misc_exporter_gltf.html 17 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - gltf</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - gltf
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { GLTFExporter } from 'three/addons/exporters/GLTFExporter.js';
  24. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  25. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  26. import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. function exportGLTF( input ) {
  29. const gltfExporter = new GLTFExporter();
  30. const options = {
  31. trs: params.trs,
  32. onlyVisible: params.onlyVisible,
  33. binary: params.binary,
  34. maxTextureSize: params.maxTextureSize
  35. };
  36. gltfExporter.parse(
  37. input,
  38. function ( result ) {
  39. if ( result instanceof ArrayBuffer ) {
  40. saveArrayBuffer( result, 'scene.glb' );
  41. } else {
  42. const output = JSON.stringify( result, null, 2 );
  43. console.log( output );
  44. saveString( output, 'scene.gltf' );
  45. }
  46. },
  47. function ( error ) {
  48. console.log( 'An error happened during parsing', error );
  49. },
  50. options
  51. );
  52. }
  53. const link = document.createElement( 'a' );
  54. link.style.display = 'none';
  55. document.body.appendChild( link ); // Firefox workaround, see #6594
  56. function save( blob, filename ) {
  57. link.href = URL.createObjectURL( blob );
  58. link.download = filename;
  59. link.click();
  60. // URL.revokeObjectURL( url ); breaks Firefox...
  61. }
  62. function saveString( text, filename ) {
  63. save( new Blob( [ text ], { type: 'text/plain' } ), filename );
  64. }
  65. function saveArrayBuffer( buffer, filename ) {
  66. save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
  67. }
  68. let container;
  69. let camera, object, object2, material, geometry, scene1, scene2, renderer;
  70. let gridHelper, sphere, model, coffeemat;
  71. const params = {
  72. trs: false,
  73. onlyVisible: true,
  74. binary: false,
  75. maxTextureSize: 4096,
  76. exportScene1: exportScene1,
  77. exportScenes: exportScenes,
  78. exportSphere: exportSphere,
  79. exportModel: exportModel,
  80. exportObjects: exportObjects,
  81. exportSceneObject: exportSceneObject,
  82. exportCompressedObject: exportCompressedObject,
  83. };
  84. init();
  85. animate();
  86. function init() {
  87. container = document.createElement( 'div' );
  88. document.body.appendChild( container );
  89. // Make linear gradient texture
  90. const data = new Uint8ClampedArray( 100 * 100 * 4 );
  91. for ( let y = 0; y < 100; y ++ ) {
  92. for ( let x = 0; x < 100; x ++ ) {
  93. const stride = 4 * ( 100 * y + x );
  94. data[ stride ] = Math.round( 255 * y / 99 );
  95. data[ stride + 1 ] = Math.round( 255 - 255 * y / 99 );
  96. data[ stride + 2 ] = 0;
  97. data[ stride + 3 ] = 255;
  98. }
  99. }
  100. const gradientTexture = new THREE.DataTexture( data, 100, 100, THREE.RGBAFormat );
  101. gradientTexture.minFilter = THREE.LinearFilter;
  102. gradientTexture.magFilter = THREE.LinearFilter;
  103. gradientTexture.needsUpdate = true;
  104. scene1 = new THREE.Scene();
  105. scene1.name = 'Scene1';
  106. // ---------------------------------------------------------------------
  107. // Perspective Camera
  108. // ---------------------------------------------------------------------
  109. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  110. camera.position.set( 600, 400, 0 );
  111. camera.name = 'PerspectiveCamera';
  112. scene1.add( camera );
  113. // ---------------------------------------------------------------------
  114. // Ambient light
  115. // ---------------------------------------------------------------------
  116. const ambientLight = new THREE.AmbientLight( 0xcccccc );
  117. ambientLight.name = 'AmbientLight';
  118. scene1.add( ambientLight );
  119. // ---------------------------------------------------------------------
  120. // DirectLight
  121. // ---------------------------------------------------------------------
  122. const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
  123. dirLight.target.position.set( 0, 0, - 1 );
  124. dirLight.add( dirLight.target );
  125. dirLight.lookAt( - 1, - 1, 0 );
  126. dirLight.name = 'DirectionalLight';
  127. scene1.add( dirLight );
