misc_controls_arcball.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - arcball controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - arcball controls<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. import { ArcballControls } from 'three/addons/controls/ArcballControls.js';
  29. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  30. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  31. const cameras = [ 'Orthographic', 'Perspective' ];
  32. const cameraType = { type: 'Perspective' };
  33. const perspectiveDistance = 2.5;
  34. const orthographicDistance = 120;
  35. let camera, controls, scene, renderer, gui;
  36. let folderOptions, folderAnimations;
  37. const arcballGui = {
  38. gizmoVisible: true,
  39. setArcballControls: function () {
  40. controls = new ArcballControls( camera, renderer.domElement, scene );
  41. controls.addEventListener( 'change', render );
  42. this.gizmoVisible = true;
  43. this.populateGui();
  44. },
  45. populateGui: function () {
  46. folderOptions.add( controls, 'enabled' ).name( 'Enable controls' );
  47. folderOptions.add( controls, 'enableGrid' ).name( 'Enable Grid' );
  48. folderOptions.add( controls, 'enableRotate' ).name( 'Enable rotate' );
  49. folderOptions.add( controls, 'enablePan' ).name( 'Enable pan' );
  50. folderOptions.add( controls, 'enableZoom' ).name( 'Enable zoom' );
  51. folderOptions.add( controls, 'cursorZoom' ).name( 'Cursor zoom' );
  52. folderOptions.add( controls, 'adjustNearFar' ).name( 'adjust near/far' );
  53. folderOptions.add( controls, 'scaleFactor', 1.1, 10, 0.1 ).name( 'Scale factor' );
  54. folderOptions.add( controls, 'minDistance', 0, 50, 0.5 ).name( 'Min distance' );
  55. folderOptions.add( controls, 'maxDistance', 0, 50, 0.5 ).name( 'Max distance' );
  56. folderOptions.add( controls, 'minZoom', 0, 50, 0.5 ).name( 'Min zoom' );
  57. folderOptions.add( controls, 'maxZoom', 0, 50, 0.5 ).name( 'Max zoom' );
  58. folderOptions.add( arcballGui, 'gizmoVisible' ).name( 'Show gizmos' ).onChange( function () {
  59. controls.setGizmosVisible( arcballGui.gizmoVisible );
  60. } );
  61. folderOptions.add( controls, 'copyState' ).name( 'Copy state(ctrl+c)' );
  62. folderOptions.add( controls, 'pasteState' ).name( 'Paste state(ctrl+v)' );
  63. folderOptions.add( controls, 'reset' ).name( 'Reset' );
  64. folderAnimations.add( controls, 'enableAnimations' ).name( 'Enable anim.' );
  65. folderAnimations.add( controls, 'dampingFactor', 0, 100, 1 ).name( 'Damping' );
  66. folderAnimations.add( controls, 'wMax', 0, 100, 1 ).name( 'Angular spd' );
  67. }
  68. };
  69. init();
  70. function init() {
  71. const container = document.createElement( 'div' );
  72. document.body.appendChild( container );
  73. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.toneMapping = THREE.ReinhardToneMapping;
  77. renderer.toneMappingExposure = 3;
  78. renderer.domElement.style.background = 'linear-gradient( 180deg, rgba( 0,0,0,1 ) 0%, rgba( 128,128,255,1 ) 100% )';
  79. container.appendChild( renderer.domElement );
  80. //
  81. scene = new THREE.Scene();
  82. camera = makePerspectiveCamera();
  83. camera.position.set( 0, 0, perspectiveDistance );
  84. const material = new THREE.MeshStandardMaterial();
  85. new OBJLoader()
  86. .setPath( 'models/obj/cerberus/' )
  87. .load( 'Cerberus.obj', function ( group ) {
  88. const textureLoader = new THREE.TextureLoader().setPath( 'models/obj/cerberus/' );
  89. material.roughness = 1;
  90. material.metalness = 1;
  91. const diffuseMap = textureLoader.load( 'Cerberus_A.jpg', render );
  92. diffuseMap.colorSpace = THREE.SRGBColorSpace;
  93. material.map = diffuseMap;
