webgl_materials_alphahash.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - alpha hash</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <!-- Import maps polyfill -->
  11. <!-- Remove this when import maps will be widely supported -->
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import Stats from 'three/addons/libs/stats.module.js';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  27. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  28. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  29. import { TAARenderPass } from 'three/addons/postprocessing/TAARenderPass.js';
  30. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  31. let camera, scene, renderer, controls, stats, mesh, material;
  32. let composer, renderPass, taaRenderPass, outputPass;
  33. let needsUpdate = false;
  34. const amount = parseInt( window.location.search.slice( 1 ) ) || 3;
  35. const count = Math.pow( amount, 3 );
  36. const color = new THREE.Color();
  37. const params = {
  38. alpha: 0.5,
  39. alphaHash: true,
  40. taa: true,
  41. sampleLevel: 2,
  42. };
  43. init();
  44. animate();
  45. function init() {
  46. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  47. camera.position.set( amount, amount, amount );
  48. camera.lookAt( 0, 0, 0 );
  49. scene = new THREE.Scene();
  50. const geometry = new THREE.IcosahedronGeometry( 0.5, 3 );
  51. material = new THREE.MeshStandardMaterial( {
  52. color: 0xffffff,
  53. alphaHash: params.alphaHash,
  54. opacity: params.alpha
  55. } );
  56. mesh = new THREE.InstancedMesh( geometry, material, count );
  57. let i = 0;
  58. const offset = ( amount - 1 ) / 2;
  59. const matrix = new THREE.Matrix4();
  60. for ( let x = 0; x < amount; x ++ ) {
  61. for ( let y = 0; y < amount; y ++ ) {
  62. for ( let z = 0; z < amount; z ++ ) {
  63. matrix.setPosition( offset - x, offset - y, offset - z );
  64. mesh.setMatrixAt( i, matrix );
  65. mesh.setColorAt( i, color.setHex( Math.random() * 0xffffff ) );
  66. i ++;
  67. }
  68. }
  69. }
  70. scene.add( mesh );
  71. //
  72. renderer = new THREE.WebGLRenderer( { antialias: true } );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. document.body.appendChild( renderer.domElement );
  76. //
  77. const environment = new RoomEnvironment( renderer );
  78. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  79. scene.environment = pmremGenerator.fromScene( environment ).texture;
  80. environment.dispose();
  81. //
  82. composer = new EffectComposer( renderer );
  83. renderPass = new RenderPass( scene, camera );
  84. renderPass.enabled = false;
  85. taaRenderPass = new TAARenderPass( scene, camera );
  86. outputPass = new OutputPass();
  87. composer.addPass( renderPass );
  88. composer.addPass( taaRenderPass );
  89. composer.addPass( outputPass );
  90. //
  91. controls = new OrbitControls( camera, renderer.domElement );
  92. controls.enableZoom = false;
  93. controls.enablePan = false;
  94. controls.addEventListener( 'change', () => ( needsUpdate = true ) );
  95. //
  96. const gui = new GUI();
  97. gui.add( params, 'alpha', 0, 1 ).onChange( onMaterialUpdate );
  98. gui.add( params, 'alphaHash' ).onChange( onMaterialUpdate );
  99. const taaFolder = gui.addFolder( 'Temporal Anti-Aliasing' );
  100. taaFolder.add( params, 'taa' ).name( 'enabled' ).onChange( () => {
  101. renderPass.enabled = ! params.taa;
  102. taaRenderPass.enabled = params.taa;
  103. sampleLevelCtrl.enable( params.taa );
  104. needsUpdate = true;
  105. } );
  106. const sampleLevelCtrl = taaFolder.add( params, 'sampleLevel', 0, 6, 1 ).onChange( () => ( needsUpdate = true ) );
  107. //
  108. stats = new Stats();
  109. document.body.appendChild( stats.dom );
  110. window.addEventListener( 'resize', onWindowResize );
  111. }
  112. function onWindowResize() {
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. composer.setSize( window.innerWidth, window.innerHeight );
  117. needsUpdate = true;
  118. }
  119. function onMaterialUpdate() {
  120. material.opacity = params.alpha;
  121. material.alphaHash = params.alphaHash;
  122. material.transparent = ! params.alphaHash;
  123. material.depthWrite = params.alphaHash;
  124. material.needsUpdate = true;
  125. needsUpdate = true;
  126. }
  127. function animate() {
  128. requestAnimationFrame( animate );
  129. render();
  130. stats.update();
  131. }
  132. function render() {
  133. if ( needsUpdate ) {
  134. taaRenderPass.accumulate = false;
  135. taaRenderPass.sampleLevel = 0;
  136. needsUpdate = false;
  137. } else {
  138. taaRenderPass.accumulate = true;
  139. taaRenderPass.sampleLevel = params.sampleLevel;
  140. }
  141. composer.render();
  142. }
  143. </script>
  144. </body>
  145. </html>