  128. // ---------------------------------------------------------------------
  129. // Grid
  130. // ---------------------------------------------------------------------
  131. gridHelper = new THREE.GridHelper( 2000, 20, 0xc1c1c1, 0x8d8d8d );
  132. gridHelper.position.y = - 50;
  133. gridHelper.name = 'Grid';
  134. scene1.add( gridHelper );
  135. // ---------------------------------------------------------------------
  136. // Axes
  137. // ---------------------------------------------------------------------
  138. const axes = new THREE.AxesHelper( 500 );
  139. axes.name = 'AxesHelper';
  140. scene1.add( axes );
  141. // ---------------------------------------------------------------------
  142. // Simple geometry with basic material
  143. // ---------------------------------------------------------------------
  144. // Icosahedron
  145. const mapGrid = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  146. mapGrid.wrapS = mapGrid.wrapT = THREE.RepeatWrapping;
  147. mapGrid.colorSpace = THREE.SRGBColorSpace;
  148. material = new THREE.MeshBasicMaterial( {
  149. color: 0xffffff,
  150. map: mapGrid
  151. } );
  152. object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 0 ), material );
  153. object.position.set( - 200, 0, 200 );
  154. object.name = 'Icosahedron';
  155. scene1.add( object );
  156. // Octahedron
  157. material = new THREE.MeshBasicMaterial( {
  158. color: 0x0000ff,
  159. wireframe: true
  160. } );
  161. object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 1 ), material );
  162. object.position.set( 0, 0, 200 );
  163. object.name = 'Octahedron';
  164. scene1.add( object );
  165. // Tetrahedron
  166. material = new THREE.MeshBasicMaterial( {
  167. color: 0xff0000,
  168. transparent: true,
  169. opacity: 0.5
  170. } );
  171. object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
  172. object.position.set( 200, 0, 200 );
  173. object.name = 'Tetrahedron';
  174. scene1.add( object );
  175. // ---------------------------------------------------------------------
  176. // Buffered geometry primitives
  177. // ---------------------------------------------------------------------
  178. // Sphere
  179. material = new THREE.MeshStandardMaterial( {
  180. color: 0xffff00,
  181. metalness: 0.5,
  182. roughness: 1.0,
  183. flatShading: true
  184. } );
  185. material.map = gradientTexture;
  186. sphere = new THREE.Mesh( new THREE.SphereGeometry( 70, 10, 10 ), material );
  187. sphere.position.set( 0, 0, 0 );
  188. sphere.name = 'Sphere';
  189. scene1.add( sphere );
  190. // Cylinder
  191. material = new THREE.MeshStandardMaterial( {
  192. color: 0xff00ff,
  193. flatShading: true
  194. } );
  195. object = new THREE.Mesh( new THREE.CylinderGeometry( 10, 80, 100 ), material );
  196. object.position.set( 200, 0, 0 );
  197. object.name = 'Cylinder';
  198. scene1.add( object );
  199. // TorusKnot
  200. material = new THREE.MeshStandardMaterial( {
  201. color: 0xff0000,
  202. roughness: 1
  203. } );
  204. object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 15, 40, 10 ), material );
  205. object.position.set( - 200, 0, 0 );
  206. object.name = 'Cylinder';
  207. scene1.add( object );
  208. // ---------------------------------------------------------------------
  209. // Hierarchy
  210. // ---------------------------------------------------------------------
  211. const mapWood = new THREE.TextureLoader().load( 'textures/hardwood2_diffuse.jpg' );
  212. material = new THREE.MeshStandardMaterial( { map: mapWood, side: THREE.DoubleSide } );
  213. object = new THREE.Mesh( new THREE.BoxGeometry( 40, 100, 100 ), material );
  214. object.position.set( - 200, 0, 400 );
  215. object.name = 'Cube';
  216. scene1.add( object );
  217. object2 = new THREE.Mesh( new THREE.BoxGeometry( 40, 40, 40, 2, 2, 2 ), material );
  218. object2.position.set( 0, 0, 50 );
  219. object2.rotation.set( 0, 45, 0 );
  220. object2.name = 'SubCube';
  221. object.add( object2 );
  222. // ---------------------------------------------------------------------
  223. // Groups
  224. // ---------------------------------------------------------------------
  225. const group1 = new THREE.Group();
  226. group1.name = 'Group';
  227. scene1.add( group1 );
  228. const group2 = new THREE.Group();
