webgl2_texture2darray_compressed.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 2D compressed texture array</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <script id="vs" type="x-shader/x-vertex">
  10. uniform vec2 size;
  11. out vec2 vUv;
  12. void main() {
  13. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  14. // Convert position.xy to 1.0-0.0
  15. vUv.xy = position.xy / size + 0.5;
  16. vUv.y = 1.0 - vUv.y; // original data is upside down
  17. }
  18. </script>
  19. <script id="fs" type="x-shader/x-fragment">
  20. precision highp float;
  21. precision highp int;
  22. precision highp sampler2DArray;
  23. uniform sampler2DArray diffuse;
  24. in vec2 vUv;
  25. uniform int depth;
  26. out vec4 outColor;
  27. void main() {
  28. vec4 color = texture( diffuse, vec3( vUv, depth ) );
  29. // lighten a bit
  30. outColor = vec4( color.rgb + .2, 1.0 );
  31. }
  32. </script>
  33. <body>
  34. <div id="info">
  35. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - 2D Compressed Texture Array<br />
  36. Loop from the movie Spirited away
  37. by the <a href="https://www.ghibli.jp/" target="_blank" rel="noopener">Studio Ghibli</a><br />
  38. </div>
  39. <script type="importmap">
  40. {
  41. "imports": {
  42. "three": "../build/three.module.js",
  43. "three/addons/": "./jsm/"
  44. }
  45. }
  46. </script>
  47. <script type="module">
  48. import * as THREE from 'three';
  49. import Stats from 'three/addons/libs/stats.module.js';
  50. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  51. import WebGL from 'three/addons/capabilities/WebGL.js';
  52. if ( WebGL.isWebGL2Available() === false ) {
  53. document.body.appendChild( WebGL.getWebGL2ErrorMessage() );
  54. }
  55. let camera, scene, mesh, renderer, stats, clock;
  56. const planeWidth = 50;
  57. const planeHeight = 25;
  58. let depthStep = 1;
  59. init();
  60. animate();
  61. function init() {
  62. const container = document.createElement( 'div' );
  63. document.body.appendChild( container );
  64. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  65. camera.position.z = 70;
  66. scene = new THREE.Scene();
  67. //
  68. clock = new THREE.Clock();
  69. renderer = new THREE.WebGLRenderer();
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. container.appendChild( renderer.domElement );
  73. //
  74. const ktx2Loader = new KTX2Loader();
  75. ktx2Loader.setTranscoderPath( 'jsm/libs/basis/' );
  76. ktx2Loader.detectSupport( renderer );
  77. ktx2Loader.load( 'textures/spiritedaway.ktx2', function ( texturearray ) {
  78. const material = new THREE.ShaderMaterial( {
  79. uniforms: {
  80. diffuse: { value: texturearray },
  81. depth: { value: 55 },
  82. size: { value: new THREE.Vector2( planeWidth, planeHeight ) }
  83. },
  84. vertexShader: document.getElementById( 'vs' ).textContent.trim(),
  85. fragmentShader: document.getElementById( 'fs' ).textContent.trim(),
  86. glslVersion: THREE.GLSL3
  87. } );
  88. const geometry = new THREE.PlaneGeometry( planeWidth, planeHeight );
  89. mesh = new THREE.Mesh( geometry, material );
  90. scene.add( mesh );
  91. } );
  92. stats = new Stats();
  93. container.appendChild( stats.dom );
  94. window.addEventListener( 'resize', onWindowResize );
  95. }
  96. function onWindowResize() {
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. if ( mesh ) {
  104. const delta = clock.getDelta() * 10;
  105. depthStep += delta;
  106. const value = depthStep % 5;
  107. mesh.material.uniforms[ 'depth' ].value = value;
  108. }
  109. render();
  110. stats.update();
  111. }
  112. function render() {
  113. renderer.render( scene, camera );
  114. }
  115. </script>
  116. </body>
  117. </html>