webxr-point-to-select-w-move.html 7.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - WebXR - Point to Select w/Move</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { VRButton } from 'three/addons/webxr/VRButton.js';
  37. function main() {
  38. const canvas = document.querySelector( '#c' );
  39. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  40. renderer.xr.enabled = true;
  41. document.body.appendChild( VRButton.createButton( renderer ) );
  42. const fov = 75;
  43. const aspect = 2; // the canvas default
  44. const near = 0.1;
  45. const far = 50;
  46. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  47. camera.position.set( 0, 1.6, 0 );
  48. const scene = new THREE.Scene();
  49. // object to put pickable objects on so we can easily
  50. // separate them from non-pickable objects
  51. const pickRoot = new THREE.Object3D();
  52. scene.add( pickRoot );
  53. {
  54. const loader = new THREE.CubeTextureLoader();
  55. const texture = loader.load( [
  56. 'resources/images/grid-1024.png',
  57. 'resources/images/grid-1024.png',
  58. 'resources/images/grid-1024.png',
  59. 'resources/images/grid-1024.png',
  60. 'resources/images/grid-1024.png',
  61. 'resources/images/grid-1024.png',
  62. ] );
  63. scene.background = texture;
  64. }
  65. {
  66. const color = 0xFFFFFF;
  67. const intensity = 3;
  68. const light = new THREE.DirectionalLight( color, intensity );
  69. light.position.set( - 1, 2, 4 );
  70. scene.add( light );
  71. }
  72. const boxWidth = 1;
  73. const boxHeight = 1;
  74. const boxDepth = 1;
  75. const boxGeometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  76. const sphereRadius = 0.5;
  77. const sphereGeometry = new THREE.SphereGeometry( sphereRadius );
  78. function makeInstance( geometry, color, x ) {
  79. const material = new THREE.MeshPhongMaterial( { color } );
  80. const cube = new THREE.Mesh( geometry, material );
  81. pickRoot.add( cube );
  82. cube.position.x = x;
  83. cube.position.y = 1.6;
  84. cube.position.z = - 2;
  85. return cube;
  86. }
  87. const meshToMeshMap = new Map();
  88. [
  89. { x: 0, boxColor: 0x44aa88, sphereColor: 0xFF4444, },
  90. { x: 2, boxColor: 0x8844aa, sphereColor: 0x44FF44, },
  91. { x: - 2, boxColor: 0xaa8844, sphereColor: 0x4444FF, },
  92. ].forEach( ( info ) => {
  93. const { x, boxColor, sphereColor } = info;
  94. const sphere = makeInstance( sphereGeometry, sphereColor, x );
  95. const box = makeInstance( boxGeometry, boxColor, x );
  96. // hide the sphere
  97. sphere.visible = false;
  98. // map the sphere to the box
  99. meshToMeshMap.set( box, sphere );
  100. // map the box to the sphere
  101. meshToMeshMap.set( sphere, box );
  102. } );
  103. class ControllerPickHelper extends THREE.EventDispatcher {
  104. constructor( scene ) {
  105. super();
  106. this.raycaster = new THREE.Raycaster();
  107. this.objectToColorMap = new Map();
  108. this.controllerToObjectMap = new Map();
  109. this.tempMatrix = new THREE.Matrix4();
  110. const pointerGeometry = new THREE.BufferGeometry().setFromPoints( [
  111. new THREE.Vector3( 0, 0, 0 ),
  112. new THREE.Vector3( 0, 0, - 1 ),
  113. ] );
  114. this.controllers = [];
  115. const selectListener = ( event ) => {
  116. const controller = event.target;
  117. const selectedObject = this.controllerToObjectMap.get( event.target );
  118. if ( selectedObject ) {
  119. this.dispatchEvent( { type: event.type, controller, selectedObject } );
  120. }
  121. };
  122. const endListener = ( event ) => {
  123. const controller = event.target;
  124. this.dispatchEvent( { type: event.type, controller } );
  125. };
  126. for ( let i = 0; i < 2; ++ i ) {
  127. const controller = renderer.xr.getController( i );
  128. controller.addEventListener( 'select', selectListener );
  129. controller.addEventListener( 'selectstart', selectListener );
