load-obj-wat.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .OBJ - ?</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  38. function main() {
  39. const canvas = document.querySelector( '#c' );
  40. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  41. const fov = 45;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 100;
  45. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  46. camera.position.set( 0, 10, 20 );
  47. const controls = new OrbitControls( camera, canvas );
  48. controls.target.set( 0, 5, 0 );
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 'black' );
  52. {
  53. const planeSize = 40;
  54. const loader = new THREE.TextureLoader();
  55. const texture = loader.load( 'resources/images/checker.png' );
  56. texture.colorSpace = THREE.SRGBColorSpace;
  57. texture.wrapS = THREE.RepeatWrapping;
  58. texture.wrapT = THREE.RepeatWrapping;
  59. texture.magFilter = THREE.NearestFilter;
  60. const repeats = planeSize / 2;
  61. texture.repeat.set( repeats, repeats );
  62. const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize );
  63. const planeMat = new THREE.MeshPhongMaterial( {
  64. map: texture,
  65. side: THREE.DoubleSide,
  66. } );
  67. const mesh = new THREE.Mesh( planeGeo, planeMat );
  68. mesh.rotation.x = Math.PI * - .5;
  69. scene.add( mesh );
  70. }
  71. {
  72. const skyColor = 0xB1E1FF; // light blue
  73. const groundColor = 0xB97A20; // brownish orange
  74. const intensity = 3;
  75. const light = new THREE.HemisphereLight( skyColor, groundColor, intensity );
  76. scene.add( light );
  77. }
  78. {
  79. const color = 0xFFFFFF;
  80. const intensity = 1;
  81. const light = new THREE.DirectionalLight( color, intensity );
  82. light.position.set( 0, 10, 0 );
  83. light.target.position.set( - 5, 0, 0 );
  84. scene.add( light );
  85. scene.add( light.target );
  86. }
  87. {
  88. const objLoader = new OBJLoader();
  89. objLoader.load( 'resources/models/windmill_2/windmill.obj', ( root ) => {
  90. scene.add( root );
  91. } );
  92. }
  93. function resizeRendererToDisplaySize( renderer ) {
  94. const canvas = renderer.domElement;
  95. const width = canvas.clientWidth;
  96. const height = canvas.clientHeight;
  97. const needResize = canvas.width !== width || canvas.height !== height;
  98. if ( needResize ) {
  99. renderer.setSize( width, height, false );
  100. }
  101. return needResize;
  102. }
  103. function render() {
  104. if ( resizeRendererToDisplaySize( renderer ) ) {
  105. const canvas = renderer.domElement;
  106. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  107. camera.updateProjectionMatrix();
  108. }
  109. renderer.render( scene, camera );
  110. requestAnimationFrame( render );
  111. }
  112. requestAnimationFrame( render );
  113. }
  114. main();
  115. </script>
  116. </html>