webgl_postprocessing_ssr.html 8.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <head>
  5. <title>three.js webgl - postprocessing - Screen Space Reflection</title>
  6. <meta charset="utf-8">
  7. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  8. <link type="text/css" rel="stylesheet" href="main.css">
  9. </head>
  10. <body>
  11. <div id="container"></div>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  14. SSRPass demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
  15. </div>
  16. <!-- Import maps polyfill -->
  17. <!-- Remove this when import maps will be widely supported -->
  18. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import Stats from 'three/addons/libs/stats.module.js';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  32. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  33. import { SSRPass } from 'three/addons/postprocessing/SSRPass.js';
  34. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  35. import { ReflectorForSSRPass } from 'three/addons/objects/ReflectorForSSRPass.js';
  36. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  37. const params = {
  38. enableSSR: true,
  39. autoRotate: true,
  40. otherMeshes: true,
  41. groundReflector: true,
  42. };
  43. let composer;
  44. let ssrPass;
  45. let gui;
  46. let stats;
  47. let controls;
  48. let camera, scene, renderer;
  49. const otherMeshes = [];
  50. let groundReflector;
  51. const selects = [];
  52. const container = document.querySelector( '#container' );
  53. // Configure and create Draco decoder.
  54. const dracoLoader = new DRACOLoader();
  55. dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
  56. dracoLoader.setDecoderConfig( { type: 'js' } );
  57. init();
  58. animate();
  59. function init() {
  60. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
  61. camera.position.set( 0.13271600513224902, 0.3489546826045913, 0.43921296427927076 );
  62. scene = new THREE.Scene();
  63. scene.background = new THREE.Color( 0x443333 );
  64. scene.fog = new THREE.Fog( 0x443333, 1, 4 );
  65. // Ground
  66. const plane = new THREE.Mesh(
  67. new THREE.PlaneGeometry( 8, 8 ),
  68. new THREE.MeshPhongMaterial( { color: 0xcbcbcb } )
  69. );
  70. plane.rotation.x = - Math.PI / 2;
  71. plane.position.y = - 0.0001;
  72. // plane.receiveShadow = true;
  73. scene.add( plane );
  74. // Lights
  75. const hemiLight = new THREE.HemisphereLight( 0x8d7c7c, 0x494966, 3 );
  76. scene.add( hemiLight );
  77. const spotLight = new THREE.SpotLight();
  78. spotLight.intensity = 8;
  79. spotLight.angle = Math.PI / 16;
  80. spotLight.penumbra = 0.5;
  81. // spotLight.castShadow = true;
  82. spotLight.position.set( - 1, 1, 1 );
  83. scene.add( spotLight );
  84. dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
  85. geometry.computeVertexNormals();
  86. const material = new THREE.MeshStandardMaterial( { color: 0xa5a5a5 } );
  87. const mesh = new THREE.Mesh( geometry, material );
  88. mesh.position.y = - 0.0365;
  89. scene.add( mesh );
  90. selects.push( mesh );
  91. // Release decoder resources.
  92. dracoLoader.dispose();
  93. } );
  94. let geometry, material, mesh;
  95. geometry = new THREE.BoxGeometry( .05, .05, .05 );
  96. material = new THREE.MeshStandardMaterial( { color: 'green' } );
  97. mesh = new THREE.Mesh( geometry, material );
  98. mesh.position.set( - .12, .025, .015 );
  99. scene.add( mesh );
  100. otherMeshes.push( mesh );
  101. selects.push( mesh );
  102. geometry = new THREE.IcosahedronGeometry( .025, 4 );
  103. material = new THREE.MeshStandardMaterial( { color: 'cyan' } );
  104. mesh = new THREE.Mesh( geometry, material );
  105. mesh.position.set( - .05, .025, .08 );
  106. scene.add( mesh );
  107. otherMeshes.push( mesh );
  108. selects.push( mesh );
  109. geometry = new THREE.ConeGeometry( .025, .05, 64 );
  110. material = new THREE.MeshStandardMaterial( { color: 'yellow' } );
  111. mesh = new THREE.Mesh( geometry, material );
  112. mesh.position.set( - .05, .025, - .055 );
  113. scene.add( mesh );
  114. otherMeshes.push( mesh );
  115. selects.push( mesh );
  116. geometry = new THREE.PlaneGeometry( 1, 1 );
  117. groundReflector = new ReflectorForSSRPass( geometry, {
  118. clipBias: 0.0003,
  119. textureWidth: window.innerWidth,
  120. textureHeight: window.innerHeight,
  121. color: 0x888888,
  122. useDepthTexture: true,
  123. } );
  124. groundReflector.material.depthWrite = false;
  125. groundReflector.rotation.x = - Math.PI / 2;
  126. groundReflector.visible = false;
  127. scene.add( groundReflector );
