shadows-spot-light-with-camera-gui.html 6.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Shadows - Spot Light w/CameraHelper</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  38. function main() {
  39. const canvas = document.querySelector( '#c' );
  40. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  41. renderer.shadowMap.enabled = true;
  42. const fov = 45;
  43. const aspect = 2; // the canvas default
  44. const near = 0.1;
  45. const far = 100;
  46. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  47. camera.position.set( 0, 10, 20 );
  48. const controls = new OrbitControls( camera, canvas );
  49. controls.target.set( 0, 5, 0 );
  50. controls.update();
  51. const scene = new THREE.Scene();
  52. scene.background = new THREE.Color( 'black' );
  53. {
  54. const planeSize = 40;
  55. const loader = new THREE.TextureLoader();
  56. const texture = loader.load( 'resources/images/checker.png' );
  57. texture.wrapS = THREE.RepeatWrapping;
  58. texture.wrapT = THREE.RepeatWrapping;
  59. texture.magFilter = THREE.NearestFilter;
  60. texture.colorSpace = THREE.SRGBColorSpace;
  61. const repeats = planeSize / 2;
  62. texture.repeat.set( repeats, repeats );
  63. const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize );
  64. const planeMat = new THREE.MeshPhongMaterial( {
  65. map: texture,
  66. side: THREE.DoubleSide,
  67. } );
  68. const mesh = new THREE.Mesh( planeGeo, planeMat );
  69. mesh.receiveShadow = true;
  70. mesh.rotation.x = Math.PI * - .5;
  71. scene.add( mesh );
  72. }
  73. {
  74. const cubeSize = 4;
  75. const cubeGeo = new THREE.BoxGeometry( cubeSize, cubeSize, cubeSize );
  76. const cubeMat = new THREE.MeshPhongMaterial( { color: '#8AC' } );
  77. const mesh = new THREE.Mesh( cubeGeo, cubeMat );
  78. mesh.castShadow = true;
  79. mesh.receiveShadow = true;
  80. mesh.position.set( cubeSize + 1, cubeSize / 2, 0 );
  81. scene.add( mesh );
  82. }
  83. {
  84. const sphereRadius = 3;
  85. const sphereWidthDivisions = 32;
  86. const sphereHeightDivisions = 16;
  87. const sphereGeo = new THREE.SphereGeometry( sphereRadius, sphereWidthDivisions, sphereHeightDivisions );
  88. const sphereMat = new THREE.MeshPhongMaterial( { color: '#CA8' } );
  89. const mesh = new THREE.Mesh( sphereGeo, sphereMat );
  90. mesh.castShadow = true;
  91. mesh.receiveShadow = true;
  92. mesh.position.set( - sphereRadius - 1, sphereRadius + 2, 0 );
  93. scene.add( mesh );
  94. }
  95. class ColorGUIHelper {
  96. constructor( object, prop ) {
  97. this.object = object;
  98. this.prop = prop;
  99. }
  100. get value() {
  101. return `#${this.object[ this.prop ].getHexString()}`;
  102. }
  103. set value( hexString ) {
  104. this.object[ this.prop ].set( hexString );
  105. }
  106. }
  107. function makeXYZGUI( gui, vector3, name, onChangeFn ) {
  108. const folder = gui.addFolder( name );
  109. folder.add( vector3, 'x', - 10, 10 ).onChange( onChangeFn );
  110. folder.add( vector3, 'y', 0, 10 ).onChange( onChangeFn );
  111. folder.add( vector3, 'z', - 10, 10 ).onChange( onChangeFn );
  112. // folder.open();
  113. }
  114. {
  115. const color = 0xFFFFFF;
  116. const intensity = 100;
  117. const light = new THREE.SpotLight( color, intensity );
  118. light.castShadow = true;
  119. light.position.set( 0, 10, 0 );
  120. light.target.position.set( - 4, 0, - 4 );
  121. scene.add( light );
  122. scene.add( light.target );
  123. const cameraHelper = new THREE.CameraHelper( light.shadow.camera );
  124. scene.add( cameraHelper );
  125. function updateCamera() {
  126. // update the light target's matrixWorld because it's needed by the helper
  127. light.target.updateMatrixWorld();
  128. // update the light's shadow camera's projection matrix
  129. light.shadow.camera.updateProjectionMatrix();
  130. // and now update the camera helper we're using to show the light's shadow camera
  131. cameraHelper.update();
  132. }
  133. updateCamera();
  134. setTimeout( updateCamera );
  135. class MinMaxGUIHelper {
  136. constructor( obj, minProp, maxProp, minDif ) {
  137. this.obj = obj;
  138. this.minProp = minProp;
  139. this.maxProp = maxProp;
  140. this.minDif = minDif;
  141. }
  142. get min() {
  143. return this.obj[ this.minProp ];
  144. }
  145. set min( v ) {
  146. this.obj[ this.minProp ] = v;
  147. this.obj[ this.maxProp ] = Math.max( this.obj[ this.maxProp ], v + this.minDif );
  148. }
  149. get max() {
  150. return this.obj[ this.maxProp ];
  151. }
  152. set max( v ) {
  153. this.obj[ this.maxProp ] = v;
  154. this.min = this.min; // this will call the min setter
  155. }
  156. }
  157. class DegRadHelper {
  158. constructor( obj, prop ) {
  159. this.obj = obj;
  160. this.prop = prop;
  161. }
  162. get value() {
  163. return THREE.MathUtils.radToDeg( this.obj[ this.prop ] );
  164. }
  165. set value( v ) {
  166. this.obj[ this.prop ] = THREE.MathUtils.degToRad( v );
  167. }
  168. }
  169. const gui = new GUI();
  170. gui.addColor( new ColorGUIHelper( light, 'color' ), 'value' ).name( 'color' );
  171. gui.add( light, 'intensity', 0, 200 );
  172. gui.add( light, 'distance', 0, 40 ).onChange( updateCamera );
  173. gui.add( new DegRadHelper( light, 'angle' ), 'value', 0, 90 ).name( 'angle' ).onChange( updateCamera );
  174. gui.add( light, 'penumbra', 0, 1, 0.01 );
  175. {
  176. const folder = gui.addFolder( 'Shadow Camera' );
  177. folder.open();
  178. const minMaxGUIHelper = new MinMaxGUIHelper( light.shadow.camera, 'near', 'far', 0.1 );
  179. folder.add( minMaxGUIHelper, 'min', 0.1, 50, 0.1 ).name( 'near' ).onChange( updateCamera );
  180. folder.add( minMaxGUIHelper, 'max', 0.1, 50, 0.1 ).name( 'far' ).onChange( updateCamera );
  181. }
  182. makeXYZGUI( gui, light.position, 'position', updateCamera );
  183. makeXYZGUI( gui, light.target.position, 'target', updateCamera );
  184. }
  185. function resizeRendererToDisplaySize( renderer ) {
  186. const canvas = renderer.domElement;
  187. const width = canvas.clientWidth;
  188. const height = canvas.clientHeight;
  189. const needResize = canvas.width !== width || canvas.height !== height;
  190. if ( needResize ) {
  191. renderer.setSize( width, height, false );
  192. }
  193. return needResize;
  194. }
  195. function render() {
  196. resizeRendererToDisplaySize( renderer );
  197. {
  198. const canvas = renderer.domElement;
  199. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  200. camera.updateProjectionMatrix();
  201. }
  202. renderer.render( scene, camera );
  203. requestAnimationFrame( render );
  204. }
  205. requestAnimationFrame( render );
  206. }
  207. main();
  208. </script>
  209. </html>