OrbitControls.js 29 KB

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  1. import {
  2. EventDispatcher,
  3. MOUSE,
  4. Quaternion,
  5. Spherical,
  6. TOUCH,
  7. Vector2,
  8. Vector3,
  9. Plane,
  10. Ray,
  11. MathUtils
  12. } from 'three';
  13. // OrbitControls performs orbiting, dollying (zooming), and panning.
  14. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  15. //
  16. // Orbit - left mouse / touch: one-finger move
  17. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  18. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  19. const _changeEvent = { type: 'change' };
  20. const _startEvent = { type: 'start' };
  21. const _endEvent = { type: 'end' };
  22. const _ray = new Ray();
  23. const _plane = new Plane();
  24. const TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
  25. class OrbitControls extends EventDispatcher {
  26. constructor( object, domElement ) {
  27. super();
  28. this.object = object;
  29. this.domElement = domElement;
  30. this.domElement.style.touchAction = 'none'; // disable touch scroll
  31. // Set to false to disable this control
  32. this.enabled = true;
  33. // "target" sets the location of focus, where the object orbits around
  34. this.target = new Vector3();
  35. // Sets the 3D cursor (similar to Blender), from which the maxTargetRadius takes effect
  36. this.cursor = new Vector3();
  37. // How far you can dolly in and out ( PerspectiveCamera only )
  38. this.minDistance = 0;
  39. this.maxDistance = Infinity;
  40. // How far you can zoom in and out ( OrthographicCamera only )
  41. this.minZoom = 0;
  42. this.maxZoom = Infinity;
  43. // Limit camera target within a spherical area around the cursor
  44. this.minTargetRadius = 0;
  45. this.maxTargetRadius = Infinity;
  46. // How far you can orbit vertically, upper and lower limits.
  47. // Range is 0 to Math.PI radians.
  48. this.minPolarAngle = 0; // radians
  49. this.maxPolarAngle = Math.PI; // radians
  50. // How far you can orbit horizontally, upper and lower limits.
  51. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
  52. this.minAzimuthAngle = - Infinity; // radians
  53. this.maxAzimuthAngle = Infinity; // radians
  54. // Set to true to enable damping (inertia)
  55. // If damping is enabled, you must call controls.update() in your animation loop
  56. this.enableDamping = false;
  57. this.dampingFactor = 0.05;
  58. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  59. // Set to false to disable zooming
  60. this.enableZoom = true;
  61. this.zoomSpeed = 1.0;
  62. // Set to false to disable rotating
  63. this.enableRotate = true;
  64. this.rotateSpeed = 1.0;
  65. // Set to false to disable panning
  66. this.enablePan = true;
  67. this.panSpeed = 1.0;
  68. this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
  69. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  70. this.zoomToCursor = false;
  71. // Set to true to automatically rotate around the target
  72. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  73. this.autoRotate = false;
  74. this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
  75. // The four arrow keys
  76. this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
  77. // Mouse buttons
  78. this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
  79. // Touch fingers
  80. this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
  81. // for reset
  82. this.target0 = this.target.clone();
  83. this.position0 = this.object.position.clone();
  84. this.zoom0 = this.object.zoom;
  85. // the target DOM element for key events
  86. this._domElementKeyEvents = null;
  87. //
  88. // public methods
  89. //
  90. this.getPolarAngle = function () {
  91. return spherical.phi;
  92. };
  93. this.getAzimuthalAngle = function () {
  94. return spherical.theta;
  95. };
  96. this.getDistance = function () {
  97. return this.object.position.distanceTo( this.target );
  98. };
  99. this.listenToKeyEvents = function ( domElement ) {
  100. domElement.addEventListener( 'keydown', onKeyDown );
  101. this._domElementKeyEvents = domElement;
  102. };
  103. this.stopListenToKeyEvents = function () {
  104. this._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  105. this._domElementKeyEvents = null;
  106. };
  107. this.saveState = function () {
  108. scope.target0.copy( scope.target );
  109. scope.position0.copy( scope.object.position );
  110. scope.zoom0 = scope.object.zoom;
  111. };
  112. this.reset = function () {
  113. scope.target.copy( scope.target0 );
  114. scope.object.position.copy( scope.position0 );
  115. scope.object.zoom = scope.zoom0;
  116. scope.object.updateProjectionMatrix();
  117. scope.dispatchEvent( _changeEvent );
  118. scope.update();
  119. state = STATE.NONE;
  120. };
  121. // this method is exposed, but perhaps it would be better if we can make it private...
