postprocessing-custom.html 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181
  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - PostProcessing - Custom</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  37. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  38. import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
  39. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  40. function main() {
  41. const canvas = document.querySelector( '#c' );
  42. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  43. const fov = 75;
  44. const aspect = 2; // the canvas default
  45. const near = 0.1;
  46. const far = 5;
  47. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  48. camera.position.z = 2;
  49. const scene = new THREE.Scene();
  50. {
  51. const color = 0xFFFFFF;
  52. const intensity = 6;
  53. const light = new THREE.DirectionalLight( color, intensity );
  54. light.position.set( - 1, 2, 4 );
  55. scene.add( light );
  56. }
  57. const boxWidth = 1;
  58. const boxHeight = 1;
  59. const boxDepth = 1;
  60. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  61. function makeInstance( geometry, color, x ) {
  62. const material = new THREE.MeshPhongMaterial( { color } );
  63. const cube = new THREE.Mesh( geometry, material );
  64. scene.add( cube );
  65. cube.position.x = x;
  66. return cube;
  67. }
  68. const cubes = [
  69. makeInstance( geometry, 0x44aa88, 0 ),
  70. makeInstance( geometry, 0x8844aa, - 2 ),
  71. makeInstance( geometry, 0xaa8844, 2 ),
  72. ];
  73. const composer = new EffectComposer( renderer );
  74. composer.addPass( new RenderPass( scene, camera ) );
  75. const colorShader = {
  76. uniforms: {
  77. tDiffuse: { value: null },
  78. color: { value: new THREE.Color( 0x88CCFF ) },
  79. },
  80. vertexShader: `
  81. varying vec2 vUv;
  82. void main() {
  83. vUv = uv;
  84. gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1);
  85. }
  86. `,
  87. fragmentShader: `
  88. uniform vec3 color;
  89. uniform sampler2D tDiffuse;
  90. varying vec2 vUv;
  91. void main() {
  92. vec4 previousPassColor = texture2D(tDiffuse, vUv);
  93. gl_FragColor = vec4(
  94. previousPassColor.rgb * color,
  95. previousPassColor.a);
  96. }
  97. `,
  98. };
  99. const colorPass = new ShaderPass( colorShader );
  100. composer.addPass( colorPass );
  101. function resizeRendererToDisplaySize( renderer ) {
  102. const canvas = renderer.domElement;
  103. const width = canvas.clientWidth;
  104. const height = canvas.clientHeight;
  105. const needResize = canvas.width !== width || canvas.height !== height;
  106. if ( needResize ) {
  107. renderer.setSize( width, height, false );
  108. }
  109. return needResize;
  110. }
  111. const gui = new GUI();
  112. gui.add( colorPass.uniforms.color.value, 'r', 0, 4 ).name( 'red' );
  113. gui.add( colorPass.uniforms.color.value, 'g', 0, 4 ).name( 'green' );
  114. gui.add( colorPass.uniforms.color.value, 'b', 0, 4 ).name( 'blue' );
  115. let then = 0;
  116. function render( now ) {
  117. now *= 0.001; // convert to seconds
  118. const deltaTime = now - then;
  119. then = now;
  120. if ( resizeRendererToDisplaySize( renderer ) ) {
  121. const canvas = renderer.domElement;
  122. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  123. camera.updateProjectionMatrix();
  124. composer.setSize( canvas.width, canvas.height );
  125. }
  126. cubes.forEach( ( cube, ndx ) => {
  127. const speed = 1 + ndx * .1;
  128. const rot = now * speed;
  129. cube.rotation.x = rot;
  130. cube.rotation.y = rot;
  131. } );
  132. composer.render( deltaTime );
  133. requestAnimationFrame( render );
  134. }
  135. requestAnimationFrame( render );
  136. }
  137. main();
  138. </script>
  139. </html>