webgl_shaders_ocean.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import Stats from 'three/addons/libs/stats.module.js';
  28. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. import { Water } from 'three/addons/objects/Water.js';
  31. import { Sky } from 'three/addons/objects/Sky.js';
  32. let container, stats;
  33. let camera, scene, renderer;
  34. let controls, water, sun, mesh;
  35. init();
  36. animate();
  37. function init() {
  38. container = document.getElementById( 'container' );
  39. //
  40. renderer = new THREE.WebGLRenderer();
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  44. renderer.toneMappingExposure = 0.5;
  45. container.appendChild( renderer.domElement );
  46. //
  47. scene = new THREE.Scene();
  48. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  49. camera.position.set( 30, 30, 100 );
  50. //
  51. sun = new THREE.Vector3();
  52. // Water
  53. const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
  54. water = new Water(
  55. waterGeometry,
  56. {
  57. textureWidth: 512,
  58. textureHeight: 512,
  59. waterNormals: new THREE.TextureLoader().load( 'textures/waternormals.jpg', function ( texture ) {
  60. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  61. } ),
  62. sunDirection: new THREE.Vector3(),
  63. sunColor: 0xffffff,
  64. waterColor: 0x001e0f,
  65. distortionScale: 3.7,
  66. fog: scene.fog !== undefined
  67. }
  68. );
  69. water.rotation.x = - Math.PI / 2;
  70. scene.add( water );
  71. // Skybox
  72. const sky = new Sky();
  73. sky.scale.setScalar( 10000 );
  74. scene.add( sky );
  75. const skyUniforms = sky.material.uniforms;
  76. skyUniforms[ 'turbidity' ].value = 10;
  77. skyUniforms[ 'rayleigh' ].value = 2;
  78. skyUniforms[ 'mieCoefficient' ].value = 0.005;
  79. skyUniforms[ 'mieDirectionalG' ].value = 0.8;
  80. const parameters = {
  81. elevation: 2,
  82. azimuth: 180
  83. };
  84. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  85. const sceneEnv = new THREE.Scene();
  86. let renderTarget;
  87. function updateSun() {
  88. const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
  89. const theta = THREE.MathUtils.degToRad( parameters.azimuth );
  90. sun.setFromSphericalCoords( 1, phi, theta );
  91. sky.material.uniforms[ 'sunPosition' ].value.copy( sun );
  92. water.material.uniforms[ 'sunDirection' ].value.copy( sun ).normalize();
  93. if ( renderTarget !== undefined ) renderTarget.dispose();
  94. sceneEnv.add( sky );
  95. renderTarget = pmremGenerator.fromScene( sceneEnv );
  96. scene.add( sky );
  97. scene.environment = renderTarget.texture;
  98. }
  99. updateSun();
  100. //
  101. const geometry = new THREE.BoxGeometry( 30, 30, 30 );
  102. const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
  103. mesh = new THREE.Mesh( geometry, material );
  104. scene.add( mesh );
  105. //
  106. controls = new OrbitControls( camera, renderer.domElement );
  107. controls.maxPolarAngle = Math.PI * 0.495;
  108. controls.target.set( 0, 10, 0 );
  109. controls.minDistance = 40.0;
  110. controls.maxDistance = 200.0;
  111. controls.update();
  112. //
  113. stats = new Stats();
  114. container.appendChild( stats.dom );
  115. // GUI
  116. const gui = new GUI();
  117. const folderSky = gui.addFolder( 'Sky' );
  118. folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
  119. folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
  120. folderSky.open();
  121. const waterUniforms = water.material.uniforms;
  122. const folderWater = gui.addFolder( 'Water' );
  123. folderWater.add( waterUniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  124. folderWater.add( waterUniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  125. folderWater.open();
  126. //
  127. window.addEventListener( 'resize', onWindowResize );
  128. }
  129. function onWindowResize() {
  130. camera.aspect = window.innerWidth / window.innerHeight;
  131. camera.updateProjectionMatrix();
  132. renderer.setSize( window.innerWidth, window.innerHeight );
  133. }
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. render();
  137. stats.update();
  138. }
  139. function render() {
  140. const time = performance.now() * 0.001;
  141. mesh.position.y = Math.sin( time ) * 20 + 5;
  142. mesh.rotation.x = time * 0.5;
  143. mesh.rotation.z = time * 0.51;
  144. water.material.uniforms[ 'time' ].value += 1.0 / 60.0;
  145. renderer.render( scene, camera );
  146. }
  147. </script>
  148. </body>
  149. </html>