  229. group2.name = 'subGroup';
  230. group2.position.set( 0, 50, 0 );
  231. group1.add( group2 );
  232. object2 = new THREE.Mesh( new THREE.BoxGeometry( 30, 30, 30 ), material );
  233. object2.name = 'Cube in group';
  234. object2.position.set( 0, 0, 400 );
  235. group2.add( object2 );
  236. // ---------------------------------------------------------------------
  237. // THREE.Line Strip
  238. // ---------------------------------------------------------------------
  239. geometry = new THREE.BufferGeometry();
  240. let numPoints = 100;
  241. let positions = new Float32Array( numPoints * 3 );
  242. for ( let i = 0; i < numPoints; i ++ ) {
  243. positions[ i * 3 ] = i;
  244. positions[ i * 3 + 1 ] = Math.sin( i / 2 ) * 20;
  245. positions[ i * 3 + 2 ] = 0;
  246. }
  247. geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  248. object = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );
  249. object.position.set( - 50, 0, - 200 );
  250. scene1.add( object );
  251. // ---------------------------------------------------------------------
  252. // THREE.Line Loop
  253. // ---------------------------------------------------------------------
  254. geometry = new THREE.BufferGeometry();
  255. numPoints = 5;
  256. const radius = 70;
  257. positions = new Float32Array( numPoints * 3 );
  258. for ( let i = 0; i < numPoints; i ++ ) {
  259. const s = i * Math.PI * 2 / numPoints;
  260. positions[ i * 3 ] = radius * Math.sin( s );
  261. positions[ i * 3 + 1 ] = radius * Math.cos( s );
  262. positions[ i * 3 + 2 ] = 0;
  263. }
  264. geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  265. object = new THREE.LineLoop( geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );
  266. object.position.set( 0, 0, - 200 );
  267. scene1.add( object );
  268. // ---------------------------------------------------------------------
  269. // THREE.Points
  270. // ---------------------------------------------------------------------
  271. numPoints = 100;
  272. const pointsArray = new Float32Array( numPoints * 3 );
  273. for ( let i = 0; i < numPoints; i ++ ) {
  274. pointsArray[ 3 * i ] = - 50 + Math.random() * 100;
  275. pointsArray[ 3 * i + 1 ] = Math.random() * 100;
  276. pointsArray[ 3 * i + 2 ] = - 50 + Math.random() * 100;
  277. }
  278. const pointsGeo = new THREE.BufferGeometry();
  279. pointsGeo.setAttribute( 'position', new THREE.BufferAttribute( pointsArray, 3 ) );
  280. const pointsMaterial = new THREE.PointsMaterial( { color: 0xffff00, size: 5 } );
  281. const pointCloud = new THREE.Points( pointsGeo, pointsMaterial );
  282. pointCloud.name = 'Points';
  283. pointCloud.position.set( - 200, 0, - 200 );
  284. scene1.add( pointCloud );
  285. // ---------------------------------------------------------------------
  286. // Ortho camera
  287. // ---------------------------------------------------------------------
  288. const cameraOrtho = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 0.1, 10 );
  289. scene1.add( cameraOrtho );
  290. cameraOrtho.name = 'OrthographicCamera';
  291. material = new THREE.MeshLambertMaterial( {
  292. color: 0xffff00,
  293. side: THREE.DoubleSide
  294. } );
  295. object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
  296. object.position.set( 200, 0, - 400 );
  297. scene1.add( object );
  298. object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
  299. object.position.set( 0, 0, - 400 );
  300. scene1.add( object );
  301. object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
  302. object.position.set( - 200, 0, - 400 );
  303. scene1.add( object );
  304. //
  305. const points = [];
  306. for ( let i = 0; i < 50; i ++ ) {
  307. points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
  308. }
  309. object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
  310. object.position.set( 200, 0, 400 );
  311. scene1.add( object );
  312. // ---------------------------------------------------------------------
  313. // Big red box hidden just for testing `onlyVisible` option
  314. // ---------------------------------------------------------------------
  315. material = new THREE.MeshBasicMaterial( {
  316. color: 0xff0000
  317. } );
  318. object = new THREE.Mesh( new THREE.BoxGeometry( 200, 200, 200 ), material );
