voxel-geometry-separate-cubes.html 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177
  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Voxel Geometry - Separate Cubes</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. function main() {
  38. const canvas = document.querySelector( '#c' );
  39. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  40. const cellSize = 256;
  41. const fov = 75;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 1000;
  45. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  46. camera.position.set( - cellSize * .3, cellSize * .8, - cellSize * .3 );
  47. const controls = new OrbitControls( camera, canvas );
  48. controls.target.set( cellSize / 2, cellSize / 3, cellSize / 2 );
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 'lightblue' );
  52. {
  53. const color = 0xFFFFFF;
  54. const intensity = 3;
  55. const light = new THREE.DirectionalLight( color, intensity );
  56. light.position.set( - 1, 2, 4 );
  57. scene.add( light );
  58. }
  59. const cell = new Uint8Array( cellSize * cellSize * cellSize );
  60. for ( let y = 0; y < cellSize; ++ y ) {
  61. for ( let z = 0; z < cellSize; ++ z ) {
  62. for ( let x = 0; x < cellSize; ++ x ) {
  63. const height = ( Math.sin( x / cellSize * Math.PI * 4 ) + Math.sin( z / cellSize * Math.PI * 6 ) ) * 20 + cellSize / 2;
  64. if ( height > y && height < y + 1 ) {
  65. const offset = y * cellSize * cellSize +
  66. z * cellSize +
  67. x;
  68. cell[ offset ] = 1;
  69. }
  70. }
  71. }
  72. }
  73. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  74. const material = new THREE.MeshPhongMaterial( { color: 'green' } );
  75. for ( let y = 0; y < cellSize; ++ y ) {
  76. for ( let z = 0; z < cellSize; ++ z ) {
  77. for ( let x = 0; x < cellSize; ++ x ) {
  78. const offset = y * cellSize * cellSize +
  79. z * cellSize +
  80. x;
  81. const block = cell[ offset ];
  82. if ( block ) {
  83. const mesh = new THREE.Mesh( geometry, material );
  84. mesh.position.set( x, y, z );
  85. scene.add( mesh );
  86. }
  87. }
  88. }
  89. }
  90. function resizeRendererToDisplaySize( renderer ) {
  91. const canvas = renderer.domElement;
  92. const width = canvas.clientWidth;
  93. const height = canvas.clientHeight;
  94. const needResize = canvas.width !== width || canvas.height !== height;
  95. if ( needResize ) {
  96. renderer.setSize( width, height, false );
  97. }
  98. return needResize;
  99. }
  100. let renderRequested = false;
  101. function render() {
  102. renderRequested = undefined;
  103. if ( resizeRendererToDisplaySize( renderer ) ) {
  104. const canvas = renderer.domElement;
  105. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  106. camera.updateProjectionMatrix();
  107. }
  108. controls.update();
  109. renderer.render( scene, camera );
  110. }
  111. render();
  112. function requestRenderIfNotRequested() {
  113. if ( ! renderRequested ) {
  114. renderRequested = true;
  115. requestAnimationFrame( render );
  116. }
  117. }
  118. controls.addEventListener( 'change', requestRenderIfNotRequested );
  119. window.addEventListener( 'resize', requestRenderIfNotRequested );
  120. }
  121. main();
  122. </script>
  123. </html>