  122. this.update = function () {
  123. const offset = new Vector3();
  124. // so camera.up is the orbit axis
  125. const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
  126. const quatInverse = quat.clone().invert();
  127. const lastPosition = new Vector3();
  128. const lastQuaternion = new Quaternion();
  129. const lastTargetPosition = new Vector3();
  130. const twoPI = 2 * Math.PI;
  131. return function update( deltaTime = null ) {
  132. const position = scope.object.position;
  133. offset.copy( position ).sub( scope.target );
  134. // rotate offset to "y-axis-is-up" space
  135. offset.applyQuaternion( quat );
  136. // angle from z-axis around y-axis
  137. spherical.setFromVector3( offset );
  138. if ( scope.autoRotate && state === STATE.NONE ) {
  139. rotateLeft( getAutoRotationAngle( deltaTime ) );
  140. }
  141. if ( scope.enableDamping ) {
  142. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  143. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  144. } else {
  145. spherical.theta += sphericalDelta.theta;
  146. spherical.phi += sphericalDelta.phi;
  147. }
  148. // restrict theta to be between desired limits
  149. let min = scope.minAzimuthAngle;
  150. let max = scope.maxAzimuthAngle;
  151. if ( isFinite( min ) && isFinite( max ) ) {
  152. if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
  153. if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
  154. if ( min <= max ) {
  155. spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
  156. } else {
  157. spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
  158. Math.max( min, spherical.theta ) :
  159. Math.min( max, spherical.theta );
  160. }
  161. }
  162. // restrict phi to be between desired limits
  163. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  164. spherical.makeSafe();
  165. // move target to panned location
  166. if ( scope.enableDamping === true ) {
  167. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  168. } else {
  169. scope.target.add( panOffset );
  170. }
  171. // Limit the target distance from the cursor to create a sphere around the center of interest
  172. scope.target.sub( scope.cursor );
  173. scope.target.clampLength( scope.minTargetRadius, scope.maxTargetRadius );
  174. scope.target.add( scope.cursor );
  175. // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
  176. // we adjust zoom later in these cases
  177. if ( scope.zoomToCursor && performCursorZoom || scope.object.isOrthographicCamera ) {
  178. spherical.radius = clampDistance( spherical.radius );
  179. } else {
  180. spherical.radius = clampDistance( spherical.radius * scale );
  181. }
  182. offset.setFromSpherical( spherical );
  183. // rotate offset back to "camera-up-vector-is-up" space
  184. offset.applyQuaternion( quatInverse );
  185. position.copy( scope.target ).add( offset );
  186. scope.object.lookAt( scope.target );
  187. if ( scope.enableDamping === true ) {
  188. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  189. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  190. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  191. } else {
  192. sphericalDelta.set( 0, 0, 0 );
  193. panOffset.set( 0, 0, 0 );
  194. }
  195. // adjust camera position
  196. let zoomChanged = false;
  197. if ( scope.zoomToCursor && performCursorZoom ) {
  198. let newRadius = null;
  199. if ( scope.object.isPerspectiveCamera ) {
  200. // move the camera down the pointer ray
  201. // this method avoids floating point error
  202. const prevRadius = offset.length();
  203. newRadius = clampDistance( prevRadius * scale );
  204. const radiusDelta = prevRadius - newRadius;
  205. scope.object.position.addScaledVector( dollyDirection, radiusDelta );
  206. scope.object.updateMatrixWorld();
  207. } else if ( scope.object.isOrthographicCamera ) {
  208. // adjust the ortho camera position based on zoom changes
  209. const mouseBefore = new Vector3( mouse.x, mouse.y, 0 );
  210. mouseBefore.unproject( scope.object );
  211. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) );
  212. scope.object.updateProjectionMatrix();