  130. controller.addEventListener( 'selectend', endListener );
  131. scene.add( controller );
  132. const line = new THREE.Line( pointerGeometry );
  133. line.scale.z = 5;
  134. controller.add( line );
  135. this.controllers.push( { controller, line } );
  136. }
  137. }
  138. reset() {
  139. // restore the colors
  140. this.objectToColorMap.forEach( ( color, object ) => {
  141. object.material.emissive.setHex( color );
  142. } );
  143. this.objectToColorMap.clear();
  144. this.controllerToObjectMap.clear();
  145. }
  146. update( pickablesParent, time ) {
  147. this.reset();
  148. for ( const { controller, line } of this.controllers ) {
  149. // cast a ray through the from the controller
  150. this.tempMatrix.identity().extractRotation( controller.matrixWorld );
  151. this.raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  152. this.raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( this.tempMatrix );
  153. // get the list of objects the ray intersected
  154. const intersections = this.raycaster.intersectObjects( pickablesParent.children );
  155. if ( intersections.length ) {
  156. const intersection = intersections[ 0 ];
  157. // make the line touch the object
  158. line.scale.z = intersection.distance;
  159. // pick the first object. It's the closest one
  160. const pickedObject = intersection.object;
  161. // save which object this controller picked
  162. this.controllerToObjectMap.set( controller, pickedObject );
  163. // highlight the object if we haven't already
  164. if ( this.objectToColorMap.get( pickedObject ) === undefined ) {
  165. // save its color
  166. this.objectToColorMap.set( pickedObject, pickedObject.material.emissive.getHex() );
  167. // set its emissive color to flashing red/yellow
  168. pickedObject.material.emissive.setHex( ( time * 8 ) % 2 > 1 ? 0xFF2000 : 0xFF0000 );
  169. }
  170. } else {
  171. line.scale.z = 5;
  172. }
  173. }
  174. }
  175. }
  176. const controllerToSelection = new Map();
  177. const pickHelper = new ControllerPickHelper( scene );
  178. pickHelper.addEventListener( 'selectstart', ( event ) => {
  179. const { controller, selectedObject } = event;
  180. const existingSelection = controllerToSelection.get( controller );
  181. if ( ! existingSelection ) {
  182. controllerToSelection.set( controller, {
  183. object: selectedObject,
  184. parent: selectedObject.parent,
  185. } );
  186. controller.attach( selectedObject );
  187. }
  188. } );
  189. pickHelper.addEventListener( 'selectend', ( event ) => {
  190. const { controller } = event;
  191. const selection = controllerToSelection.get( controller );
  192. if ( selection ) {
  193. controllerToSelection.delete( controller );
  194. selection.parent.attach( selection.object );
  195. }
  196. } );
  197. function resizeRendererToDisplaySize( renderer ) {
  198. const canvas = renderer.domElement;
  199. const width = canvas.clientWidth;
  200. const height = canvas.clientHeight;
  201. const needResize = canvas.width !== width || canvas.height !== height;
  202. if ( needResize ) {
  203. renderer.setSize( width, height, false );
  204. }
  205. return needResize;
  206. }
  207. function render( time ) {
  208. time *= 0.001;
  209. if ( resizeRendererToDisplaySize( renderer ) ) {
  210. const canvas = renderer.domElement;
  211. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  212. camera.updateProjectionMatrix();
  213. }
  214. let ndx = 0;
  215. for ( const mesh of meshToMeshMap.keys() ) {
  216. const speed = 1 + ndx * .1;
  217. const rot = time * speed;
  218. mesh.rotation.x = rot;
  219. mesh.rotation.y = rot;
  220. ++ ndx;
  221. }
  222. pickHelper.update( pickRoot, time );
  223. renderer.render( scene, camera );
  224. }
  225. renderer.setAnimationLoop( render );
  226. }
  227. main();
  228. </script>
  229. </html>