multiple-scenes-v1.html 4.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - v1</title>
  8. <style>
  9. #c {
  10. position: fixed;
  11. left: 0;
  12. top: 0;
  13. width: 100%;
  14. height: 100%;
  15. display: block;
  16. z-index: -1;
  17. }
  18. .diagram {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. }
  23. .left {
  24. float: left;
  25. margin-right: .25em;
  26. }
  27. .right {
  28. float: right;
  29. margin-left: .25em;
  30. }
  31. p {
  32. margin: 1em auto;
  33. max-width: 500px;
  34. font-size: xx-large;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <canvas id="c"></canvas>
  40. <p>
  41. <span id="box" class="diagram left"></span>
  42. I love boxes. Presents come in boxes.
  43. When I find a new box I'm always excited to find out what's inside.
  44. </p>
  45. <p>
  46. <span id="pyramid" class="diagram right"></span>
  47. When I was a kid I dreamed of going on an expedition inside a pyramid
  48. and finding a undiscovered tomb full of mummies and treasure.
  49. </p>
  50. </body>
  51. <!-- Import maps polyfill -->
  52. <!-- Remove this when import maps will be widely supported -->
  53. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  54. <script type="importmap">
  55. {
  56. "imports": {
  57. "three": "../../build/three.module.js"
  58. }
  59. }
  60. </script>
  61. <script type="module">
  62. import * as THREE from 'three';
  63. function main() {
  64. const canvas = document.querySelector( '#c' );
  65. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas, alpha: true } );
  66. function makeScene( elem ) {
  67. const scene = new THREE.Scene();
  68. const fov = 45;
  69. const aspect = 2; // the canvas default
  70. const near = 0.1;
  71. const far = 5;
  72. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  73. camera.position.set( 0, 1, 2 );
  74. camera.lookAt( 0, 0, 0 );
  75. {
  76. const color = 0xFFFFFF;
  77. const intensity = 3;
  78. const light = new THREE.DirectionalLight( color, intensity );
  79. light.position.set( - 1, 2, 4 );
  80. scene.add( light );
  81. }
  82. return { scene, camera, elem };
  83. }
  84. function setupScene1() {
  85. const sceneInfo = makeScene( document.querySelector( '#box' ) );
  86. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  87. const material = new THREE.MeshPhongMaterial( { color: 'red' } );
  88. const mesh = new THREE.Mesh( geometry, material );
  89. sceneInfo.scene.add( mesh );
  90. sceneInfo.mesh = mesh;
  91. return sceneInfo;
  92. }
  93. function setupScene2() {
  94. const sceneInfo = makeScene( document.querySelector( '#pyramid' ) );
  95. const radius = .8;
  96. const widthSegments = 4;
  97. const heightSegments = 2;
  98. const geometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments );
  99. const material = new THREE.MeshPhongMaterial( {
  100. color: 'blue',
  101. flatShading: true,
  102. } );
  103. const mesh = new THREE.Mesh( geometry, material );
  104. sceneInfo.scene.add( mesh );
  105. sceneInfo.mesh = mesh;
  106. return sceneInfo;
  107. }
  108. const sceneInfo1 = setupScene1();
  109. const sceneInfo2 = setupScene2();
  110. function resizeRendererToDisplaySize( renderer ) {
  111. const canvas = renderer.domElement;
  112. const width = canvas.clientWidth;
  113. const height = canvas.clientHeight;
  114. const needResize = canvas.width !== width || canvas.height !== height;
  115. if ( needResize ) {
  116. renderer.setSize( width, height, false );
  117. }
  118. return needResize;
  119. }
  120. function renderSceneInfo( sceneInfo ) {
  121. const { scene, camera, elem } = sceneInfo;
  122. // get the viewport relative position of this element
  123. const { left, right, top, bottom, width, height } =
  124. elem.getBoundingClientRect();
  125. const isOffscreen =
  126. bottom < 0 ||
  127. top > renderer.domElement.clientHeight ||
  128. right < 0 ||
  129. left > renderer.domElement.clientWidth;
  130. if ( isOffscreen ) {
  131. return;
  132. }
  133. camera.aspect = width / height;
  134. camera.updateProjectionMatrix();
  135. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  136. renderer.setScissor( left, positiveYUpBottom, width, height );
  137. renderer.setViewport( left, positiveYUpBottom, width, height );
  138. renderer.render( scene, camera );
  139. }
  140. function render( time ) {
  141. time *= 0.001;
  142. resizeRendererToDisplaySize( renderer );
  143. renderer.setScissorTest( false );
  144. renderer.clear( true, true );
  145. renderer.setScissorTest( true );
  146. sceneInfo1.mesh.rotation.y = time * .1;
  147. sceneInfo2.mesh.rotation.y = time * .1;
  148. renderSceneInfo( sceneInfo1 );
  149. renderSceneInfo( sceneInfo2 );
  150. requestAnimationFrame( render );
  151. }
  152. requestAnimationFrame( render );
  153. }
  154. main();
  155. </script>
  156. </html>