  213. zoomChanged = true;
  214. const mouseAfter = new Vector3( mouse.x, mouse.y, 0 );
  215. mouseAfter.unproject( scope.object );
  216. scope.object.position.sub( mouseAfter ).add( mouseBefore );
  217. scope.object.updateMatrixWorld();
  218. newRadius = offset.length();
  219. } else {
  220. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
  221. scope.zoomToCursor = false;
  222. }
  223. // handle the placement of the target
  224. if ( newRadius !== null ) {
  225. if ( this.screenSpacePanning ) {
  226. // position the orbit target in front of the new camera position
  227. scope.target.set( 0, 0, - 1 )
  228. .transformDirection( scope.object.matrix )
  229. .multiplyScalar( newRadius )
  230. .add( scope.object.position );
  231. } else {
  232. // get the ray and translation plane to compute target
  233. _ray.origin.copy( scope.object.position );
  234. _ray.direction.set( 0, 0, - 1 ).transformDirection( scope.object.matrix );
  235. // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
  236. // extremely large values
  237. if ( Math.abs( scope.object.up.dot( _ray.direction ) ) < TILT_LIMIT ) {
  238. object.lookAt( scope.target );
  239. } else {
  240. _plane.setFromNormalAndCoplanarPoint( scope.object.up, scope.target );
  241. _ray.intersectPlane( _plane, scope.target );
  242. }
  243. }
  244. }
  245. } else if ( scope.object.isOrthographicCamera ) {
  246. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) );
  247. scope.object.updateProjectionMatrix();
  248. zoomChanged = true;
  249. }
  250. scale = 1;
  251. performCursorZoom = false;
  252. // update condition is:
  253. // min(camera displacement, camera rotation in radians)^2 > EPS
  254. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  255. if ( zoomChanged ||
  256. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  257. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ||
  258. lastTargetPosition.distanceToSquared( scope.target ) > 0 ) {
  259. scope.dispatchEvent( _changeEvent );
  260. lastPosition.copy( scope.object.position );
  261. lastQuaternion.copy( scope.object.quaternion );
  262. lastTargetPosition.copy( scope.target );
  263. zoomChanged = false;
  264. return true;
  265. }
  266. return false;
  267. };
  268. }();
  269. this.dispose = function () {
  270. scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
  271. scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
  272. scope.domElement.removeEventListener( 'pointercancel', onPointerUp );
  273. scope.domElement.removeEventListener( 'wheel', onMouseWheel );
  274. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  275. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  276. if ( scope._domElementKeyEvents !== null ) {
  277. scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  278. scope._domElementKeyEvents = null;
  279. }
  280. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  281. };
  282. //
  283. // internals
  284. //
  285. const scope = this;
  286. const STATE = {
  287. NONE: - 1,
  288. ROTATE: 0,
  289. DOLLY: 1,
  290. PAN: 2,
  291. TOUCH_ROTATE: 3,
  292. TOUCH_PAN: 4,
  293. TOUCH_DOLLY_PAN: 5,
  294. TOUCH_DOLLY_ROTATE: 6
  295. };
  296. let state = STATE.NONE;
  297. const EPS = 0.000001;
  298. // current position in spherical coordinates
  299. const spherical = new Spherical();
  300. const sphericalDelta = new Spherical();
  301. let scale = 1;
  302. const panOffset = new Vector3();
  303. const rotateStart = new Vector2();
  304. const rotateEnd = new Vector2();
  305. const rotateDelta = new Vector2();
  306. const panStart = new Vector2();
  307. const panEnd = new Vector2();
  308. const panDelta = new Vector2();
  309. const dollyStart = new Vector2();
  310. const dollyEnd = new Vector2();
  311. const dollyDelta = new Vector2();
  312. const dollyDirection = new Vector3();
  313. const mouse = new Vector2();
  314. let performCursorZoom = false;
  315. const pointers = [];
  316. const pointerPositions = {};
  317. function getAutoRotationAngle( deltaTime ) {
  318. if ( deltaTime !== null ) {