  94. material.metalnessMap = material.roughnessMap = textureLoader.load( 'Cerberus_RM.jpg', render );
  95. material.normalMap = textureLoader.load( 'Cerberus_N.jpg', render );
  96. material.map.wrapS = THREE.RepeatWrapping;
  97. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  98. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  99. material.normalMap.wrapS = THREE.RepeatWrapping;
  100. group.traverse( function ( child ) {
  101. if ( child.isMesh ) {
  102. child.material = material;
  103. }
  104. } );
  105. group.rotation.y = Math.PI / 2;
  106. group.position.x += 0.25;
  107. scene.add( group );
  108. render();
  109. new RGBELoader()
  110. .setPath( 'textures/equirectangular/' )
  111. .load( 'venice_sunset_1k.hdr', function ( hdrEquirect ) {
  112. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  113. scene.environment = hdrEquirect;
  114. render();
  115. } );
  116. window.addEventListener( 'keydown', onKeyDown );
  117. window.addEventListener( 'resize', onWindowResize );
  118. //
  119. gui = new GUI();
  120. gui.add( cameraType, 'type', cameras ).name( 'Choose Camera' ).onChange( function () {
  121. setCamera( cameraType.type );
  122. } );
  123. folderOptions = gui.addFolder( 'Arcball parameters' );
  124. folderAnimations = folderOptions.addFolder( 'Animations' );
  125. arcballGui.setArcballControls();
  126. render();
  127. } );
  128. }
  129. function makeOrthographicCamera() {
  130. const halfFovV = THREE.MathUtils.DEG2RAD * 45 * 0.5;
  131. const halfFovH = Math.atan( ( window.innerWidth / window.innerHeight ) * Math.tan( halfFovV ) );
  132. const halfW = perspectiveDistance * Math.tan( halfFovH );
  133. const halfH = perspectiveDistance * Math.tan( halfFovV );
  134. const near = 0.01;
  135. const far = 2000;
  136. const newCamera = new THREE.OrthographicCamera( - halfW, halfW, halfH, - halfH, near, far );
  137. return newCamera;
  138. }
  139. function makePerspectiveCamera() {
  140. const fov = 45;
  141. const aspect = window.innerWidth / window.innerHeight;
  142. const near = 0.01;
  143. const far = 2000;
  144. const newCamera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  145. return newCamera;
  146. }
  147. function onWindowResize() {
  148. if ( camera.type == 'OrthographicCamera' ) {
  149. const halfFovV = THREE.MathUtils.DEG2RAD * 45 * 0.5;
  150. const halfFovH = Math.atan( ( window.innerWidth / window.innerHeight ) * Math.tan( halfFovV ) );
  151. const halfW = perspectiveDistance * Math.tan( halfFovH );
  152. const halfH = perspectiveDistance * Math.tan( halfFovV );
  153. camera.left = - halfW;
  154. camera.right = halfW;
  155. camera.top = halfH;
  156. camera.bottom = - halfH;
  157. } else if ( camera.type == 'PerspectiveCamera' ) {
  158. camera.aspect = window.innerWidth / window.innerHeight;
  159. }
  160. camera.updateProjectionMatrix();
  161. renderer.setSize( window.innerWidth, window.innerHeight );
  162. render();
  163. }
  164. function render() {
  165. renderer.render( scene, camera );
  166. }
  167. function onKeyDown( event ) {
  168. if ( event.key === 'c' ) {
  169. if ( event.ctrlKey || event.metaKey ) {
  170. controls.copyState();
  171. }
  172. } else if ( event.key === 'v' ) {
  173. if ( event.ctrlKey || event.metaKey ) {
  174. controls.pasteState();
  175. }
  176. }
  177. }
  178. function setCamera( type ) {
  179. if ( type == 'Orthographic' ) {
  180. camera = makeOrthographicCamera();
  181. camera.position.set( 0, 0, orthographicDistance );
  182. } else if ( type == 'Perspective' ) {
  183. camera = makePerspectiveCamera();
  184. camera.position.set( 0, 0, perspectiveDistance );
  185. }
  186. controls.setCamera( camera );
  187. render();
  188. }
  189. </script>
  190. </body>