background-scene-background.html 2.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background - Scene Background</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. function main() {
  36. const canvas = document.querySelector( '#c' );
  37. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  38. renderer.autoClearColor = false;
  39. const fov = 75;
  40. const aspect = 2; // the canvas default
  41. const near = 0.1;
  42. const far = 5;
  43. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  44. camera.position.z = 2;
  45. const scene = new THREE.Scene();
  46. {
  47. const color = 0xFFFFFF;
  48. const intensity = 3;
  49. const light = new THREE.DirectionalLight( color, intensity );
  50. light.position.set( - 1, 2, 4 );
  51. scene.add( light );
  52. }
  53. const boxWidth = 1;
  54. const boxHeight = 1;
  55. const boxDepth = 1;
  56. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  57. function makeInstance( geometry, color, x ) {
  58. const material = new THREE.MeshPhongMaterial( { color } );
  59. const cube = new THREE.Mesh( geometry, material );
  60. scene.add( cube );
  61. cube.position.x = x;
  62. return cube;
  63. }
  64. const cubes = [
  65. makeInstance( geometry, 0x44aa88, 0 ),
  66. makeInstance( geometry, 0x8844aa, - 2 ),
  67. makeInstance( geometry, 0xaa8844, 2 ),
  68. ];
  69. const loader = new THREE.TextureLoader();
  70. const bgTexture = loader.load( 'resources/images/daikanyama.jpg' );
  71. bgTexture.colorSpace = THREE.SRGBColorSpace;
  72. scene.background = bgTexture;
  73. function resizeRendererToDisplaySize( renderer ) {
  74. const canvas = renderer.domElement;
  75. const width = canvas.clientWidth;
  76. const height = canvas.clientHeight;
  77. const needResize = canvas.width !== width || canvas.height !== height;
  78. if ( needResize ) {
  79. renderer.setSize( width, height, false );
  80. }
  81. return needResize;
  82. }
  83. function render( time ) {
  84. time *= 0.001;
  85. if ( resizeRendererToDisplaySize( renderer ) ) {
  86. const canvas = renderer.domElement;
  87. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  88. camera.updateProjectionMatrix();
  89. }
  90. cubes.forEach( ( cube, ndx ) => {
  91. const speed = 1 + ndx * .1;
  92. const rot = time * speed;
  93. cube.rotation.x = rot;
  94. cube.rotation.y = rot;
  95. } );
  96. renderer.render( scene, camera );
  97. requestAnimationFrame( render );
  98. }
  99. requestAnimationFrame( render );
  100. }
  101. main();
  102. </script>
  103. </html>