  319. return ( 2 * Math.PI / 60 * scope.autoRotateSpeed ) * deltaTime;
  320. } else {
  321. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  322. }
  323. }
  324. function getZoomScale() {
  325. return Math.pow( 0.95, scope.zoomSpeed );
  326. }
  327. function rotateLeft( angle ) {
  328. sphericalDelta.theta -= angle;
  329. }
  330. function rotateUp( angle ) {
  331. sphericalDelta.phi -= angle;
  332. }
  333. const panLeft = function () {
  334. const v = new Vector3();
  335. return function panLeft( distance, objectMatrix ) {
  336. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  337. v.multiplyScalar( - distance );
  338. panOffset.add( v );
  339. };
  340. }();
  341. const panUp = function () {
  342. const v = new Vector3();
  343. return function panUp( distance, objectMatrix ) {
  344. if ( scope.screenSpacePanning === true ) {
  345. v.setFromMatrixColumn( objectMatrix, 1 );
  346. } else {
  347. v.setFromMatrixColumn( objectMatrix, 0 );
  348. v.crossVectors( scope.object.up, v );
  349. }
  350. v.multiplyScalar( distance );
  351. panOffset.add( v );
  352. };
  353. }();
  354. // deltaX and deltaY are in pixels; right and down are positive
  355. const pan = function () {
  356. const offset = new Vector3();
  357. return function pan( deltaX, deltaY ) {
  358. const element = scope.domElement;
  359. if ( scope.object.isPerspectiveCamera ) {
  360. // perspective
  361. const position = scope.object.position;
  362. offset.copy( position ).sub( scope.target );
  363. let targetDistance = offset.length();
  364. // half of the fov is center to top of screen
  365. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  366. // we use only clientHeight here so aspect ratio does not distort speed
  367. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  368. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  369. } else if ( scope.object.isOrthographicCamera ) {
  370. // orthographic
  371. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  372. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  373. } else {
  374. // camera neither orthographic nor perspective
  375. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  376. scope.enablePan = false;
  377. }
  378. };
  379. }();
  380. function dollyOut( dollyScale ) {
  381. if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) {
  382. scale /= dollyScale;
  383. } else {
  384. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  385. scope.enableZoom = false;
  386. }
  387. }
  388. function dollyIn( dollyScale ) {
  389. if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) {
  390. scale *= dollyScale;
  391. } else {
  392. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  393. scope.enableZoom = false;
  394. }
  395. }
  396. function updateMouseParameters( event ) {
  397. if ( ! scope.zoomToCursor ) {
  398. return;
  399. }
  400. performCursorZoom = true;
  401. const rect = scope.domElement.getBoundingClientRect();
  402. const x = event.clientX - rect.left;
  403. const y = event.clientY - rect.top;
  404. const w = rect.width;
  405. const h = rect.height;
  406. mouse.x = ( x / w ) * 2 - 1;
  407. mouse.y = - ( y / h ) * 2 + 1;
  408. dollyDirection.set( mouse.x, mouse.y, 1 ).unproject( scope.object ).sub( scope.object.position ).normalize();
  409. }
  410. function clampDistance( dist ) {
  411. return Math.max( scope.minDistance, Math.min( scope.maxDistance, dist ) );
  412. }
  413. //
  414. // event callbacks - update the object state
  415. //
  416. function handleMouseDownRotate( event ) {
  417. rotateStart.set( event.clientX, event.clientY );
  418. }
  419. function handleMouseDownDolly( event ) {
  420. updateMouseParameters( event );
  421. dollyStart.set( event.clientX, event.clientY );
  422. }
  423. function handleMouseDownPan( event ) {
  424. panStart.set( event.clientX, event.clientY );
  425. }
  426. function handleMouseMoveRotate( event ) {
  427. rotateEnd.set( event.clientX, event.clientY );
  428. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  429. const element = scope.domElement;
