load-gltf-car-path.html 7.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285
  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .GLTF - Car Path</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  38. function main() {
  39. const canvas = document.querySelector( '#c' );
  40. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  41. const fov = 45;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 100;
  45. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  46. camera.position.set( 0, 10, 20 );
  47. const controls = new OrbitControls( camera, canvas );
  48. controls.target.set( 0, 5, 0 );
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 'black' );
  52. {
  53. const planeSize = 40;
  54. const loader = new THREE.TextureLoader();
  55. const texture = loader.load( 'resources/images/checker.png' );
  56. texture.wrapS = THREE.RepeatWrapping;
  57. texture.wrapT = THREE.RepeatWrapping;
  58. texture.magFilter = THREE.NearestFilter;
  59. texture.colorSpace = THREE.SRGBColorSpace;
  60. const repeats = planeSize / 2;
  61. texture.repeat.set( repeats, repeats );
  62. const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize );
  63. const planeMat = new THREE.MeshPhongMaterial( {
  64. map: texture,
  65. side: THREE.DoubleSide,
  66. } );
  67. const mesh = new THREE.Mesh( planeGeo, planeMat );
  68. mesh.rotation.x = Math.PI * - .5;
  69. scene.add( mesh );
  70. }
  71. {
  72. const skyColor = 0xB1E1FF; // light blue
  73. const groundColor = 0xB97A20; // brownish orange
  74. const intensity = 2;
  75. const light = new THREE.HemisphereLight( skyColor, groundColor, intensity );
  76. scene.add( light );
  77. }
  78. {
  79. const color = 0xFFFFFF;
  80. const intensity = 2.5;
  81. const light = new THREE.DirectionalLight( color, intensity );
  82. light.position.set( 5, 10, 2 );
  83. scene.add( light );
  84. scene.add( light.target );
  85. }
  86. function frameArea( sizeToFitOnScreen, boxSize, boxCenter, camera ) {
  87. const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
  88. const halfFovY = THREE.MathUtils.degToRad( camera.fov * .5 );
  89. const distance = halfSizeToFitOnScreen / Math.tan( halfFovY );
  90. // compute a unit vector that points in the direction the camera is now
  91. // in the xz plane from the center of the box
  92. const direction = ( new THREE.Vector3() )
  93. .subVectors( camera.position, boxCenter )
  94. .multiply( new THREE.Vector3( 1, 0, 1 ) )
  95. .normalize();
  96. // move the camera to a position distance units way from the center
  97. // in whatever direction the camera was from the center already
  98. camera.position.copy( direction.multiplyScalar( distance ).add( boxCenter ) );
  99. // pick some near and far values for the frustum that
  100. // will contain the box.
  101. camera.near = boxSize / 100;
  102. camera.far = boxSize * 100;
  103. camera.updateProjectionMatrix();
  104. // point the camera to look at the center of the box
  105. camera.lookAt( boxCenter.x, boxCenter.y, boxCenter.z );
  106. }
  107. let curve;
  108. let curveObject;
  109. {
  110. const controlPoints = [
  111. [ 1.118281, 5.115846, - 3.681386 ],
  112. [ 3.948875, 5.115846, - 3.641834 ],
  113. [ 3.960072, 5.115846, - 0.240352 ],
  114. [ 3.985447, 5.115846, 4.585005 ],
  115. [ - 3.793631, 5.115846, 4.585006 ],
  116. [ - 3.826839, 5.115846, - 14.736200 ],
  117. [ - 14.542292, 5.115846, - 14.765865 ],
  118. [ - 14.520929, 5.115846, - 3.627002 ],
  119. [ - 5.452815, 5.115846, - 3.634418 ],
  120. [ - 5.467251, 5.115846, 4.549161 ],
  121. [ - 13.266233, 5.115846, 4.567083 ],
  122. [ - 13.250067, 5.115846, - 13.499271 ],
