primitives-text.html 4.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Primitives</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { FontLoader } from 'three/addons/loaders/FontLoader.js';
  37. import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
  38. function main() {
  39. const canvas = document.querySelector( '#c' );
  40. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  41. const fov = 40;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 1000;
  45. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  46. camera.position.z = 40;
  47. const scene = new THREE.Scene();
  48. scene.background = new THREE.Color( 0xAAAAAA );
  49. {
  50. const color = 0xFFFFFF;
  51. const intensity = 3;
  52. const light = new THREE.DirectionalLight( color, intensity );
  53. light.position.set( - 1, 2, 4 );
  54. scene.add( light );
  55. }
  56. {
  57. const color = 0xFFFFFF;
  58. const intensity = 3;
  59. const light = new THREE.DirectionalLight( color, intensity );
  60. light.position.set( 1, - 2, - 4 );
  61. scene.add( light );
  62. }
  63. const objects = [];
  64. const spread = 15;
  65. function addObject( x, y, obj ) {
  66. obj.position.x = x * spread;
  67. obj.position.y = y * spread;
  68. scene.add( obj );
  69. objects.push( obj );
  70. }
  71. function createMaterial() {
  72. const material = new THREE.MeshPhongMaterial( {
  73. side: THREE.DoubleSide,
  74. } );
  75. const hue = Math.random();
  76. const saturation = 1;
  77. const luminance = .5;
  78. material.color.setHSL( hue, saturation, luminance );
  79. return material;
  80. }
  81. function addSolidGeometry( x, y, geometry ) {
  82. const mesh = new THREE.Mesh( geometry, createMaterial() );
  83. addObject( x, y, mesh );
  84. }
  85. {
  86. const loader = new FontLoader();
  87. // promisify font loading
  88. function loadFont( url ) {
  89. return new Promise( ( resolve, reject ) => {
  90. loader.load( url, resolve, undefined, reject );
  91. } );
  92. }
  93. async function doit() {
  94. const font = await loadFont( '/examples/fonts/helvetiker_regular.typeface.json' ); /* threejs.org: url */
  95. const geometry = new TextGeometry( 'three.js', {
  96. font: font,
  97. size: 3.0,
  98. height: .2,
  99. curveSegments: 12,
  100. bevelEnabled: true,
  101. bevelThickness: 0.15,
  102. bevelSize: .3,
  103. bevelSegments: 5,
  104. } );
  105. addSolidGeometry( - .5, 0, geometry );
  106. const mesh = new THREE.Mesh( geometry, createMaterial() );
  107. geometry.computeBoundingBox();
  108. geometry.boundingBox.getCenter( mesh.position ).multiplyScalar( - 1 );
  109. const parent = new THREE.Object3D();
  110. parent.add( mesh );
  111. addObject( .5, 0, parent );
  112. }
  113. doit();
  114. }
  115. function resizeRendererToDisplaySize( renderer ) {
  116. const canvas = renderer.domElement;
  117. const width = canvas.clientWidth;
  118. const height = canvas.clientHeight;
  119. const needResize = canvas.width !== width || canvas.height !== height;
  120. if ( needResize ) {
  121. renderer.setSize( width, height, false );
  122. }
  123. return needResize;
  124. }
  125. function render( time ) {
  126. time *= 0.001;
  127. if ( resizeRendererToDisplaySize( renderer ) ) {
  128. const canvas = renderer.domElement;
  129. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  130. camera.updateProjectionMatrix();
  131. }
  132. objects.forEach( ( obj, ndx ) => {
  133. const speed = .5 + ndx * .05;
  134. const rot = time * speed;
  135. obj.rotation.x = rot;
  136. obj.rotation.y = rot;
  137. } );
  138. renderer.render( scene, camera );
  139. requestAnimationFrame( render );
  140. }
  141. requestAnimationFrame( render );
  142. }
  143. main();
  144. </script>
  145. </html>