webgl_buffergeometry_points_interleaved.html 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - particles</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - particles</div>
  12. <!-- Import maps polyfill -->
  13. <!-- Remove this when import maps will be widely supported -->
  14. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. let container, stats;
  27. let camera, scene, renderer;
  28. let points;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.getElementById( 'container' );
  33. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 5, 3500 );
  34. camera.position.z = 2750;
  35. scene = new THREE.Scene();
  36. scene.background = new THREE.Color( 0x050505 );
  37. scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
  38. //
  39. const particles = 500000;
  40. const geometry = new THREE.BufferGeometry();
  41. // create a generic buffer of binary data (a single particle has 16 bytes of data)
  42. const arrayBuffer = new ArrayBuffer( particles * 16 );
  43. // the following typed arrays share the same buffer
  44. const interleavedFloat32Buffer = new Float32Array( arrayBuffer );
  45. const interleavedUint8Buffer = new Uint8Array( arrayBuffer );
  46. //
  47. const color = new THREE.Color();
  48. const n = 1000, n2 = n / 2; // particles spread in the cube
  49. for ( let i = 0; i < interleavedFloat32Buffer.length; i += 4 ) {
  50. // position (first 12 bytes)
  51. const x = Math.random() * n - n2;
  52. const y = Math.random() * n - n2;
  53. const z = Math.random() * n - n2;
  54. interleavedFloat32Buffer[ i + 0 ] = x;
  55. interleavedFloat32Buffer[ i + 1 ] = y;
  56. interleavedFloat32Buffer[ i + 2 ] = z;
  57. // color (last 4 bytes)
  58. const vx = ( x / n ) + 0.5;
  59. const vy = ( y / n ) + 0.5;
  60. const vz = ( z / n ) + 0.5;
  61. color.setRGB( vx, vy, vz, THREE.SRGBColorSpace );
  62. const j = ( i + 3 ) * 4;
  63. interleavedUint8Buffer[ j + 0 ] = color.r * 255;
  64. interleavedUint8Buffer[ j + 1 ] = color.g * 255;
  65. interleavedUint8Buffer[ j + 2 ] = color.b * 255;
  66. interleavedUint8Buffer[ j + 3 ] = 0; // not needed
  67. }
  68. const interleavedBuffer32 = new THREE.InterleavedBuffer( interleavedFloat32Buffer, 4 );
  69. const interleavedBuffer8 = new THREE.InterleavedBuffer( interleavedUint8Buffer, 16 );
  70. geometry.setAttribute( 'position', new THREE.InterleavedBufferAttribute( interleavedBuffer32, 3, 0, false ) );
  71. geometry.setAttribute( 'color', new THREE.InterleavedBufferAttribute( interleavedBuffer8, 3, 12, true ) );
  72. //
  73. const material = new THREE.PointsMaterial( { size: 15, vertexColors: true } );
  74. points = new THREE.Points( geometry, material );
  75. scene.add( points );
  76. //
  77. renderer = new THREE.WebGLRenderer();
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. container.appendChild( renderer.domElement );
  81. //
  82. stats = new Stats();
  83. container.appendChild( stats.dom );
  84. //
  85. window.addEventListener( 'resize', onWindowResize );
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. //
  93. function animate() {
  94. requestAnimationFrame( animate );
  95. render();
  96. stats.update();
  97. }
  98. function render() {
  99. const time = Date.now() * 0.001;
  100. points.rotation.x = time * 0.25;
  101. points.rotation.y = time * 0.5;
  102. renderer.render( scene, camera );
  103. }
  104. </script>
  105. </body>
  106. </html>