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webgl_geometries.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - geometries</div>
  11. <!-- Import maps polyfill -->
  12. <!-- Remove this when import maps will be widely supported -->
  13. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import Stats from 'three/addons/libs/stats.module.js';
  25. let camera, scene, renderer, stats;
  26. init();
  27. animate();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  30. camera.position.y = 400;
  31. scene = new THREE.Scene();
  32. let object;
  33. const ambientLight = new THREE.AmbientLight( 0xcccccc, 1.5 );
  34. scene.add( ambientLight );
  35. const pointLight = new THREE.PointLight( 0xffffff, 2.5, 0, 0 );
  36. camera.add( pointLight );
  37. scene.add( camera );
  38. const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  39. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  40. map.anisotropy = 16;
  41. map.colorSpace = THREE.SRGBColorSpace;
  42. const material = new THREE.MeshPhongMaterial( { map: map, side: THREE.DoubleSide } );
  43. //
  44. object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
  45. object.position.set( - 300, 0, 200 );
  46. scene.add( object );
  47. object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 1 ), material );
  48. object.position.set( - 100, 0, 200 );
  49. scene.add( object );
  50. object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 2 ), material );
  51. object.position.set( 100, 0, 200 );
  52. scene.add( object );
  53. object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
  54. object.position.set( 300, 0, 200 );
  55. scene.add( object );
  56. //
  57. object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
  58. object.position.set( - 300, 0, 0 );
  59. scene.add( object );
  60. object = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 ), material );
  61. object.position.set( - 100, 0, 0 );
  62. scene.add( object );
  63. object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
  64. object.position.set( 100, 0, 0 );
  65. scene.add( object );
  66. object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
  67. object.position.set( 300, 0, 0 );
  68. scene.add( object );
  69. //
  70. object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
  71. object.position.set( - 300, 0, - 200 );
  72. scene.add( object );
  73. const points = [];
  74. for ( let i = 0; i < 50; i ++ ) {
  75. points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
  76. }
  77. object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
  78. object.position.set( - 100, 0, - 200 );
  79. scene.add( object );
  80. object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
  81. object.position.set( 100, 0, - 200 );
  82. scene.add( object );
  83. object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
  84. object.position.set( 300, 0, - 200 );
  85. scene.add( object );
  86. //
  87. renderer = new THREE.WebGLRenderer( { antialias: true } );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. document.body.appendChild( renderer.domElement );
  91. stats = new Stats();
  92. document.body.appendChild( stats.dom );
  93. //
  94. window.addEventListener( 'resize', onWindowResize );
  95. }
  96. function onWindowResize() {
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. //
  102. function animate() {
  103. requestAnimationFrame( animate );
  104. render();
  105. stats.update();
  106. }
  107. function render() {
  108. const timer = Date.now() * 0.0001;
  109. camera.position.x = Math.cos( timer ) * 800;
  110. camera.position.z = Math.sin( timer ) * 800;
  111. camera.lookAt( scene.position );
  112. scene.traverse( function ( object ) {
  113. if ( object.isMesh === true ) {
  114. object.rotation.x = timer * 5;
  115. object.rotation.y = timer * 2.5;
  116. }
  117. } );
  118. renderer.render( scene, camera );
  119. }
  120. </script>
  121. </body>
  122. </html>