  319. object.position.set( 0, 0, 0 );
  320. object.name = 'CubeHidden';
  321. object.visible = false;
  322. scene1.add( object );
  323. // ---------------------------------------------------------------------
  324. // Model requiring KHR_mesh_quantization
  325. // ---------------------------------------------------------------------
  326. const loader = new GLTFLoader();
  327. loader.load( 'models/gltf/ShaderBall.glb', function ( gltf ) {
  328. model = gltf.scene;
  329. model.scale.setScalar( 50 );
  330. model.position.set( 200, - 40, - 200 );
  331. scene1.add( model );
  332. } );
  333. // ---------------------------------------------------------------------
  334. // 2nd THREE.Scene
  335. // ---------------------------------------------------------------------
  336. scene2 = new THREE.Scene();
  337. object = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), material );
  338. object.position.set( 0, 0, 0 );
  339. object.name = 'Cube2ndScene';
  340. scene2.name = 'Scene2';
  341. scene2.add( object );
  342. //
  343. renderer = new THREE.WebGLRenderer( { antialias: true } );
  344. renderer.setPixelRatio( window.devicePixelRatio );
  345. renderer.setSize( window.innerWidth, window.innerHeight );
  346. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  347. renderer.toneMappingExposure = 1;
  348. container.appendChild( renderer.domElement );
  349. //
  350. window.addEventListener( 'resize', onWindowResize );
  351. // ---------------------------------------------------------------------
  352. // Exporting compressed textures and meshes (KTX2 / Draco / Meshopt)
  353. // ---------------------------------------------------------------------
  354. const ktx2Loader = new KTX2Loader()
  355. .setTranscoderPath( 'jsm/libs/basis/' )
  356. .detectSupport( renderer );
  357. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
  358. gltfLoader.setKTX2Loader( ktx2Loader );
  359. gltfLoader.setMeshoptDecoder( MeshoptDecoder );
  360. gltfLoader.load( 'coffeemat.glb', function ( gltf ) {
  361. gltf.scene.position.x = 400;
  362. gltf.scene.position.z = - 200;
  363. scene1.add( gltf.scene );
  364. coffeemat = gltf.scene;
  365. } );
  366. //
  367. const gui = new GUI();
  368. let h = gui.addFolder( 'Settings' );
  369. h.add( params, 'trs' ).name( 'Use TRS' );
  370. h.add( params, 'onlyVisible' ).name( 'Only Visible Objects' );
  371. h.add( params, 'binary' ).name( 'Binary (GLB)' );
  372. h.add( params, 'maxTextureSize', 2, 8192 ).name( 'Max Texture Size' ).step( 1 );
  373. h = gui.addFolder( 'Export' );
  374. h.add( params, 'exportScene1' ).name( 'Export Scene 1' );
  375. h.add( params, 'exportScenes' ).name( 'Export Scene 1 and 2' );
  376. h.add( params, 'exportSphere' ).name( 'Export Sphere' );
  377. h.add( params, 'exportModel' ).name( 'Export Model' );
  378. h.add( params, 'exportObjects' ).name( 'Export Sphere With Grid' );
  379. h.add( params, 'exportSceneObject' ).name( 'Export Scene 1 and Object' );
  380. h.add( params, 'exportCompressedObject' ).name( 'Export Coffeemat (from compressed data)' );
  381. gui.open();
  382. }
  383. function exportScene1() {
  384. exportGLTF( scene1 );
  385. }
  386. function exportScenes() {
  387. exportGLTF( [ scene1, scene2 ] );
  388. }
  389. function exportSphere() {
  390. exportGLTF( sphere );
  391. }
  392. function exportModel() {
  393. exportGLTF( model );
  394. }
  395. function exportObjects() {
  396. exportGLTF( [ sphere, gridHelper ] );
  397. }
  398. function exportSceneObject() {
  399. exportGLTF( [ scene1, gridHelper ] );
  400. }
  401. function exportCompressedObject() {
  402. exportGLTF( [ coffeemat ] );
  403. }
  404. function onWindowResize() {
  405. camera.aspect = window.innerWidth / window.innerHeight;
  406. camera.updateProjectionMatrix();
  407. renderer.setSize( window.innerWidth, window.innerHeight );
  408. }
  409. //
  410. function animate() {
  411. requestAnimationFrame( animate );
  412. render();
  413. }
  414. function render() {
  415. const timer = Date.now() * 0.0001;
  416. camera.position.x = Math.cos( timer ) * 800;
  417. camera.position.z = Math.sin( timer ) * 800;
  418. camera.lookAt( scene1.position );
  419. renderer.render( scene1, camera );
  420. }
  421. </script>
  422. </body>
  423. </html>