webgl_loader_gcode.html 2.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - GCode loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GCode loader
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { GCodeLoader } from 'three/addons/loaders/GCodeLoader.js';
  28. let camera, scene, renderer;
  29. init();
  30. render();
  31. function init() {
  32. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  33. camera.position.set( 0, 0, 70 );
  34. scene = new THREE.Scene();
  35. const loader = new GCodeLoader();
  36. loader.load( 'models/gcode/benchy.gcode', function ( object ) {
  37. object.position.set( - 100, - 20, 100 );
  38. scene.add( object );
  39. render();
  40. } );
  41. renderer = new THREE.WebGLRenderer( { antialias: true } );
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. document.body.appendChild( renderer.domElement );
  45. const controls = new OrbitControls( camera, renderer.domElement );
  46. controls.addEventListener( 'change', render ); // use if there is no animation loop
  47. controls.minDistance = 10;
  48. controls.maxDistance = 100;
  49. window.addEventListener( 'resize', resize );
  50. }
  51. function resize() {
  52. camera.aspect = window.innerWidth / window.innerHeight;
  53. camera.updateProjectionMatrix();
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. render();
  56. }
  57. function render() {
  58. renderer.render( scene, camera );
  59. }
  60. </script>
  61. </body>
  62. </html>