Nodes.js 7.7 KB

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  1. import DataMap from '../DataMap.js';
  2. import ChainMap from '../ChainMap.js';
  3. import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  4. import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, equirectUV, viewportBottomLeft, normalWorld } from '../../../nodes/Nodes.js';
  5. class Nodes extends DataMap {
  6. constructor( renderer, backend ) {
  7. super();
  8. this.renderer = renderer;
  9. this.backend = backend;
  10. this.nodeFrame = new NodeFrame();
  11. this.cache = new ChainMap();
  12. }
  13. getForRenderChainKey( renderObject ) {
  14. const { object, material, lightsNode, context } = renderObject;
  15. return [ object.geometry, material, lightsNode, context ];
  16. }
  17. getForRender( renderObject ) {
  18. const renderObjectData = this.get( renderObject );
  19. let nodeBuilder = renderObjectData.nodeBuilder;
  20. if ( nodeBuilder === undefined ) {
  21. const { cache } = this;
  22. const chainKey = this.getForRenderChainKey( renderObject );
  23. nodeBuilder = cache.get( chainKey );
  24. if ( nodeBuilder === undefined ) {
  25. nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
  26. nodeBuilder.material = renderObject.material;
  27. nodeBuilder.lightsNode = renderObject.lightsNode;
  28. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  29. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  30. nodeBuilder.toneMappingNode = this.getToneMappingNode();
  31. nodeBuilder.build();
  32. cache.set( chainKey, nodeBuilder );
  33. }
  34. renderObjectData.nodeBuilder = nodeBuilder;
  35. }
  36. return nodeBuilder;
  37. }
  38. delete( object ) {
  39. if ( object.isRenderObject ) {
  40. this.cache.delete( this.getForRenderChainKey( object ) );
  41. }
  42. return super.delete( object );
  43. }
  44. getForCompute( computeNode ) {
  45. const computeData = this.get( computeNode );
  46. let nodeBuilder = computeData.nodeBuilder;
  47. if ( nodeBuilder === undefined ) {
  48. nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
  49. nodeBuilder.build();
  50. computeData.nodeBuilder = nodeBuilder;
  51. }
  52. return nodeBuilder;
  53. }
  54. getEnvironmentNode( scene ) {
  55. return scene.environmentNode || this.get( scene ).environmentNode || null;
  56. }
  57. getBackgroundNode( scene ) {
  58. return scene.backgroundNode || this.get( scene ).backgroundNode || null;
  59. }
  60. getFogNode( scene ) {
  61. return scene.fogNode || this.get( scene ).fogNode || null;
  62. }
  63. getToneMappingNode() {
  64. if ( this.isToneMappingState === false ) return null;
  65. return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null;
  66. }
  67. getCacheKey( scene, lightsNode ) {
  68. const environmentNode = this.getEnvironmentNode( scene );
  69. const fogNode = this.getFogNode( scene );
  70. const toneMappingNode = this.getToneMappingNode();
  71. const cacheKey = [];
  72. if ( lightsNode ) cacheKey.push( 'lightsNode:' + lightsNode.getCacheKey() );
  73. if ( environmentNode ) cacheKey.push( 'environmentNode:' + environmentNode.getCacheKey() );
  74. if ( fogNode ) cacheKey.push( 'fogNode:' + fogNode.getCacheKey() );
  75. if ( toneMappingNode ) cacheKey.push( 'toneMappingNode:' + toneMappingNode.getCacheKey() );
  76. return '{' + cacheKey.join( ',' ) + '}';
  77. }
  78. updateScene( scene ) {
  79. this.updateEnvironment( scene );
  80. this.updateFog( scene );
  81. this.updateBackground( scene );
  82. this.updateToneMapping();
  83. }
  84. get isToneMappingState() {
  85. const renderer = this.renderer;
  86. const renderTarget = renderer.getRenderTarget();
  87. return renderTarget && renderTarget.isCubeRenderTarget ? false : true;
  88. }
  89. updateToneMapping() {
  90. const renderer = this.renderer;
  91. const rendererData = this.get( renderer );
  92. const rendererToneMapping = renderer.toneMapping;
  93. if ( this.isToneMappingState && rendererToneMapping !== NoToneMapping ) {
  94. if ( rendererData.toneMapping !== rendererToneMapping ) {
