shadows-directional-light-with-camera-helper.html 5.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Shadows - Directional Light w/CameraHelper</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  38. function main() {
  39. const canvas = document.querySelector( '#c' );
  40. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  41. renderer.shadowMap.enabled = true;
  42. const fov = 45;
  43. const aspect = 2; // the canvas default
  44. const near = 0.1;
  45. const far = 100;
  46. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  47. camera.position.set( 0, 10, 20 );
  48. const controls = new OrbitControls( camera, canvas );
  49. controls.target.set( 0, 5, 0 );
  50. controls.update();
  51. const scene = new THREE.Scene();
  52. scene.background = new THREE.Color( 'black' );
  53. {
  54. const planeSize = 40;
  55. const loader = new THREE.TextureLoader();
  56. const texture = loader.load( 'resources/images/checker.png' );
  57. texture.wrapS = THREE.RepeatWrapping;
  58. texture.wrapT = THREE.RepeatWrapping;
  59. texture.magFilter = THREE.NearestFilter;
  60. texture.colorSpace = THREE.SRGBColorSpace;
  61. const repeats = planeSize / 2;
  62. texture.repeat.set( repeats, repeats );
  63. const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize );
  64. const planeMat = new THREE.MeshPhongMaterial( {
  65. map: texture,
  66. side: THREE.DoubleSide,
  67. } );
  68. const mesh = new THREE.Mesh( planeGeo, planeMat );
  69. mesh.receiveShadow = true;
  70. mesh.rotation.x = Math.PI * - .5;
  71. scene.add( mesh );
  72. }
  73. {
  74. const cubeSize = 4;
  75. const cubeGeo = new THREE.BoxGeometry( cubeSize, cubeSize, cubeSize );
  76. const cubeMat = new THREE.MeshPhongMaterial( { color: '#8AC' } );
  77. const mesh = new THREE.Mesh( cubeGeo, cubeMat );
  78. mesh.castShadow = true;
  79. mesh.receiveShadow = true;
  80. mesh.position.set( cubeSize + 1, cubeSize / 2, 0 );
  81. scene.add( mesh );
  82. }
  83. {
  84. const sphereRadius = 3;
  85. const sphereWidthDivisions = 32;
  86. const sphereHeightDivisions = 16;
  87. const sphereGeo = new THREE.SphereGeometry( sphereRadius, sphereWidthDivisions, sphereHeightDivisions );
  88. const sphereMat = new THREE.MeshPhongMaterial( { color: '#CA8' } );
  89. const mesh = new THREE.Mesh( sphereGeo, sphereMat );
  90. mesh.castShadow = true;
  91. mesh.receiveShadow = true;
  92. mesh.position.set( - sphereRadius - 1, sphereRadius + 2, 0 );
  93. scene.add( mesh );
  94. }
  95. class ColorGUIHelper {
  96. constructor( object, prop ) {
  97. this.object = object;
  98. this.prop = prop;
  99. }
  100. get value() {
  101. return `#${this.object[ this.prop ].getHexString()}`;
  102. }
  103. set value( hexString ) {
  104. this.object[ this.prop ].set( hexString );
  105. }
  106. }
  107. function makeXYZGUI( gui, vector3, name, onChangeFn ) {
  108. const folder = gui.addFolder( name );
  109. folder.add( vector3, 'x', - 10, 10 ).onChange( onChangeFn );
  110. folder.add( vector3, 'y', 0, 10 ).onChange( onChangeFn );
  111. folder.add( vector3, 'z', - 10, 10 ).onChange( onChangeFn );
  112. folder.open();
  113. }
  114. {
  115. const color = 0xFFFFFF;
  116. const intensity = 3;
  117. const light = new THREE.DirectionalLight( color, intensity );
  118. light.castShadow = true;
  119. light.position.set( 0, 10, 0 );
  120. light.target.position.set( - 4, 0, - 4 );
  121. scene.add( light );
  122. scene.add( light.target );
  123. const cameraHelper = new THREE.CameraHelper( light.shadow.camera );
  124. scene.add( cameraHelper );
  125. const helper = new THREE.DirectionalLightHelper( light );
  126. scene.add( helper );
  127. const onChange = () => {
  128. light.target.updateMatrixWorld();
  129. helper.update();
  130. };
  131. onChange();
  132. const gui = new GUI();
  133. gui.addColor( new ColorGUIHelper( light, 'color' ), 'value' ).name( 'color' );
  134. gui.add( light, 'intensity', 0, 10, 0.01 );
  135. makeXYZGUI( gui, light.position, 'position', onChange );
  136. makeXYZGUI( gui, light.target.position, 'target', onChange );
  137. }
  138. function resizeRendererToDisplaySize( renderer ) {
  139. const canvas = renderer.domElement;
  140. const width = canvas.clientWidth;
  141. const height = canvas.clientHeight;
  142. const needResize = canvas.width !== width || canvas.height !== height;
  143. if ( needResize ) {
  144. renderer.setSize( width, height, false );
  145. }
  146. return needResize;
  147. }
  148. function render() {
  149. resizeRendererToDisplaySize( renderer );
  150. {
  151. const canvas = renderer.domElement;
  152. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  153. camera.updateProjectionMatrix();
  154. }
  155. renderer.render( scene, camera );
  156. requestAnimationFrame( render );
  157. }
  158. requestAnimationFrame( render );
  159. }
  160. main();
  161. </script>
  162. </html>