cameras-perspective.html 4.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Cameras - Perspective</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  38. function main() {
  39. const canvas = document.querySelector( '#c' );
  40. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  41. const fov = 45;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 100;
  45. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  46. camera.position.set( 0, 10, 20 );
  47. class MinMaxGUIHelper {
  48. constructor( obj, minProp, maxProp, minDif ) {
  49. this.obj = obj;
  50. this.minProp = minProp;
  51. this.maxProp = maxProp;
  52. this.minDif = minDif;
  53. }
  54. get min() {
  55. return this.obj[ this.minProp ];
  56. }
  57. set min( v ) {
  58. this.obj[ this.minProp ] = v;
  59. this.obj[ this.maxProp ] = Math.max( this.obj[ this.maxProp ], v + this.minDif );
  60. }
  61. get max() {
  62. return this.obj[ this.maxProp ];
  63. }
  64. set max( v ) {
  65. this.obj[ this.maxProp ] = v;
  66. this.min = this.min; // this will call the min setter
  67. }
  68. }
  69. function updateCamera() {
  70. camera.updateProjectionMatrix();
  71. }
  72. const gui = new GUI();
  73. gui.add( camera, 'fov', 1, 180 ).onChange( updateCamera );
  74. const minMaxGUIHelper = new MinMaxGUIHelper( camera, 'near', 'far', 0.1 );
  75. gui.add( minMaxGUIHelper, 'min', 0.1, 50, 0.1 ).name( 'near' ).onChange( updateCamera );
  76. gui.add( minMaxGUIHelper, 'max', 0.1, 50, 0.1 ).name( 'far' ).onChange( updateCamera );
  77. const controls = new OrbitControls( camera, canvas );
  78. controls.target.set( 0, 5, 0 );
  79. controls.update();
  80. const scene = new THREE.Scene();
  81. scene.background = new THREE.Color( 'black' );
  82. {
  83. const planeSize = 40;
  84. const loader = new THREE.TextureLoader();
  85. const texture = loader.load( 'resources/images/checker.png' );
  86. texture.wrapS = THREE.RepeatWrapping;
  87. texture.wrapT = THREE.RepeatWrapping;
  88. texture.magFilter = THREE.NearestFilter;
  89. //texture.colorSpace = THREE.SRGBColorSpace;
  90. const repeats = planeSize / 2;
  91. texture.repeat.set( repeats, repeats );
  92. const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize );
  93. const planeMat = new THREE.MeshPhongMaterial( {
  94. map: texture,
  95. side: THREE.DoubleSide,
  96. } );
  97. const mesh = new THREE.Mesh( planeGeo, planeMat );
  98. mesh.rotation.x = Math.PI * - .5;
  99. scene.add( mesh );
  100. }
  101. {
  102. const cubeSize = 4;
  103. const cubeGeo = new THREE.BoxGeometry( cubeSize, cubeSize, cubeSize );
  104. const cubeMat = new THREE.MeshPhongMaterial( { color: '#8AC' } );
  105. const mesh = new THREE.Mesh( cubeGeo, cubeMat );
  106. mesh.position.set( cubeSize + 1, cubeSize / 2, 0 );
  107. scene.add( mesh );
  108. }
  109. {
  110. const sphereRadius = 3;
  111. const sphereWidthDivisions = 32;
  112. const sphereHeightDivisions = 16;
  113. const sphereGeo = new THREE.SphereGeometry( sphereRadius, sphereWidthDivisions, sphereHeightDivisions );
  114. const sphereMat = new THREE.MeshPhongMaterial( { color: '#CA8' } );
  115. const mesh = new THREE.Mesh( sphereGeo, sphereMat );
  116. mesh.position.set( - sphereRadius - 1, sphereRadius + 2, 0 );
  117. scene.add( mesh );
  118. }
  119. {
  120. const color = 0xFFFFFF;
  121. const intensity = 3;
  122. const light = new THREE.DirectionalLight( color, intensity );
  123. light.position.set( 0, 10, 0 );
  124. light.target.position.set( - 5, 0, 0 );
  125. scene.add( light );
  126. scene.add( light.target );
  127. }
  128. function resizeRendererToDisplaySize( renderer ) {
  129. const canvas = renderer.domElement;
  130. const width = canvas.clientWidth;
  131. const height = canvas.clientHeight;
  132. const needResize = canvas.width !== width || canvas.height !== height;
  133. if ( needResize ) {
  134. renderer.setSize( width, height, false );
  135. }
  136. return needResize;
  137. }
  138. function render() {
  139. if ( resizeRendererToDisplaySize( renderer ) ) {
  140. const canvas = renderer.domElement;
  141. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  142. camera.updateProjectionMatrix();
  143. }
  144. renderer.render( scene, camera );
  145. requestAnimationFrame( render );
  146. }
  147. requestAnimationFrame( render );
  148. }
  149. main();
  150. </script>
  151. </html>