webgpu_loader_gltf_iridescence.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - GLTFloader + Iridescence</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence" target="_blank" rel="noopener">KHR_materials_iridescence</a><br />
  12. Iridescence Lamp from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/IridescenceLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br />
  13. <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  26. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  29. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  30. let renderer, scene, camera, controls;
  31. init().catch( function ( err ) {
  32. console.error( err );
  33. } );
  34. async function init() {
  35. if ( WebGPU.isAvailable() === false ) {
  36. document.body.appendChild( WebGPU.getErrorMessage() );
  37. throw new Error( 'No WebGPU support' );
  38. }
  39. renderer = new WebGPURenderer( { antialias: true } );
  40. renderer.setAnimationLoop( render );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  44. document.body.appendChild( renderer.domElement );
  45. scene = new THREE.Scene();
  46. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.05, 20 );
  47. camera.position.set( 0.35, 0.05, 0.35 );
  48. controls = new OrbitControls( camera, renderer.domElement );
  49. controls.autoRotate = true;
  50. controls.autoRotateSpeed = - 0.5;
  51. controls.target.set( 0, 0.2, 0 );
  52. controls.update();
  53. const rgbeLoader = new RGBELoader()
  54. .setPath( 'textures/equirectangular/' );
  55. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
  56. const [ texture, gltf ] = await Promise.all( [
  57. rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  58. gltfLoader.loadAsync( 'IridescenceLamp.glb' ),
  59. ] );
  60. // environment
  61. texture.mapping = THREE.EquirectangularReflectionMapping;
  62. scene.background = texture;
  63. scene.environment = texture;
  64. // model
  65. scene.add( gltf.scene );
  66. render();
  67. window.addEventListener( 'resize', onWindowResize );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. render();
  74. }
  75. function render() {
  76. controls.update();
  77. renderer.render( scene, camera );
  78. }
  79. </script>
  80. </body>
  81. </html>