webgl_postprocessing.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <!-- Import maps polyfill -->
  11. <!-- Remove this when import maps will be widely supported -->
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  24. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  25. import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
  26. import { RGBShiftShader } from 'three/addons/shaders/RGBShiftShader.js';
  27. import { DotScreenShader } from 'three/addons/shaders/DotScreenShader.js';
  28. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  29. let camera, renderer, composer;
  30. let object;
  31. init();
  32. animate();
  33. function init() {
  34. renderer = new THREE.WebGLRenderer();
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. //
  39. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  40. camera.position.z = 400;
  41. const scene = new THREE.Scene();
  42. scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
  43. object = new THREE.Object3D();
  44. scene.add( object );
  45. const geometry = new THREE.SphereGeometry( 1, 4, 4 );
  46. const material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
  47. for ( let i = 0; i < 100; i ++ ) {
  48. const mesh = new THREE.Mesh( geometry, material );
  49. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  50. mesh.position.multiplyScalar( Math.random() * 400 );
  51. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  52. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
  53. object.add( mesh );
  54. }
  55. scene.add( new THREE.AmbientLight( 0xcccccc ) );
  56. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  57. light.position.set( 1, 1, 1 );
  58. scene.add( light );
  59. // postprocessing
  60. composer = new EffectComposer( renderer );
  61. composer.addPass( new RenderPass( scene, camera ) );
  62. const effect1 = new ShaderPass( DotScreenShader );
  63. effect1.uniforms[ 'scale' ].value = 4;
  64. composer.addPass( effect1 );
  65. const effect2 = new ShaderPass( RGBShiftShader );
  66. effect2.uniforms[ 'amount' ].value = 0.0015;
  67. composer.addPass( effect2 );
  68. const effect3 = new OutputPass();
  69. composer.addPass( effect3 );
  70. //
  71. window.addEventListener( 'resize', onWindowResize );
  72. }
  73. function onWindowResize() {
  74. camera.aspect = window.innerWidth / window.innerHeight;
  75. camera.updateProjectionMatrix();
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. composer.setSize( window.innerWidth, window.innerHeight );
  78. }
  79. function animate() {
  80. requestAnimationFrame( animate );
  81. object.rotation.x += 0.005;
  82. object.rotation.y += 0.01;
  83. composer.render();
  84. }
  85. </script>
  86. </body>
  87. </html>