  128. // renderer
  129. renderer = new THREE.WebGLRenderer( { antialias: false } );
  130. renderer.setSize( window.innerWidth, window.innerHeight );
  131. container.appendChild( renderer.domElement );
  132. //
  133. controls = new OrbitControls( camera, renderer.domElement );
  134. controls.enableDamping = true;
  135. controls.target.set( 0, 0.0635, 0 );
  136. controls.update();
  137. controls.enabled = ! params.autoRotate;
  138. // STATS
  139. stats = new Stats();
  140. container.appendChild( stats.dom );
  141. window.addEventListener( 'resize', onWindowResize );
  142. // composer
  143. composer = new EffectComposer( renderer );
  144. ssrPass = new SSRPass( {
  145. renderer,
  146. scene,
  147. camera,
  148. width: innerWidth,
  149. height: innerHeight,
  150. groundReflector: params.groundReflector ? groundReflector : null,
  151. selects: params.groundReflector ? selects : null
  152. } );
  153. composer.addPass( ssrPass );
  154. composer.addPass( new OutputPass() );
  155. // GUI
  156. gui = new GUI( { width: 260 } );
  157. gui.add( params, 'enableSSR' ).name( 'Enable SSR' );
  158. gui.add( params, 'groundReflector' ).onChange( () => {
  159. if ( params.groundReflector ) {
  160. ssrPass.groundReflector = groundReflector,
  161. ssrPass.selects = selects;
  162. } else {
  163. ssrPass.groundReflector = null,
  164. ssrPass.selects = null;
  165. }
  166. } );
  167. ssrPass.thickness = 0.018;
  168. gui.add( ssrPass, 'thickness' ).min( 0 ).max( .1 ).step( .0001 );
  169. ssrPass.infiniteThick = false;
  170. gui.add( ssrPass, 'infiniteThick' );
  171. gui.add( params, 'autoRotate' ).onChange( () => {
  172. controls.enabled = ! params.autoRotate;
  173. } );
  174. const folder = gui.addFolder( 'more settings' );
  175. folder.add( ssrPass, 'fresnel' ).onChange( ()=>{
  176. groundReflector.fresnel = ssrPass.fresnel;
  177. } );
  178. folder.add( ssrPass, 'distanceAttenuation' ).onChange( ()=>{
  179. groundReflector.distanceAttenuation = ssrPass.distanceAttenuation;
  180. } );
  181. ssrPass.maxDistance = .1;
  182. groundReflector.maxDistance = ssrPass.maxDistance;
  183. folder.add( ssrPass, 'maxDistance' ).min( 0 ).max( .5 ).step( .001 ).onChange( ()=>{
  184. groundReflector.maxDistance = ssrPass.maxDistance;
  185. } );
  186. folder.add( params, 'otherMeshes' ).onChange( () => {
  187. if ( params.otherMeshes ) {
  188. otherMeshes.forEach( mesh => mesh.visible = true );
  189. } else {
  190. otherMeshes.forEach( mesh => mesh.visible = false );
  191. }
  192. } );
  193. folder.add( ssrPass, 'bouncing' );
  194. folder.add( ssrPass, 'output', {
  195. 'Default': SSRPass.OUTPUT.Default,
  196. 'SSR Only': SSRPass.OUTPUT.SSR,
  197. 'Beauty': SSRPass.OUTPUT.Beauty,
  198. 'Depth': SSRPass.OUTPUT.Depth,
  199. 'Normal': SSRPass.OUTPUT.Normal,
  200. 'Metalness': SSRPass.OUTPUT.Metalness,
  201. } ).onChange( function ( value ) {
  202. ssrPass.output = value;
  203. } );
  204. ssrPass.opacity = 1;
  205. groundReflector.opacity = ssrPass.opacity;
  206. folder.add( ssrPass, 'opacity' ).min( 0 ).max( 1 ).onChange( ()=>{
  207. groundReflector.opacity = ssrPass.opacity;
  208. } );
  209. folder.add( ssrPass, 'blur' );
  210. // folder.open()
  211. // gui.close()
  212. }
  213. function onWindowResize() {
  214. camera.aspect = window.innerWidth / window.innerHeight;
  215. camera.updateProjectionMatrix();
  216. renderer.setSize( window.innerWidth, window.innerHeight );
  217. composer.setSize( window.innerWidth, window.innerHeight );
  218. groundReflector.getRenderTarget().setSize( window.innerWidth, window.innerHeight );
  219. groundReflector.resolution.set( window.innerWidth, window.innerHeight );
  220. }
  221. function animate() {
  222. requestAnimationFrame( animate );
  223. stats.begin();
  224. render();
  225. stats.end();
  226. }
  227. function render() {
  228. if ( params.autoRotate ) {
  229. const timer = Date.now() * 0.0003;
  230. camera.position.x = Math.sin( timer ) * 0.5;
  231. camera.position.y = 0.2135;
  232. camera.position.z = Math.cos( timer ) * 0.5;
  233. camera.lookAt( 0, 0.0635, 0 );
  234. } else {
  235. controls.update();
  236. }
  237. if ( params.enableSSR ) {
  238. // TODO: groundReflector has full ground info, need use it to solve reflection gaps problem on objects when camera near ground.
  239. // TODO: the normal and depth info where groundReflector reflected need to be changed.
  240. composer.render();
  241. } else {
  242. renderer.render( scene, camera );
  243. }
  244. }
  245. </script>
  246. </body>
  247. </html>