webgl_loader_obj_mtl.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - OBJLoader + MTLLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader + MTLLoader
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { MTLLoader } from 'three/addons/loaders/MTLLoader.js';
  24. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. let camera, scene, renderer;
  27. init();
  28. animate();
  29. function init() {
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
  31. camera.position.z = 2.5;
  32. // scene
  33. scene = new THREE.Scene();
  34. const ambientLight = new THREE.AmbientLight( 0xffffff );
  35. scene.add( ambientLight );
  36. const pointLight = new THREE.PointLight( 0xffffff, 15 );
  37. camera.add( pointLight );
  38. scene.add( camera );
  39. // model
  40. const onProgress = function ( xhr ) {
  41. if ( xhr.lengthComputable ) {
  42. const percentComplete = xhr.loaded / xhr.total * 100;
  43. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  44. }
  45. };
  46. new MTLLoader()
  47. .setPath( 'models/obj/male02/' )
  48. .load( 'male02.mtl', function ( materials ) {
  49. materials.preload();
  50. new OBJLoader()
  51. .setMaterials( materials )
  52. .setPath( 'models/obj/male02/' )
  53. .load( 'male02.obj', function ( object ) {
  54. object.position.y = - 0.95;
  55. object.scale.setScalar( 0.01 );
  56. scene.add( object );
  57. }, onProgress );
  58. } );
  59. //
  60. renderer = new THREE.WebGLRenderer( { antialias: true } );
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. document.body.appendChild( renderer.domElement );
  64. //
  65. const controls = new  OrbitControls( camera, renderer.domElement );
  66. controls.minDistance = 2;
  67. controls.maxDistance = 5;
  68. //
  69. window.addEventListener( 'resize', onWindowResize );
  70. }
  71. function onWindowResize() {
  72. camera.aspect = window.innerWidth / window.innerHeight;
  73. camera.updateProjectionMatrix();
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. }
  76. //
  77. function animate() {
  78. requestAnimationFrame( animate );
  79. renderer.render( scene, camera );
  80. }
  81. </script>
  82. </body>
  83. </html>