multiple-scenes-selector.html 5.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - CSS Selector</title>
  8. <style>
  9. #c {
  10. position: absolute;
  11. left: 0;
  12. top: 0;
  13. width: 100%;
  14. height: 100%;
  15. display: block;
  16. z-index: -1;
  17. }
  18. *[data-diagram] {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. }
  23. .left {
  24. float: left;
  25. margin-right: .25em;
  26. }
  27. .right {
  28. float: right;
  29. margin-left: .25em;
  30. }
  31. p {
  32. margin: 1em auto;
  33. max-width: 500px;
  34. font-size: xx-large;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <canvas id="c"></canvas>
  40. <p>
  41. <span data-diagram="box" class="left"></span>
  42. I love boxes. Presents come in boxes.
  43. When I find a new box I'm always excited to find out what's inside.
  44. </p>
  45. <p>
  46. <span data-diagram="pyramid" class="right"></span>
  47. When I was a kid I dreamed of going on an expedition inside a pyramid
  48. and finding a undiscovered tomb full of mummies and treasure.
  49. </p>
  50. </body>
  51. <!-- Import maps polyfill -->
  52. <!-- Remove this when import maps will be widely supported -->
  53. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  54. <script type="importmap">
  55. {
  56. "imports": {
  57. "three": "../../build/three.module.js"
  58. }
  59. }
  60. </script>
  61. <script type="module">
  62. import * as THREE from 'three';
  63. function main() {
  64. const canvas = document.querySelector( '#c' );
  65. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas, alpha: true } );
  66. const sceneElements = [];
  67. function addScene( elem, fn ) {
  68. sceneElements.push( { elem, fn } );
  69. }
  70. function makeScene() {
  71. const scene = new THREE.Scene();
  72. const fov = 45;
  73. const aspect = 2; // the canvas default
  74. const near = 0.1;
  75. const far = 5;
  76. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  77. camera.position.set( 0, 1, 2 );
  78. camera.lookAt( 0, 0, 0 );
  79. {
  80. const color = 0xFFFFFF;
  81. const intensity = 3;
  82. const light = new THREE.DirectionalLight( color, intensity );
  83. light.position.set( - 1, 2, 4 );
  84. scene.add( light );
  85. }
  86. return { scene, camera };
  87. }
  88. const sceneInitFunctionsByName = {
  89. 'box': () => {
  90. const { scene, camera } = makeScene();
  91. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  92. const material = new THREE.MeshPhongMaterial( { color: 'red' } );
  93. const mesh = new THREE.Mesh( geometry, material );
  94. scene.add( mesh );
  95. return ( time, rect ) => {
  96. mesh.rotation.y = time * .1;
  97. camera.aspect = rect.width / rect.height;
  98. camera.updateProjectionMatrix();
  99. renderer.render( scene, camera );
  100. };
  101. },
  102. 'pyramid': () => {
  103. const { scene, camera } = makeScene();
  104. const radius = .8;
  105. const widthSegments = 4;
  106. const heightSegments = 2;
  107. const geometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments );
  108. const material = new THREE.MeshPhongMaterial( {
  109. color: 'blue',
  110. flatShading: true,
  111. } );
  112. const mesh = new THREE.Mesh( geometry, material );
  113. scene.add( mesh );
  114. return ( time, rect ) => {
  115. mesh.rotation.y = time * .1;
  116. camera.aspect = rect.width / rect.height;
  117. camera.updateProjectionMatrix();
  118. renderer.render( scene, camera );
  119. };
  120. },
  121. };
  122. document.querySelectorAll( '[data-diagram]' ).forEach( ( elem ) => {
  123. const sceneName = elem.dataset.diagram;
  124. const sceneInitFunction = sceneInitFunctionsByName[ sceneName ];
  125. const sceneRenderFunction = sceneInitFunction( elem );
  126. addScene( elem, sceneRenderFunction );
  127. } );
  128. function resizeRendererToDisplaySize( renderer ) {
  129. const canvas = renderer.domElement;
  130. const width = canvas.clientWidth;
  131. const height = canvas.clientHeight;
  132. const needResize = canvas.width !== width || canvas.height !== height;
  133. if ( needResize ) {
  134. renderer.setSize( width, height, false );
  135. }
  136. return needResize;
  137. }
  138. const clearColor = new THREE.Color( '#000' );
  139. function render( time ) {
  140. time *= 0.001;
  141. resizeRendererToDisplaySize( renderer );
  142. renderer.setScissorTest( false );
  143. renderer.setClearColor( clearColor, 0 );
  144. renderer.clear( true, true );
  145. renderer.setScissorTest( true );
  146. const transform = `translateY(${window.scrollY}px)`;
  147. renderer.domElement.style.transform = transform;
  148. for ( const { elem, fn } of sceneElements ) {
  149. // get the viewport relative position of this element
  150. const rect = elem.getBoundingClientRect();
  151. const { left, right, top, bottom, width, height } = rect;
  152. const isOffscreen =
  153. bottom < 0 ||
  154. top > renderer.domElement.clientHeight ||
  155. right < 0 ||
  156. left > renderer.domElement.clientWidth;
  157. if ( ! isOffscreen ) {
  158. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  159. renderer.setScissor( left, positiveYUpBottom, width, height );
  160. renderer.setViewport( left, positiveYUpBottom, width, height );
  161. fn( time, rect );
  162. }
  163. }
  164. requestAnimationFrame( render );
  165. }
  166. requestAnimationFrame( render );
  167. }
  168. main();
  169. </script>
  170. </html>