialNode );