lights-directional.html 4.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Lights - Directional</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  38. function main() {
  39. const canvas = document.querySelector( '#c' );
  40. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  41. const fov = 45;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 100;
  45. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  46. camera.position.set( 0, 10, 20 );
  47. const controls = new OrbitControls( camera, canvas );
  48. controls.target.set( 0, 5, 0 );
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 'black' );
  52. {
  53. const planeSize = 40;
  54. const loader = new THREE.TextureLoader();
  55. const texture = loader.load( 'resources/images/checker.png' );
  56. texture.wrapS = THREE.RepeatWrapping;
  57. texture.wrapT = THREE.RepeatWrapping;
  58. texture.magFilter = THREE.NearestFilter;
  59. texture.colorSpace = THREE.SRGBColorSpace;
  60. const repeats = planeSize / 2;
  61. texture.repeat.set( repeats, repeats );
  62. const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize );
  63. const planeMat = new THREE.MeshPhongMaterial( {
  64. map: texture,
  65. side: THREE.DoubleSide,
  66. } );
  67. const mesh = new THREE.Mesh( planeGeo, planeMat );
  68. mesh.rotation.x = Math.PI * - .5;
  69. scene.add( mesh );
  70. }
  71. {
  72. const cubeSize = 4;
  73. const cubeGeo = new THREE.BoxGeometry( cubeSize, cubeSize, cubeSize );
  74. const cubeMat = new THREE.MeshPhongMaterial( { color: '#8AC' } );
  75. const mesh = new THREE.Mesh( cubeGeo, cubeMat );
  76. mesh.position.set( cubeSize + 1, cubeSize / 2, 0 );
  77. scene.add( mesh );
  78. }
  79. {
  80. const sphereRadius = 3;
  81. const sphereWidthDivisions = 32;
  82. const sphereHeightDivisions = 16;
  83. const sphereGeo = new THREE.SphereGeometry( sphereRadius, sphereWidthDivisions, sphereHeightDivisions );
  84. const sphereMat = new THREE.MeshPhongMaterial( { color: '#CA8' } );
  85. const mesh = new THREE.Mesh( sphereGeo, sphereMat );
  86. mesh.position.set( - sphereRadius - 1, sphereRadius + 2, 0 );
  87. scene.add( mesh );
  88. }
  89. class ColorGUIHelper {
  90. constructor( object, prop ) {
  91. this.object = object;
  92. this.prop = prop;
  93. }
  94. get value() {
  95. return `#${this.object[ this.prop ].getHexString()}`;
  96. }
  97. set value( hexString ) {
  98. this.object[ this.prop ].set( hexString );
  99. }
  100. }
  101. {
  102. const color = 0xFFFFFF;
  103. const intensity = 1;
  104. const light = new THREE.DirectionalLight( color, intensity );
  105. light.position.set( 0, 10, 0 );
  106. light.target.position.set( - 5, 0, 0 );
  107. scene.add( light );
  108. scene.add( light.target );
  109. const gui = new GUI();
  110. gui.addColor( new ColorGUIHelper( light, 'color' ), 'value' ).name( 'color' );
  111. gui.add( light, 'intensity', 0, 5, 0.01 );
  112. gui.add( light.target.position, 'x', - 10, 10, .01 );
  113. gui.add( light.target.position, 'z', - 10, 10, .01 );
  114. gui.add( light.target.position, 'y', 0, 10, .01 );
  115. }
  116. function resizeRendererToDisplaySize( renderer ) {
  117. const canvas = renderer.domElement;
  118. const width = canvas.clientWidth;
  119. const height = canvas.clientHeight;
  120. const needResize = canvas.width !== width || canvas.height !== height;
  121. if ( needResize ) {
  122. renderer.setSize( width, height, false );
  123. }
  124. return needResize;
  125. }
  126. function render() {
  127. if ( resizeRendererToDisplaySize( renderer ) ) {
  128. const canvas = renderer.domElement;
  129. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  130. camera.updateProjectionMatrix();
  131. }
  132. renderer.render( scene, camera );
  133. requestAnimationFrame( render );
  134. }
  135. requestAnimationFrame( render );
  136. }
  137. main();
  138. </script>
  139. </html>