  123. [ 4.081842, 5.115846, - 13.435463 ],
  124. [ 4.125436, 5.115846, - 5.334928 ],
  125. [ - 14.521364, 5.115846, - 5.239871 ],
  126. [ - 14.510466, 5.115846, 5.486727 ],
  127. [ 5.745666, 5.115846, 5.510492 ],
  128. [ 5.787942, 5.115846, - 14.728308 ],
  129. [ - 5.423720, 5.115846, - 14.761919 ],
  130. [ - 5.373599, 5.115846, - 3.704133 ],
  131. [ 1.004861, 5.115846, - 3.641834 ],
  132. ];
  133. const p0 = new THREE.Vector3();
  134. const p1 = new THREE.Vector3();
  135. curve = new THREE.CatmullRomCurve3(
  136. controlPoints.map( ( p, ndx ) => {
  137. p0.set( ...p );
  138. p1.set( ...controlPoints[ ( ndx + 1 ) % controlPoints.length ] );
  139. return [
  140. ( new THREE.Vector3() ).copy( p0 ),
  141. ( new THREE.Vector3() ).lerpVectors( p0, p1, 0.1 ),
  142. ( new THREE.Vector3() ).lerpVectors( p0, p1, 0.9 ),
  143. ];
  144. } ).flat(),
  145. true,
  146. );
  147. {
  148. const points = curve.getPoints( 250 );
  149. const geometry = new THREE.BufferGeometry().setFromPoints( points );
  150. const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
  151. curveObject = new THREE.Line( geometry, material );
  152. material.depthTest = false;
  153. curveObject.renderOrder = 1;
  154. scene.add( curveObject );
  155. }
  156. }
  157. const cars = [];
  158. {
  159. const gltfLoader = new GLTFLoader();
  160. gltfLoader.load( 'resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', ( gltf ) => {
  161. const root = gltf.scene;
  162. scene.add( root );
  163. const loadedCars = root.getObjectByName( 'Cars' );
  164. const fixes = [
  165. { prefix: 'Car_08', rot: [ Math.PI * .5, 0, Math.PI * .5 ], },
  166. { prefix: 'CAR_03', rot: [ 0, Math.PI, 0 ], },
  167. { prefix: 'Car_04', rot: [ 0, Math.PI, 0 ], },
  168. ];
  169. root.updateMatrixWorld();
  170. for ( const car of loadedCars.children.slice() ) {
  171. const fix = fixes.find( fix => car.name.startsWith( fix.prefix ) );
  172. const obj = new THREE.Object3D();
  173. car.getWorldPosition( obj.position );
  174. car.position.set( 0, 0, 0 );
  175. car.rotation.set( ...fix.rot );
  176. obj.add( car );
  177. scene.add( obj );
  178. cars.push( obj );
  179. }
  180. // compute the box that contains all the stuff
  181. // from root and below
  182. const box = new THREE.Box3().setFromObject( root );
  183. const boxSize = box.getSize( new THREE.Vector3() ).length();
  184. const boxCenter = box.getCenter( new THREE.Vector3() );
  185. // set the camera to frame the box
  186. frameArea( boxSize * 0.5, boxSize, boxCenter, camera );
  187. // update the Trackball controls to handle the new size
  188. controls.maxDistance = boxSize * 10;
  189. controls.target.copy( boxCenter );
  190. controls.update();
  191. } );
  192. }
  193. function resizeRendererToDisplaySize( renderer ) {
  194. const canvas = renderer.domElement;
  195. const width = canvas.clientWidth;
  196. const height = canvas.clientHeight;
  197. const needResize = canvas.width !== width || canvas.height !== height;
  198. if ( needResize ) {
  199. renderer.setSize( width, height, false );
  200. }
  201. return needResize;
  202. }
  203. function render( time ) {
  204. time *= 0.001; // convert to seconds
  205. if ( resizeRendererToDisplaySize( renderer ) ) {
  206. const canvas = renderer.domElement;
  207. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  208. camera.updateProjectionMatrix();
  209. }
  210. for ( const car of cars ) {
  211. car.rotation.y = time;
  212. }
  213. renderer.render( scene, camera );
  214. requestAnimationFrame( render );
  215. }
  216. requestAnimationFrame( render );
  217. }
  218. main();
  219. </script>
  220. </html>