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webgl_postprocessing_3dlut.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3d luts</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - 3D LUTs<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a><br />
  15. LUTs from <a href="https://www.rocketstock.com/free-after-effects-templates/35-free-luts-for-color-grading-videos/">RocketStock</a>, <a href="https://www.freepresets.com/product/free-luts-cinematic/">FreePresets.com</a>
  16. </div>
  17. <!-- Import maps polyfill -->
  18. <!-- Remove this when import maps will be widely supported -->
  19. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.module.js",
  24. "three/addons/": "./jsm/"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  32. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  33. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  34. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  35. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  36. import { LUTPass } from 'three/addons/postprocessing/LUTPass.js';
  37. import { LUTCubeLoader } from 'three/addons/loaders/LUTCubeLoader.js';
  38. import { LUT3dlLoader } from 'three/addons/loaders/LUT3dlLoader.js';
  39. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  40. const params = {
  41. enabled: true,
  42. lut: 'Bourbon 64.CUBE',
  43. intensity: 1,
  44. use2DLut: false,
  45. };
  46. const lutMap = {
  47. 'Bourbon 64.CUBE': null,
  48. 'Chemical 168.CUBE': null,
  49. 'Clayton 33.CUBE': null,
  50. 'Cubicle 99.CUBE': null,
  51. 'Remy 24.CUBE': null,
  52. 'Presetpro-Cinematic.3dl': null
  53. };
  54. let gui;
  55. let camera, scene, renderer;
  56. let composer, lutPass;
  57. init();
  58. render();
  59. function init() {
  60. const container = document.createElement( 'div' );
  61. document.body.appendChild( container );
  62. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  63. camera.position.set( - 1.8, 0.6, 2.7 );
  64. scene = new THREE.Scene();
  65. new RGBELoader()
  66. .setPath( 'textures/equirectangular/' )
  67. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  68. texture.mapping = THREE.EquirectangularReflectionMapping;
  69. scene.background = texture;
  70. scene.environment = texture;
  71. // model
  72. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  73. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  74. scene.add( gltf.scene );
  75. } );
  76. } );
  77. Object.keys( lutMap ).forEach( name => {
  78. if ( /\.CUBE$/i.test( name ) ) {
  79. new LUTCubeLoader()
  80. .load( 'luts/' + name, function ( result ) {
  81. lutMap[ name ] = result;
  82. } );
  83. } else {
  84. new LUT3dlLoader()
  85. .load( 'luts/' + name, function ( result ) {
  86. lutMap[ name ] = result;
  87. } );
  88. }
  89. } );
  90. renderer = new THREE.WebGLRenderer();
  91. renderer.setPixelRatio( window.devicePixelRatio );
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  94. container.appendChild( renderer.domElement );
  95. composer = new EffectComposer( renderer );
  96. composer.setPixelRatio( window.devicePixelRatio );
  97. composer.setSize( window.innerWidth, window.innerHeight );
  98. composer.addPass( new RenderPass( scene, camera ) );
  99. composer.addPass( new OutputPass() );
  100. lutPass = new LUTPass();
  101. composer.addPass( lutPass );
  102. const controls = new OrbitControls( camera, renderer.domElement );
  103. controls.minDistance = 2;
  104. controls.maxDistance = 10;
  105. controls.target.set( 0, 0, - 0.2 );
  106. controls.update();
  107. gui = new GUI();
  108. gui.width = 350;
  109. gui.add( params, 'enabled' );
  110. gui.add( params, 'lut', Object.keys( lutMap ) );
  111. gui.add( params, 'intensity' ).min( 0 ).max( 1 );
  112. if ( renderer.capabilities.isWebGL2 ) {
  113. gui.add( params, 'use2DLut' );
  114. } else {
  115. params.use2DLut = true;
  116. }
  117. window.addEventListener( 'resize', onWindowResize );
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. composer.setSize( window.innerWidth, window.innerHeight );
  124. render();
  125. }
  126. //
  127. function render() {
  128. requestAnimationFrame( render );
  129. lutPass.enabled = params.enabled && Boolean( lutMap[ params.lut ] );
  130. lutPass.intensity = params.intensity;
  131. if ( lutMap[ params.lut ] ) {
  132. const lut = lutMap[ params.lut ];
  133. lutPass.lut = params.use2DLut ? lut.texture : lut.texture3D;
  134. }
  135. composer.render();
  136. }
  137. </script>
  138. </body>
  139. </html>