.. |
AfterimagePass.js
|
22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
|
2 years ago |
BloomPass.js
|
f096de7b87
Shaders: Add name property (#26101)
|
2 years ago |
BokehPass.js
|
22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
|
2 years ago |
ClearPass.js
|
eadd35e44c
Examples: use import maps + polyfill (#23255)
|
3 years ago |
CubeTexturePass.js
|
da820c4dab
Shader Refactoring (#24805)
|
2 years ago |
DotScreenPass.js
|
f096de7b87
Shaders: Add name property (#26101)
|
2 years ago |
EffectComposer.js
|
c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
|
2 years ago |
FilmPass.js
|
ee785fc940
FilmPass: Simplify implementation. (#26573)
|
1 year ago |
GlitchPass.js
|
047f163354
Examples: Remove dependency checks from postprocessing. (#25051)
|
2 years ago |
HalftonePass.js
|
047f163354
Examples: Remove dependency checks from postprocessing. (#25051)
|
2 years ago |
LUTPass.js
|
f9cd9cab03
Add new render target types for 3D and array textures. (#23498)
|
3 years ago |
MaskPass.js
|
0d7d5ea4d2
MaskPass: Make sure depth and color buffer are writable. (#26382)
|
2 years ago |
OutlinePass.js
|
14e12e0b05
Examples: Clean up. (#26193)
|
2 years ago |
OutputPass.js
|
24ccd56fcb
WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644)
|
1 year ago |
Pass.js
|
03e4e05557
NodeEditor: New Version (Rev. 3) (#25692)
|
2 years ago |
RenderPass.js
|
cd74d64a65
RenderPass: Make clear color and alpha independent. (#26638)
|
1 year ago |
RenderPixelatedPass.js
|
22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
|
2 years ago |
SAOPass.js
|
b37b76b2a3
SAOPass: Improve performance, fix visuals. (#26599)
|
1 year ago |
SMAAPass.js
|
22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
|
2 years ago |
SSAARenderPass.js
|
74e72fab62
Revert "SSAARenderPass: Remove `unbiased` property. (#26178)" (#26198)
|
2 years ago |
SSAOPass.js
|
f7341c3e60
SSAO: Remove internal beauty pass. (#26596)
|
1 year ago |
SSRPass.js
|
22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
|
2 years ago |
SavePass.js
|
c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
|
2 years ago |
ShaderPass.js
|
f096de7b87
Shaders: Add name property (#26101)
|
2 years ago |
TAARenderPass.js
|
77ba7432bd
Material: Add "material.alphaHash" transparency mode (#24271)
|
2 years ago |
TexturePass.js
|
c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
|
2 years ago |
UnrealBloomPass.js
|
f258d0d687
Improved performance of Unreal Bloom example. (#26356)
|
2 years ago |