  430. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  431. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  432. rotateStart.copy( rotateEnd );
  433. scope.update();
  434. }
  435. function handleMouseMoveDolly( event ) {
  436. dollyEnd.set( event.clientX, event.clientY );
  437. dollyDelta.subVectors( dollyEnd, dollyStart );
  438. if ( dollyDelta.y > 0 ) {
  439. dollyOut( getZoomScale() );
  440. } else if ( dollyDelta.y < 0 ) {
  441. dollyIn( getZoomScale() );
  442. }
  443. dollyStart.copy( dollyEnd );
  444. scope.update();
  445. }
  446. function handleMouseMovePan( event ) {
  447. panEnd.set( event.clientX, event.clientY );
  448. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  449. pan( panDelta.x, panDelta.y );
  450. panStart.copy( panEnd );
  451. scope.update();
  452. }
  453. function handleMouseWheel( event ) {
  454. updateMouseParameters( event );
  455. if ( event.deltaY < 0 ) {
  456. dollyIn( getZoomScale() );
  457. } else if ( event.deltaY > 0 ) {
  458. dollyOut( getZoomScale() );
  459. }
  460. scope.update();
  461. }
  462. function handleKeyDown( event ) {
  463. let needsUpdate = false;
  464. switch ( event.code ) {
  465. case scope.keys.UP:
  466. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  467. rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  468. } else {
  469. pan( 0, scope.keyPanSpeed );
  470. }
  471. needsUpdate = true;
  472. break;
  473. case scope.keys.BOTTOM:
  474. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  475. rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  476. } else {
  477. pan( 0, - scope.keyPanSpeed );
  478. }
  479. needsUpdate = true;
  480. break;
  481. case scope.keys.LEFT:
  482. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  483. rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  484. } else {
  485. pan( scope.keyPanSpeed, 0 );
  486. }
  487. needsUpdate = true;
  488. break;
  489. case scope.keys.RIGHT:
  490. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  491. rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  492. } else {
  493. pan( - scope.keyPanSpeed, 0 );
  494. }
  495. needsUpdate = true;
  496. break;
  497. }
  498. if ( needsUpdate ) {
  499. // prevent the browser from scrolling on cursor keys
  500. event.preventDefault();
  501. scope.update();
  502. }
  503. }
  504. function handleTouchStartRotate() {
  505. if ( pointers.length === 1 ) {
  506. rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  507. } else {
  508. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  509. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  510. rotateStart.set( x, y );
  511. }
  512. }
  513. function handleTouchStartPan() {
  514. if ( pointers.length === 1 ) {
  515. panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  516. } else {
  517. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  518. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  519. panStart.set( x, y );
  520. }
  521. }
  522. function handleTouchStartDolly() {
  523. const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
  524. const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
  525. const distance = Math.sqrt( dx * dx + dy * dy );
  526. dollyStart.set( 0, distance );
  527. }
  528. function handleTouchStartDollyPan() {
  529. if ( scope.enableZoom ) handleTouchStartDolly();
  530. if ( scope.enablePan ) handleTouchStartPan();
  531. }
  532. function handleTouchStartDollyRotate() {
  533. if ( scope.enableZoom ) handleTouchStartDolly();
  534. if ( scope.enableRotate ) handleTouchStartRotate();
  535. }
  536. function handleTouchMoveRotate( event ) {
  537. if ( pointers.length == 1 ) {
  538. rotateEnd.set( event.pageX, event.pageY );
  539. } else {
  540. const position = getSecondPointerPosition( event );
  541. const x = 0.5 * ( event.pageX + position.x );
  542. const y = 0.5 * ( event.pageY + position.y );
  543. rotateEnd.set( x, y );
  544. }
  545. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  546. const element = scope.domElement;
