aardgoose 1f43ebe1b7 WebGPURenderer: Support for multiple render targets (#26409) hai 1 ano
..
ArrayUniformNode.js 71c70a81b0 Nodes: Rework ShaderNodeElements and make some other refactorings (#25498) %!s(int64=2) %!d(string=hai) anos
AttributeNode.js 3bb6de2027 Node: Fix .getNodeType() if .construct() return some Node (#26631) %!s(int64=2) %!d(string=hai) anos
BypassNode.js d8e6aa315e TSL: Move `ShaderNode` to `tslFn()` (#26311) %!s(int64=2) %!d(string=hai) anos
CacheNode.js 71c70a81b0 Nodes: Rework ShaderNodeElements and make some other refactorings (#25498) %!s(int64=2) %!d(string=hai) anos
ConstNode.js 71c70a81b0 Nodes: Rework ShaderNodeElements and make some other refactorings (#25498) %!s(int64=2) %!d(string=hai) anos
ContextNode.js b691d7008e TSL: Editor (#26270) %!s(int64=2) %!d(string=hai) anos
IndexNode.js c944e5acd2 WebGPURenderer: MorphNode 1/2 and updates (#26325) %!s(int64=2) %!d(string=hai) anos
InputNode.js 911afb2796 TSL: ScriptableNode (#25685) %!s(int64=2) %!d(string=hai) anos
LightingModel.js 93996d78f5 LightingModel: New class struct (#26486) %!s(int64=2) %!d(string=hai) anos
Node.js 3bb6de2027 Node: Fix .getNodeType() if .construct() return some Node (#26631) %!s(int64=2) %!d(string=hai) anos
NodeAttribute.js 9c1c302c45 WebGPURenderer: Added BufferAttributeNode (#26016) %!s(int64=2) %!d(string=hai) anos
NodeBuilder.js 1f43ebe1b7 WebGPURenderer: Support for multiple render targets (#26409) hai 1 ano
NodeCache.js f402578785 Nodes: New features and revisions (#25041) %!s(int64=2) %!d(string=hai) anos
NodeCode.js 82c81329ed move new nodematerial system to ./jsm/nodes/ (#23560) %!s(int64=3) %!d(string=hai) anos
NodeFrame.js b1fa158cd6 WebGPURenderer: Shadows Node-Based (#25822) %!s(int64=2) %!d(string=hai) anos
NodeFunction.js 82c81329ed move new nodematerial system to ./jsm/nodes/ (#23560) %!s(int64=3) %!d(string=hai) anos
NodeFunctionInput.js 82c81329ed move new nodematerial system to ./jsm/nodes/ (#23560) %!s(int64=3) %!d(string=hai) anos
NodeKeywords.js 82c81329ed move new nodematerial system to ./jsm/nodes/ (#23560) %!s(int64=3) %!d(string=hai) anos
NodeParser.js 82c81329ed move new nodematerial system to ./jsm/nodes/ (#23560) %!s(int64=3) %!d(string=hai) anos
NodeUniform.js 0b169138a9 WebGPURenderer: Performance revision (#26556) %!s(int64=2) %!d(string=hai) anos
NodeUtils.js 6c94900923 ShaderNode: Rework ConvertType (#26025) %!s(int64=2) %!d(string=hai) anos
NodeVar.js 4a1a4ca881 Examples: Switch to this.is* = true. (#24092) %!s(int64=3) %!d(string=hai) anos
NodeVarying.js 0f89c6c4f5 Nodes: Optional varying interpolation (#24821) %!s(int64=2) %!d(string=hai) anos
OutputStructNode.js 1f43ebe1b7 WebGPURenderer: Support for multiple render targets (#26409) hai 1 ano
PropertyNode.js e19a621108 Nodes: Add LineDashedNodeMaterial (#26528) %!s(int64=2) %!d(string=hai) anos
StackNode.js 7050247031 WebGPU: Compute Particles (#26655) hai 1 ano
StructTypeNode.js 1f43ebe1b7 WebGPURenderer: Support for multiple render targets (#26409) hai 1 ano
TempNode.js fb2db55c9b TSL: if, elseif, else syntax (#25653) %!s(int64=2) %!d(string=hai) anos
UniformNode.js b691d7008e TSL: Editor (#26270) %!s(int64=2) %!d(string=hai) anos
VarNode.js b691d7008e TSL: Editor (#26270) %!s(int64=2) %!d(string=hai) anos
VaryingNode.js 71c70a81b0 Nodes: Rework ShaderNodeElements and make some other refactorings (#25498) %!s(int64=2) %!d(string=hai) anos
constants.js b1fa158cd6 WebGPURenderer: Shadows Node-Based (#25822) %!s(int64=2) %!d(string=hai) anos