debug-js-clearing-logger.html 3.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Debug - Clearing Logger</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #debug {
  19. position: absolute;
  20. left: 1em;
  21. top: 1em;
  22. padding: 1em;
  23. background: rgba(0, 0, 0, 0.9);
  24. color: white;
  25. font-family: monospace;
  26. pointer-events: none;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <canvas id="c"></canvas>
  32. <div id="debug">
  33. <pre></pre>
  34. </div>
  35. </body>
  36. <!-- Import maps polyfill -->
  37. <!-- Remove this when import maps will be widely supported -->
  38. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  39. <script type="importmap">
  40. {
  41. "imports": {
  42. "three": "../../build/three.module.js"
  43. }
  44. }
  45. </script>
  46. <script type="module">
  47. import * as THREE from 'three';
  48. class ClearingLogger {
  49. constructor( elem ) {
  50. this.elem = elem;
  51. this.lines = [];
  52. }
  53. log( ...args ) {
  54. this.lines.push( [ ...args ].join( ' ' ) );
  55. }
  56. render() {
  57. this.elem.textContent = this.lines.join( '\n' );
  58. this.lines = [];
  59. }
  60. }
  61. function main() {
  62. const canvas = document.querySelector( '#c' );
  63. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  64. const fov = 75;
  65. const aspect = 2; // the canvas default
  66. const near = 0.1;
  67. const far = 50;
  68. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  69. camera.position.z = 20;
  70. const scene = new THREE.Scene();
  71. scene.background = new THREE.Color( 'cyan' );
  72. const geometry = new THREE.SphereGeometry();
  73. const material = new THREE.MeshBasicMaterial( { color: 'red' } );
  74. const things = [];
  75. function rand( min, max ) {
  76. if ( max === undefined ) {
  77. max = min;
  78. min = 0;
  79. }
  80. return Math.random() * ( max - min ) + min;
  81. }
  82. function createThing() {
  83. const mesh = new THREE.Mesh( geometry, material );
  84. scene.add( mesh );
  85. things.push( {
  86. mesh,
  87. timer: 2,
  88. velocity: new THREE.Vector3( rand( - 5, 5 ), rand( - 5, 5 ), rand( - 5, 5 ) ),
  89. } );
  90. }
  91. canvas.addEventListener( 'click', createThing );
  92. function resizeRendererToDisplaySize( renderer ) {
  93. const canvas = renderer.domElement;
  94. const width = canvas.clientWidth;
  95. const height = canvas.clientHeight;
  96. const needResize = canvas.width !== width || canvas.height !== height;
  97. if ( needResize ) {
  98. renderer.setSize( width, height, false );
  99. }
  100. return needResize;
  101. }
  102. const logger = new ClearingLogger( document.querySelector( '#debug pre' ) );
  103. let then = 0;
  104. function render( now ) {
  105. now *= 0.001; // convert to seconds
  106. const deltaTime = now - then;
  107. then = now;
  108. if ( resizeRendererToDisplaySize( renderer ) ) {
  109. const canvas = renderer.domElement;
  110. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  111. camera.updateProjectionMatrix();
  112. }
  113. logger.log( 'fps:', ( 1 / deltaTime ).toFixed( 1 ) );
  114. logger.log( 'num things:', things.length );
  115. for ( let i = 0; i < things.length; ) {
  116. const thing = things[ i ];
  117. const mesh = thing.mesh;
  118. const pos = mesh.position;
  119. logger.log(
  120. 'timer:', thing.timer.toFixed( 3 ),
  121. 'pos:', pos.x.toFixed( 3 ), pos.y.toFixed( 3 ), pos.z.toFixed( 3 ) );
  122. thing.timer -= deltaTime;
  123. if ( thing.timer <= 0 ) {
  124. // remove this thing. Note we don't advance `i`
  125. things.splice( i, 1 );
  126. scene.remove( mesh );
  127. } else {
  128. mesh.position.addScaledVector( thing.velocity, deltaTime );
  129. ++ i;
  130. }
  131. }
  132. renderer.render( scene, camera );
  133. logger.render();
  134. requestAnimationFrame( render );
  135. }
  136. requestAnimationFrame( render );
  137. }
  138. main();
  139. </script>
  140. </html>