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lots-of-objects-multiple-data-sets.html 10 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Lots of Objects - Multiple Datasets</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. color: white;
  13. }
  14. #c {
  15. width: 100%;
  16. height: 100%;
  17. display: block;
  18. }
  19. #ui {
  20. position: absolute;
  21. left: 1em;
  22. top: 1em;
  23. }
  24. #ui>div {
  25. font-size: 20pt;
  26. padding: 1em;
  27. display: inline-block;
  28. }
  29. #ui>div.selected {
  30. color: red;
  31. }
  32. @media (max-width: 700px) {
  33. #ui>div {
  34. display: block;
  35. padding: .25em;
  36. }
  37. }
  38. </style>
  39. </head>
  40. <body>
  41. <canvas id="c"></canvas>
  42. <div id="ui"></div>
  43. </body>
  44. <!-- Import maps polyfill -->
  45. <!-- Remove this when import maps will be widely supported -->
  46. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  47. <script type="importmap">
  48. {
  49. "imports": {
  50. "three": "../../build/three.module.js",
  51. "three/addons/": "../../examples/jsm/"
  52. }
  53. }
  54. </script>
  55. <script type="module">
  56. import * as THREE from 'three';
  57. import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
  58. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  59. function main() {
  60. const canvas = document.querySelector( '#c' );
  61. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  62. const fov = 60;
  63. const aspect = 2; // the canvas default
  64. const near = 0.1;
  65. const far = 10;
  66. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  67. camera.position.z = 2.5;
  68. const controls = new OrbitControls( camera, canvas );
  69. controls.enableDamping = true;
  70. controls.enablePan = false;
  71. controls.minDistance = 1.2;
  72. controls.maxDistance = 4;
  73. controls.update();
  74. const scene = new THREE.Scene();
  75. scene.background = new THREE.Color( 'black' );
  76. {
  77. const loader = new THREE.TextureLoader();
  78. const texture = loader.load( 'resources/images/world.jpg', render );
  79. texture.colorSpace = THREE.SRGBColorSpace;
  80. const geometry = new THREE.SphereGeometry( 1, 64, 32 );
  81. const material = new THREE.MeshBasicMaterial( { map: texture } );
  82. scene.add( new THREE.Mesh( geometry, material ) );
  83. }
  84. async function loadFile( url ) {
  85. const req = await fetch( url );
  86. return req.text();
  87. }
  88. function parseData( text ) {
  89. const data = [];
  90. const settings = { data };
  91. let max;
  92. let min;
  93. // split into lines
  94. text.split( '\n' ).forEach( ( line ) => {
  95. // split the line by whitespace
  96. const parts = line.trim().split( /\s+/ );
  97. if ( parts.length === 2 ) {
  98. // only 2 parts, must be a key/value pair
  99. settings[ parts[ 0 ] ] = parseFloat( parts[ 1 ] );
  100. } else if ( parts.length > 2 ) {
  101. // more than 2 parts, must be data
  102. const values = parts.map( ( v ) => {
  103. const value = parseFloat( v );
  104. if ( value === settings.NODATA_value ) {
  105. return undefined;
  106. }
  107. max = Math.max( max === undefined ? value : max, value );
  108. min = Math.min( min === undefined ? value : min, value );
  109. return value;
  110. } );
  111. data.push( values );
  112. }
  113. } );
  114. return Object.assign( settings, { min, max } );
  115. }
  116. function addBoxes( file, hueRange ) {
  117. const { min, max, data } = file;
  118. const range = max - min;
  119. // these helpers will make it easy to position the boxes
  120. // We can rotate the lon helper on its Y axis to the longitude