  547. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  548. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  549. rotateStart.copy( rotateEnd );
  550. }
  551. function handleTouchMovePan( event ) {
  552. if ( pointers.length === 1 ) {
  553. panEnd.set( event.pageX, event.pageY );
  554. } else {
  555. const position = getSecondPointerPosition( event );
  556. const x = 0.5 * ( event.pageX + position.x );
  557. const y = 0.5 * ( event.pageY + position.y );
  558. panEnd.set( x, y );
  559. }
  560. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  561. pan( panDelta.x, panDelta.y );
  562. panStart.copy( panEnd );
  563. }
  564. function handleTouchMoveDolly( event ) {
  565. const position = getSecondPointerPosition( event );
  566. const dx = event.pageX - position.x;
  567. const dy = event.pageY - position.y;
  568. const distance = Math.sqrt( dx * dx + dy * dy );
  569. dollyEnd.set( 0, distance );
  570. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  571. dollyOut( dollyDelta.y );
  572. dollyStart.copy( dollyEnd );
  573. }
  574. function handleTouchMoveDollyPan( event ) {
  575. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  576. if ( scope.enablePan ) handleTouchMovePan( event );
  577. }
  578. function handleTouchMoveDollyRotate( event ) {
  579. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  580. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  581. }
  582. //
  583. // event handlers - FSM: listen for events and reset state
  584. //
  585. function onPointerDown( event ) {
  586. if ( scope.enabled === false ) return;
  587. if ( pointers.length === 0 ) {
  588. scope.domElement.setPointerCapture( event.pointerId );
  589. scope.domElement.addEventListener( 'pointermove', onPointerMove );
  590. scope.domElement.addEventListener( 'pointerup', onPointerUp );
  591. }
  592. //
  593. addPointer( event );
  594. if ( event.pointerType === 'touch' ) {
  595. onTouchStart( event );
  596. } else {
  597. onMouseDown( event );
  598. }
  599. }
  600. function onPointerMove( event ) {
  601. if ( scope.enabled === false ) return;
  602. if ( event.pointerType === 'touch' ) {
  603. onTouchMove( event );
  604. } else {
  605. onMouseMove( event );
  606. }
  607. }
  608. function onPointerUp( event ) {
  609. removePointer( event );
  610. if ( pointers.length === 0 ) {
  611. scope.domElement.releasePointerCapture( event.pointerId );
  612. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  613. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  614. }
  615. scope.dispatchEvent( _endEvent );
  616. state = STATE.NONE;
  617. }
  618. function onMouseDown( event ) {
  619. let mouseAction;
  620. switch ( event.button ) {
  621. case 0:
  622. mouseAction = scope.mouseButtons.LEFT;
  623. break;
  624. case 1:
  625. mouseAction = scope.mouseButtons.MIDDLE;
  626. break;
  627. case 2:
  628. mouseAction = scope.mouseButtons.RIGHT;
  629. break;
  630. default:
  631. mouseAction = - 1;
  632. }
  633. switch ( mouseAction ) {
  634. case MOUSE.DOLLY:
  635. if ( scope.enableZoom === false ) return;
  636. handleMouseDownDolly( event );
  637. state = STATE.DOLLY;
  638. break;
  639. case MOUSE.ROTATE:
  640. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  641. if ( scope.enablePan === false ) return;
  642. handleMouseDownPan( event );
  643. state = STATE.PAN;
  644. } else {
  645. if ( scope.enableRotate === false ) return;
  646. handleMouseDownRotate( event );
  647. state = STATE.ROTATE;
  648. }
  649. break;
  650. case MOUSE.PAN:
  651. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  652. if ( scope.enableRotate === false ) return;
  653. handleMouseDownRotate( event );
  654. state = STATE.ROTATE;
  655. } else {
  656. if ( scope.enablePan === false ) return;
  657. handleMouseDownPan( event );
  658. state = STATE.PAN;
  659. }
  660. break;
  661. default:
  662. state = STATE.NONE;
  663. }
  664. if ( state !== STATE.NONE ) {
  665. scope.dispatchEvent( _startEvent );
  666. }
  667. }
  668. function onMouseMove( event ) {
  669. switch ( state ) {
  670. case STATE.ROTATE:
  671. if ( scope.enableRotate === false ) return;
