tips-screenshot-good.html 3.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Screenshot (good)</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #screenshot {
  19. position: absolute;
  20. left: 10px;
  21. top: 10px;
  22. padding: 10px;
  23. background: rgba(0,0,0,0.9);
  24. color: white;
  25. border: 1px solid gray;
  26. cursor: pointer;
  27. }
  28. #screenshot:hover {
  29. background: #444;
  30. }
  31. #screenshot:focus {
  32. outline: none;
  33. }
  34. </style>
  35. </head>
  36. <body>
  37. <canvas id="c"></canvas>
  38. <button id="screenshot" type="button">Save...</button>
  39. </body>
  40. <!-- Import maps polyfill -->
  41. <!-- Remove this when import maps will be widely supported -->
  42. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  43. <script type="importmap">
  44. {
  45. "imports": {
  46. "three": "../../build/three.module.js"
  47. }
  48. }
  49. </script>
  50. <script type="module">
  51. import * as THREE from 'three';
  52. function main() {
  53. const canvas = document.querySelector( '#c' );
  54. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  55. const fov = 75;
  56. const aspect = 2; // the canvas default
  57. const near = 0.1;
  58. const far = 5;
  59. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  60. camera.position.z = 2;
  61. const scene = new THREE.Scene();
  62. {
  63. const color = 0xFFFFFF;
  64. const intensity = 3;
  65. const light = new THREE.DirectionalLight( color, intensity );
  66. light.position.set( - 1, 2, 4 );
  67. scene.add( light );
  68. }
  69. const boxWidth = 1;
  70. const boxHeight = 1;
  71. const boxDepth = 1;
  72. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  73. function makeInstance( geometry, color, x ) {
  74. const material = new THREE.MeshPhongMaterial( { color } );
  75. const cube = new THREE.Mesh( geometry, material );
  76. scene.add( cube );
  77. cube.position.x = x;
  78. return cube;
  79. }
  80. const cubes = [
  81. makeInstance( geometry, 0x44aa88, 0 ),
  82. makeInstance( geometry, 0x8844aa, - 2 ),
  83. makeInstance( geometry, 0xaa8844, 2 ),
  84. ];
  85. function resizeRendererToDisplaySize( renderer ) {
  86. const canvas = renderer.domElement;
  87. const width = canvas.clientWidth;
  88. const height = canvas.clientHeight;
  89. const needResize = canvas.width !== width || canvas.height !== height;
  90. if ( needResize ) {
  91. renderer.setSize( width, height, false );
  92. }
  93. return needResize;
  94. }
  95. const state = {
  96. time: 0,
  97. };
  98. function render() {
  99. if ( resizeRendererToDisplaySize( renderer ) ) {
  100. const canvas = renderer.domElement;
  101. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  102. camera.updateProjectionMatrix();
  103. }
  104. cubes.forEach( ( cube, ndx ) => {
  105. const speed = 1 + ndx * .1;
  106. const rot = state.time * speed;
  107. cube.rotation.x = rot;
  108. cube.rotation.y = rot;
  109. } );
  110. renderer.render( scene, camera );
  111. }
  112. function animate( time ) {
  113. state.time = time * 0.001;
  114. render();
  115. requestAnimationFrame( animate );
  116. }
  117. requestAnimationFrame( animate );
  118. const elem = document.querySelector( '#screenshot' );
  119. elem.addEventListener( 'click', () => {
  120. render();
  121. canvas.toBlob( ( blob ) => {
  122. saveBlob( blob, `screencapture-${canvas.width}x${canvas.height}.png` );
  123. } );
  124. } );
  125. const saveBlob = ( function () {
  126. const a = document.createElement( 'a' );
  127. document.body.appendChild( a );
  128. a.style.display = 'none';
  129. return function saveData( blob, fileName ) {
  130. const url = window.URL.createObjectURL( blob );
  131. a.href = url;
  132. a.download = fileName;
  133. a.click();
  134. };
  135. }() );
  136. }
  137. main();
  138. </script>
  139. </html>