  121. const lonHelper = new THREE.Object3D();
  122. scene.add( lonHelper );
  123. // We rotate the latHelper on its X axis to the latitude
  124. const latHelper = new THREE.Object3D();
  125. lonHelper.add( latHelper );
  126. // The position helper moves the object to the edge of the sphere
  127. const positionHelper = new THREE.Object3D();
  128. positionHelper.position.z = 1;
  129. latHelper.add( positionHelper );
  130. // Used to move the center of the cube so it scales from the position Z axis
  131. const originHelper = new THREE.Object3D();
  132. originHelper.position.z = 0.5;
  133. positionHelper.add( originHelper );
  134. const color = new THREE.Color();
  135. const lonFudge = Math.PI * .5;
  136. const latFudge = Math.PI * - 0.135;
  137. const geometries = [];
  138. data.forEach( ( row, latNdx ) => {
  139. row.forEach( ( value, lonNdx ) => {
  140. if ( value === undefined ) {
  141. return;
  142. }
  143. const amount = ( value - min ) / range;
  144. const boxWidth = 1;
  145. const boxHeight = 1;
  146. const boxDepth = 1;
  147. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  148. // adjust the helpers to point to the latitude and longitude
  149. lonHelper.rotation.y = THREE.MathUtils.degToRad( lonNdx + file.xllcorner ) + lonFudge;
  150. latHelper.rotation.x = THREE.MathUtils.degToRad( latNdx + file.yllcorner ) + latFudge;
  151. // use the world matrix of the origin helper to
  152. // position this geometry
  153. positionHelper.scale.set( 0.005, 0.005, THREE.MathUtils.lerp( 0.01, 0.5, amount ) );
  154. originHelper.updateWorldMatrix( true, false );
  155. geometry.applyMatrix4( originHelper.matrixWorld );
  156. // compute a color
  157. const hue = THREE.MathUtils.lerp( ...hueRange, amount );
  158. const saturation = 1;
  159. const lightness = THREE.MathUtils.lerp( 0.4, 1.0, amount );
  160. color.setHSL( hue, saturation, lightness );
  161. // get the colors as an array of values from 0 to 255
  162. const rgb = color.toArray().map( v => v * 255 );
  163. // make an array to store colors for each vertex
  164. const numVerts = geometry.getAttribute( 'position' ).count;
  165. const itemSize = 3; // r, g, b
  166. const colors = new Uint8Array( itemSize * numVerts );
  167. // copy the color into the colors array for each vertex
  168. colors.forEach( ( v, ndx ) => {
  169. colors[ ndx ] = rgb[ ndx % 3 ];
  170. } );
  171. const normalized = true;
  172. const colorAttrib = new THREE.BufferAttribute( colors, itemSize, normalized );
  173. geometry.setAttribute( 'color', colorAttrib );
  174. geometries.push( geometry );
  175. } );
  176. } );
  177. const mergedGeometry = BufferGeometryUtils.mergeGeometries(
  178. geometries, false );
  179. const material = new THREE.MeshBasicMaterial( {
  180. vertexColors: true,
  181. } );
  182. const mesh = new THREE.Mesh( mergedGeometry, material );
  183. scene.add( mesh );
  184. return mesh;
  185. }
  186. async function loadData( info ) {
  187. const text = await loadFile( info.url );
  188. info.file = parseData( text );
  189. }
  190. async function loadAll() {
  191. const fileInfos = [
  192. { name: 'men', hueRange: [ 0.7, 0.3 ], url: 'resources/data/gpw/gpw_v4_basic_demographic_characteristics_rev10_a000_014mt_2010_cntm_1_deg.asc' },
  193. { name: 'women', hueRange: [ 0.9, 1.1 ], url: 'resources/data/gpw/gpw_v4_basic_demographic_characteristics_rev10_a000_014ft_2010_cntm_1_deg.asc' },
  194. ];
  195. await Promise.all( fileInfos.map( loadData ) );
  196. function mapValues( data, fn ) {
  197. return data.map( ( row, rowNdx ) => {
  198. return row.map( ( value, colNdx ) => {
  199. return fn( value, rowNdx, colNdx );