  672. handleMouseMoveRotate( event );
  673. break;
  674. case STATE.DOLLY:
  675. if ( scope.enableZoom === false ) return;
  676. handleMouseMoveDolly( event );
  677. break;
  678. case STATE.PAN:
  679. if ( scope.enablePan === false ) return;
  680. handleMouseMovePan( event );
  681. break;
  682. }
  683. }
  684. function onMouseWheel( event ) {
  685. if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
  686. event.preventDefault();
  687. scope.dispatchEvent( _startEvent );
  688. handleMouseWheel( event );
  689. scope.dispatchEvent( _endEvent );
  690. }
  691. function onKeyDown( event ) {
  692. if ( scope.enabled === false || scope.enablePan === false ) return;
  693. handleKeyDown( event );
  694. }
  695. function onTouchStart( event ) {
  696. trackPointer( event );
  697. switch ( pointers.length ) {
  698. case 1:
  699. switch ( scope.touches.ONE ) {
  700. case TOUCH.ROTATE:
  701. if ( scope.enableRotate === false ) return;
  702. handleTouchStartRotate();
  703. state = STATE.TOUCH_ROTATE;
  704. break;
  705. case TOUCH.PAN:
  706. if ( scope.enablePan === false ) return;
  707. handleTouchStartPan();
  708. state = STATE.TOUCH_PAN;
  709. break;
  710. default:
  711. state = STATE.NONE;
  712. }
  713. break;
  714. case 2:
  715. switch ( scope.touches.TWO ) {
  716. case TOUCH.DOLLY_PAN:
  717. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  718. handleTouchStartDollyPan();
  719. state = STATE.TOUCH_DOLLY_PAN;
  720. break;
  721. case TOUCH.DOLLY_ROTATE:
  722. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  723. handleTouchStartDollyRotate();
  724. state = STATE.TOUCH_DOLLY_ROTATE;
  725. break;
  726. default:
  727. state = STATE.NONE;
  728. }
  729. break;
  730. default:
  731. state = STATE.NONE;
  732. }
  733. if ( state !== STATE.NONE ) {
  734. scope.dispatchEvent( _startEvent );
  735. }
  736. }
  737. function onTouchMove( event ) {
  738. trackPointer( event );
  739. switch ( state ) {
  740. case STATE.TOUCH_ROTATE:
  741. if ( scope.enableRotate === false ) return;
  742. handleTouchMoveRotate( event );
  743. scope.update();
  744. break;
  745. case STATE.TOUCH_PAN:
  746. if ( scope.enablePan === false ) return;
  747. handleTouchMovePan( event );
  748. scope.update();
  749. break;
  750. case STATE.TOUCH_DOLLY_PAN:
  751. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  752. handleTouchMoveDollyPan( event );
  753. scope.update();
  754. break;
  755. case STATE.TOUCH_DOLLY_ROTATE:
  756. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  757. handleTouchMoveDollyRotate( event );
  758. scope.update();
  759. break;
  760. default:
  761. state = STATE.NONE;
  762. }
  763. }
  764. function onContextMenu( event ) {
  765. if ( scope.enabled === false ) return;
  766. event.preventDefault();
  767. }
  768. function addPointer( event ) {
  769. pointers.push( event );
  770. }
  771. function removePointer( event ) {
  772. delete pointerPositions[ event.pointerId ];
  773. for ( let i = 0; i < pointers.length; i ++ ) {
  774. if ( pointers[ i ].pointerId == event.pointerId ) {
  775. pointers.splice( i, 1 );
  776. return;
  777. }
  778. }
  779. }
  780. function trackPointer( event ) {
  781. let position = pointerPositions[ event.pointerId ];
  782. if ( position === undefined ) {
  783. position = new Vector2();
  784. pointerPositions[ event.pointerId ] = position;
  785. }
  786. position.set( event.pageX, event.pageY );
  787. }
  788. function getSecondPointerPosition( event ) {
  789. const pointer = ( event.pointerId === pointers[ 0 ].pointerId ) ? pointers[ 1 ] : pointers[ 0 ];
  790. return pointerPositions[ pointer.pointerId ];
  791. }
  792. //
  793. scope.domElement.addEventListener( 'contextmenu', onContextMenu );
  794. scope.domElement.addEventListener( 'pointerdown', onPointerDown );
  795. scope.domElement.addEventListener( 'pointercancel', onPointerUp );
  796. scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );
  797. // force an update at start
  798. this.update();
  799. }
  800. }
  801. export { OrbitControls };