debugging-mcve.html 4.2 KB

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  1. <body>
  2. <canvas id="c"></canvas>
  3. </body>
  4. <!-- Import maps polyfill -->
  5. <!-- Remove this when import maps will be widely supported -->
  6. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  7. <script type="importmap">
  8. {
  9. "imports": {
  10. "three": "../../build/three.module.js",
  11. "three/addons/": "../../examples/jsm/"
  12. }
  13. }
  14. </script>
  15. <script type="module">
  16. import * as THREE from 'three';
  17. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  18. function main() {
  19. const canvas = document.querySelector( '#c' );
  20. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  21. const fov = 45;
  22. const aspect = 2; // the canvas default
  23. const near = 0.1;
  24. const far = 10000;
  25. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  26. camera.position.set( 0, 1000, 2000 );
  27. const controls = new OrbitControls( camera, canvas );
  28. controls.target.set( 0, 5, 0 );
  29. controls.update();
  30. const scene = new THREE.Scene();
  31. scene.background = new THREE.Color( 'black' );
  32. scene.add( new THREE.GridHelper( 5000, 10 ) );
  33. let curve;
  34. let curveObject;
  35. {
  36. const controlPoints = [
  37. [ 1.118281, 5.115846, - 3.681386 ],
  38. [ 3.948875, 5.115846, - 3.641834 ],
  39. [ 3.960072, 5.115846, - 0.240352 ],
  40. [ 3.985447, 5.115846, 4.585005 ],
  41. [ - 3.793631, 5.115846, 4.585006 ],
  42. [ - 3.826839, 5.115846, - 14.736200 ],
  43. [ - 14.542292, 5.115846, - 14.765865 ],
  44. [ - 14.520929, 5.115846, - 3.627002 ],
  45. [ - 5.452815, 5.115846, - 3.634418 ],
  46. [ - 5.467251, 5.115846, 4.549161 ],
  47. [ - 13.266233, 5.115846, 4.567083 ],
  48. [ - 13.250067, 5.115846, - 13.499271 ],
  49. [ 4.081842, 5.115846, - 13.435463 ],
  50. [ 4.125436, 5.115846, - 5.334928 ],
  51. [ - 14.521364, 5.115846, - 5.239871 ],
  52. [ - 14.510466, 5.115846, 5.486727 ],
  53. [ 5.745666, 5.115846, 5.510492 ],
  54. [ 5.787942, 5.115846, - 14.728308 ],
  55. [ - 5.423720, 5.115846, - 14.761919 ],
  56. [ - 5.373599, 5.115846, - 3.704133 ],
  57. [ 1.004861, 5.115846, - 3.641834 ],
  58. ];
  59. const p0 = new THREE.Vector3();
  60. const p1 = new THREE.Vector3();
  61. curve = new THREE.CatmullRomCurve3(
  62. controlPoints.map( ( p, ndx ) => {
  63. p0.set( ...p );
  64. p1.set( ...controlPoints[ ( ndx + 1 ) % controlPoints.length ] );
  65. return [
  66. ( new THREE.Vector3() ).copy( p0 ),
  67. ( new THREE.Vector3() ).lerpVectors( p0, p1, 0.1 ),
  68. ( new THREE.Vector3() ).lerpVectors( p0, p1, 0.9 ),
  69. ];
  70. } ).flat(),
  71. true,
  72. );
  73. {
  74. const points = curve.getPoints( 250 );
  75. const geometry = new THREE.BufferGeometry().setFromPoints( points );
  76. const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
  77. curveObject = new THREE.Line( geometry, material );
  78. curveObject.scale.set( 100, 100, 100 );
  79. curveObject.position.y = - 621;
  80. material.depthTest = false;
  81. curveObject.renderOrder = 1;
  82. scene.add( curveObject );
  83. }
  84. }
  85. const geometry = new THREE.BoxGeometry( 100, 100, 300 );
  86. const material = new THREE.MeshBasicMaterial( { color: 'cyan' } );
  87. const cars = [];
  88. for ( let i = 0; i < 10; ++ i ) {
  89. const mesh = new THREE.Mesh( geometry, material );
  90. scene.add( mesh );
  91. cars.push( mesh );
  92. }
  93. // create 2 Vector3s we can use for path calculations
  94. const carPosition = new THREE.Vector3();
  95. const carTarget = new THREE.Vector3();
  96. function render( time ) {
  97. time *= 0.001; // convert to seconds
  98. {
  99. const pathTime = time * .01;
  100. const targetOffset = 0.01;
  101. cars.forEach( ( car, ndx ) => {
  102. // a number between 0 and 1 to evenly space the cars
  103. const u = pathTime + ndx / cars.length;
  104. // get the first point
  105. curve.getPointAt( u % 1, carPosition );
  106. carPosition.applyMatrix4( curveObject.matrixWorld );
  107. // get a second point slightly further down the curve
  108. curve.getPointAt( ( u + targetOffset ) % 1, carTarget );
  109. carTarget.applyMatrix4( curveObject.matrixWorld );
  110. // put the car at the first point (temporarily)
  111. car.position.copy( carPosition );
  112. // point the car the second point
  113. car.lookAt( carTarget );
  114. // put the car between the 2 points
  115. car.position.lerpVectors( carPosition, carTarget, 0.5 );
  116. } );
  117. }
  118. renderer.render( scene, camera );
  119. requestAnimationFrame( render );
  120. }
  121. requestAnimationFrame( render );
  122. }
  123. main();
  124. </script>