webgl_geometry_nurbs.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - NURBS</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - NURBS curve and surface example
  21. </div>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.module.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. import Stats from 'three/addons/libs/stats.module.js';
  33. import { NURBSCurve } from 'three/addons/curves/NURBSCurve.js';
  34. import { NURBSSurface } from 'three/addons/curves/NURBSSurface.js';
  35. import { ParametricGeometry } from 'three/addons/geometries/ParametricGeometry.js';
  36. let container, stats;
  37. let camera, scene, renderer;
  38. let group;
  39. let targetRotation = 0;
  40. let targetRotationOnPointerDown = 0;
  41. let pointerX = 0;
  42. let pointerXOnPointerDown = 0;
  43. let windowHalfX = window.innerWidth / 2;
  44. init();
  45. animate();
  46. function init() {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  50. camera.position.set( 0, 150, 750 );
  51. scene = new THREE.Scene();
  52. scene.background = new THREE.Color( 0xf0f0f0 );
  53. scene.add( new THREE.AmbientLight( 0xffffff ) );
  54. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  55. light.position.set( 1, 1, 1 );
  56. scene.add( light );
  57. group = new THREE.Group();
  58. group.position.y = 50;
  59. scene.add( group );
  60. // NURBS curve
  61. const nurbsControlPoints = [];
  62. const nurbsKnots = [];
  63. const nurbsDegree = 3;
  64. for ( let i = 0; i <= nurbsDegree; i ++ ) {
  65. nurbsKnots.push( 0 );
  66. }
  67. for ( let i = 0, j = 20; i < j; i ++ ) {
  68. nurbsControlPoints.push(
  69. new THREE.Vector4(
  70. Math.random() * 400 - 200,
  71. Math.random() * 400,
  72. Math.random() * 400 - 200,
  73. 1 // weight of control point: higher means stronger attraction
  74. )
  75. );
  76. const knot = ( i + 1 ) / ( j - nurbsDegree );
  77. nurbsKnots.push( THREE.MathUtils.clamp( knot, 0, 1 ) );
  78. }
  79. const nurbsCurve = new NURBSCurve( nurbsDegree, nurbsKnots, nurbsControlPoints );
  80. const nurbsGeometry = new THREE.BufferGeometry();
  81. nurbsGeometry.setFromPoints( nurbsCurve.getPoints( 200 ) );
  82. const nurbsMaterial = new THREE.LineBasicMaterial( { color: 0x333333 } );
  83. const nurbsLine = new THREE.Line( nurbsGeometry, nurbsMaterial );
  84. nurbsLine.position.set( 200, - 100, 0 );
  85. group.add( nurbsLine );
  86. const nurbsControlPointsGeometry = new THREE.BufferGeometry();
  87. nurbsControlPointsGeometry.setFromPoints( nurbsCurve.controlPoints );
  88. const nurbsControlPointsMaterial = new THREE.LineBasicMaterial( { color: 0x333333, opacity: 0.25, transparent: true } );
  89. const nurbsControlPointsLine = new THREE.Line( nurbsControlPointsGeometry, nurbsControlPointsMaterial );
  90. nurbsControlPointsLine.position.copy( nurbsLine.position );
  91. group.add( nurbsControlPointsLine );
  92. // NURBS surface
  93. const nsControlPoints = [
  94. [
  95. new THREE.Vector4( - 200, - 200, 100, 1 ),
  96. new THREE.Vector4( - 200, - 100, - 200, 1 ),
  97. new THREE.Vector4( - 200, 100, 250, 1 ),
  98. new THREE.Vector4( - 200, 200, - 100, 1 )
  99. ],
  100. [
  101. new THREE.Vector4( 0, - 200, 0, 1 ),
  102. new THREE.Vector4( 0, - 100, - 100, 5 ),
  103. new THREE.Vector4( 0, 100, 150, 5 ),
  104. new THREE.Vector4( 0, 200, 0, 1 )
  105. ],
  106. [
  107. new THREE.Vector4( 200, - 200, - 100, 1 ),
  108. new THREE.Vector4( 200, - 100, 200, 1 ),
  109. new THREE.Vector4( 200, 100, - 250, 1 ),
  110. new THREE.Vector4( 200, 200, 100, 1 )
  111. ]
  112. ];
  113. const degree1 = 2;
  114. const degree2 = 3;
  115. const knots1 = [ 0, 0, 0, 1, 1, 1 ];
  116. const knots2 = [ 0, 0, 0, 0, 1, 1, 1, 1 ];
  117. const nurbsSurface = new NURBSSurface( degree1, degree2, knots1, knots2, nsControlPoints );
  118. const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  119. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  120. map.anisotropy = 16;
  121. map.colorSpace = THREE.SRGBColorSpace;
  122. function getSurfacePoint( u, v, target ) {
  123. return nurbsSurface.getPoint( u, v, target );
  124. }
  125. const geometry = new ParametricGeometry( getSurfacePoint, 20, 20 );
  126. const material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
  127. const object = new THREE.Mesh( geometry, material );
  128. object.position.set( - 200, 100, 0 );
  129. object.scale.multiplyScalar( 1 );
  130. group.add( object );
  131. //
  132. renderer = new THREE.WebGLRenderer( { antialias: true } );
  133. renderer.setPixelRatio( window.devicePixelRatio );
  134. renderer.setSize( window.innerWidth, window.innerHeight );
  135. container.appendChild( renderer.domElement );
  136. stats = new Stats();
  137. container.appendChild( stats.dom );
  138. container.style.touchAction = 'none';
  139. container.addEventListener( 'pointerdown', onPointerDown );
  140. //
  141. window.addEventListener( 'resize', onWindowResize );
  142. }
  143. function onWindowResize() {
  144. windowHalfX = window.innerWidth / 2;
  145. camera.aspect = window.innerWidth / window.innerHeight;
  146. camera.updateProjectionMatrix();
  147. renderer.setSize( window.innerWidth, window.innerHeight );
  148. }
  149. //
  150. function onPointerDown( event ) {
  151. if ( event.isPrimary === false ) return;
  152. pointerXOnPointerDown = event.clientX - windowHalfX;
  153. targetRotationOnPointerDown = targetRotation;
  154. document.addEventListener( 'pointermove', onPointerMove );
  155. document.addEventListener( 'pointerup', onPointerUp );
  156. }
  157. function onPointerMove( event ) {
  158. if ( event.isPrimary === false ) return;
  159. pointerX = event.clientX - windowHalfX;
  160. targetRotation = targetRotationOnPointerDown + ( pointerX - pointerXOnPointerDown ) * 0.02;
  161. }
  162. function onPointerUp() {
  163. if ( event.isPrimary === false ) return;
  164. document.removeEventListener( 'pointermove', onPointerMove );
  165. document.removeEventListener( 'pointerup', onPointerUp );
  166. }
  167. //
  168. function animate() {
  169. requestAnimationFrame( animate );
  170. render();
  171. stats.update();
  172. }
  173. function render() {
  174. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  175. renderer.render( scene, camera );
  176. }
  177. </script>
  178. </body>
  179. </html>