  200. } );
  201. } );
  202. }
  203. function makeDiffFile( baseFile, otherFile, compareFn ) {
  204. let min;
  205. let max;
  206. const baseData = baseFile.data;
  207. const otherData = otherFile.data;
  208. const data = mapValues( baseData, ( base, rowNdx, colNdx ) => {
  209. const other = otherData[ rowNdx ][ colNdx ];
  210. if ( base === undefined || other === undefined ) {
  211. return undefined;
  212. }
  213. const value = compareFn( base, other );
  214. min = Math.min( min === undefined ? value : min, value );
  215. max = Math.max( max === undefined ? value : max, value );
  216. return value;
  217. } );
  218. // make a copy of baseFile and replace min, max, and data
  219. // with the new data
  220. return { ...baseFile, min, max, data };
  221. }
  222. // generate a new set of data
  223. {
  224. const menInfo = fileInfos[ 0 ];
  225. const womenInfo = fileInfos[ 1 ];
  226. const menFile = menInfo.file;
  227. const womenFile = womenInfo.file;
  228. function amountGreaterThan( a, b ) {
  229. return Math.max( a - b, 0 );
  230. }
  231. fileInfos.push( {
  232. name: '>50%men',
  233. hueRange: [ 0.6, 1.1 ],
  234. file: makeDiffFile( menFile, womenFile, ( men, women ) => {
  235. return amountGreaterThan( men, women );
  236. } ),
  237. } );
  238. fileInfos.push( {
  239. name: '>50% women',
  240. hueRange: [ 0.0, 0.4 ],
  241. file: makeDiffFile( womenFile, menFile, ( women, men ) => {
  242. return amountGreaterThan( women, men );
  243. } ),
  244. } );
  245. }
  246. // show the selected data, hide the rest
  247. function showFileInfo( fileInfos, fileInfo ) {
  248. fileInfos.forEach( ( info ) => {
  249. const visible = fileInfo === info;
  250. info.root.visible = visible;
  251. info.elem.className = visible ? 'selected' : '';
  252. } );
  253. requestRenderIfNotRequested();
  254. }
  255. const uiElem = document.querySelector( '#ui' );
  256. fileInfos.forEach( ( info ) => {
  257. const boxes = addBoxes( info.file, info.hueRange );
  258. info.root = boxes;
  259. const div = document.createElement( 'div' );
  260. info.elem = div;
  261. div.textContent = info.name;
  262. uiElem.appendChild( div );
  263. function show() {
  264. showFileInfo( fileInfos, info );
  265. }
  266. div.addEventListener( 'mouseover', show );
  267. div.addEventListener( 'touchstart', show );
  268. } );
  269. // show the first set of data
  270. showFileInfo( fileInfos, fileInfos[ 0 ] );
  271. }
  272. loadAll();
  273. function resizeRendererToDisplaySize( renderer ) {
  274. const canvas = renderer.domElement;
  275. const width = canvas.clientWidth;
  276. const height = canvas.clientHeight;
  277. const needResize = canvas.width !== width || canvas.height !== height;
  278. if ( needResize ) {
  279. renderer.setSize( width, height, false );
  280. }
  281. return needResize;
  282. }
  283. let renderRequested = false;
  284. function render() {
  285. renderRequested = undefined;
  286. if ( resizeRendererToDisplaySize( renderer ) ) {
  287. const canvas = renderer.domElement;
  288. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  289. camera.updateProjectionMatrix();
  290. }
  291. controls.update();
  292. renderer.render( scene, camera );
  293. }
  294. render();
  295. function requestRenderIfNotRequested() {
  296. if ( ! renderRequested ) {
  297. renderRequested = true;
  298. requestAnimationFrame( render );
  299. }
  300. }
  301. controls.addEventListener( 'change', requestRenderIfNotRequested );
  302. window.addEventListener( 'resize', requestRenderIfNotRequested );
  303. }
  304. main();
  305. </script>
  306. </html>