  95. const rendererToneMappingNode = rendererData.rendererToneMappingNode || toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
  96. rendererToneMappingNode.toneMapping = rendererToneMapping;
  97. rendererData.rendererToneMappingNode = rendererToneMappingNode;
  98. rendererData.toneMappingNode = rendererToneMappingNode;
  99. rendererData.toneMapping = rendererToneMapping;
  100. }
  101. } else {
  102. // Don't delete rendererData.rendererToneMappingNode
  103. delete rendererData.toneMappingNode;
  104. delete rendererData.toneMapping;
  105. }
  106. }
  107. updateBackground( scene ) {
  108. const sceneData = this.get( scene );
  109. const background = scene.background;
  110. if ( background ) {
  111. if ( sceneData.background !== background ) {
  112. let backgroundNode = null;
  113. if ( background.isCubeTexture === true ) {
  114. backgroundNode = cubeTexture( background, normalWorld );
  115. } else if ( background.isTexture === true ) {
  116. let nodeUV = null;
  117. if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
  118. nodeUV = equirectUV();
  119. } else {
  120. nodeUV = viewportBottomLeft;
  121. }
  122. backgroundNode = texture( background, nodeUV ).setUpdateMatrix( true );
  123. } else if ( background.isColor !== true ) {
  124. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  125. }
  126. sceneData.backgroundNode = backgroundNode;
  127. sceneData.background = background;
  128. }
  129. } else if ( sceneData.backgroundNode ) {
  130. delete sceneData.backgroundNode;
  131. delete sceneData.background;
  132. }
  133. }
  134. updateFog( scene ) {
  135. const sceneData = this.get( scene );
  136. const fog = scene.fog;
  137. if ( fog ) {
  138. if ( sceneData.fog !== fog ) {
  139. let fogNode = null;
  140. if ( fog.isFogExp2 ) {
  141. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  142. } else if ( fog.isFog ) {
  143. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  144. } else {
  145. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  146. }
  147. sceneData.fogNode = fogNode;
  148. sceneData.fog = fog;
  149. }
  150. } else {
  151. delete sceneData.fogNode;
  152. delete sceneData.fog;
  153. }
  154. }
  155. updateEnvironment( scene ) {
  156. const sceneData = this.get( scene );
  157. const environment = scene.environment;
  158. if ( environment ) {
  159. if ( sceneData.environment !== environment ) {
  160. let environmentNode = null;
  161. if ( environment.isCubeTexture === true ) {
  162. environmentNode = cubeTexture( environment );
  163. } else if ( environment.isTexture === true ) {
  164. environmentNode = texture( environment );
  165. } else {
  166. console.error( 'Nodes: Unsupported environment configuration.', environment );
  167. }
  168. sceneData.environmentNode = environmentNode;
  169. sceneData.environment = environment;
  170. }
  171. } else if ( sceneData.environmentNode ) {
  172. delete sceneData.environmentNode;
  173. delete sceneData.environment;
  174. }
  175. }
  176. getNodeFrame( renderObject ) {
  177. const nodeFrame = this.nodeFrame;
  178. nodeFrame.scene = renderObject.scene;
  179. nodeFrame.object = renderObject.object;
  180. nodeFrame.camera = renderObject.camera;
  181. nodeFrame.renderer = renderObject.renderer;
  182. nodeFrame.material = renderObject.material;
  183. return nodeFrame;
  184. }
  185. updateBefore( renderObject ) {
  186. const nodeFrame = this.getNodeFrame( renderObject );
  187. const nodeBuilder = renderObject.getNodeBuilder();
  188. for ( const node of nodeBuilder.updateBeforeNodes ) {
  189. nodeFrame.updateBeforeNode( node );
  190. }
  191. }
  192. updateForCompute( /*computeNode*/ ) { }
  193. updateForRender( renderObject ) {
  194. const nodeFrame = this.getNodeFrame( renderObject );
  195. const nodeBuilder = renderObject.getNodeBuilder();
  196. for ( const node of nodeBuilder.updateNodes ) {
  197. nodeFrame.updateNode( node );
  198. }
  199. }
  200. dispose() {
  201. super.dispose();
  202. this.nodeFrame = new NodeFrame();
  203. }
  204. }
  205. export default Nodes;